Search found 37 matches

by Djiel
Sun Dec 07, 2014 8:14 am
Forum: Gameplay Mods
Topic: Smooth Doom [WIP 2.0 TEST? WOWIE ZOWIE]
Replies: 2009
Views: 673106

Re: Smooth Doom (SEVEN-SIX-TWO MILLIMETER!)

Caligari_87 wrote:Since there's new sprites in Smooth Doom, the brightmaps aren't properly correlated. You'd need to create entirely new brightmaps for all the new smoothed frames, I believe.

8-)
Yea, I feared that would be the case ... real shame.
by Djiel
Thu Dec 04, 2014 12:33 pm
Forum: Gameplay Mods
Topic: Smooth Doom [WIP 2.0 TEST? WOWIE ZOWIE]
Replies: 2009
Views: 673106

Re: Smooth Doom (SEVEN-SIX-TWO MILLIMETER!)

This is extremely cool, love all the toggles, superb work.
Is there some way to make this work with brightmaps better? I really dig the glowing eyes (I like to play with lower brightness) and they seem not to work with SmoothDoom :(
by Djiel
Wed Aug 07, 2013 3:41 am
Forum: Gameplay Mods
Topic: OPERATION: INHUMAN (BRUTAL20B READY)
Replies: 210
Views: 48223

Re: OPERATION: INHUMAN (BRUTAL RGA) NOW W/ SNIPER/LMG DEATHS

Ok, I feel stupid... I didn't realise you also need to load BD with it.. doh xD Besides a few things not working, like the attachments (also couldn't attach knife to pistols), you've got a nice thing going here.. good work :D Got some script errors on grenade throws and one upon level start, but ...
by Djiel
Tue Aug 06, 2013 5:30 am
Forum: Gameplay Mods
Topic: OPERATION: INHUMAN (BRUTAL20B READY)
Replies: 210
Views: 48223

Re: OPERATION: INHUMAN (BRUTAL RGA) NEW .03 BETA UP.

I gave it a whirl but all I got was RGA and nothing from BD.. what am I doing wrong? lol

Also, I could not attach rapid fire to the FAL (guessing the same goes for the M16?)

And a small suggestion; shorten the lines in your txt file :p
by Djiel
Sat Jul 20, 2013 4:47 pm
Forum: Gameplay Mods
Topic: OPERATION: INHUMAN (BRUTAL20B READY)
Replies: 210
Views: 48223

Re: REAL GUNS FOR BRUTAL DOOMAGE.

i wanted that too! but i couldnt figure out how to bring it in from RGA3 and im working with like a beta of the very first one haha. but i really want taht too...i just like that shit, i dont think it messes with the gameplay...do you have any ideas how to bring that stuff in? Unfortunately I ...
by Djiel
Thu Jul 18, 2013 7:14 am
Forum: Gameplay Mods
Topic: OPERATION: INHUMAN (BRUTAL20B READY)
Replies: 210
Views: 48223

Re: REAL GUNS FOR BRUTAL DOOMAGE.

I enjoy RGA quite a lot (along with BD), but not just for the guns. I mostly play it for the leveling up stuff (I'm a sucker for that :p ). Please tell me you'll include this too? Then my BD experience will be complete :) Keep up the nice work, hope we can play it soon. EDIT: Guess I should've read ...
by Djiel
Sat Jul 06, 2013 12:39 pm
Forum: Abandoned/Dead Projects
Topic: [MAPS] City of Doom
Replies: 10
Views: 3211

Re: [MAPS] City of Doom

Decent attempt but could be much improved. I recommend you try to work much more with lighting, create more contrast. (the lighting was very 'flat'). Also, don't be afraid to move away from non-rectangular room shapes. Many of the rooms felt very empty and the 5 regular levels were extremely easy ...
by Djiel
Wed Feb 27, 2013 7:08 pm
Forum: Abandoned/Dead Projects
Topic: Brütal Doom v0.18
Replies: 6768
Views: 809858

Re: Brütal Doom v0.18

Certain loose bodyparts (baron/knight and cyber heads at the very least) cause damage when you are next to them. I hope this isn't intentional. If it's not; consider this a bug report. If it is; whyyy?!! Also, the knight heads some times keep spinning. This is for 18a ^ Didn't know about 18b until ...
by Djiel
Tue Jan 08, 2013 11:54 pm
Forum: Graphic/Audio Patches
Topic: BlueShadow/DEHUD for Samsara and Brutal Doom v3 (Zdoom/Zan)
Replies: 31
Views: 21196

Re: BlueShadow/DEHUD for Samsara and Brutal Doom v2

That looks really great. Contains all info, but clean and not cluttered.. definitely trying this out.
by Djiel
Thu Dec 06, 2012 7:32 pm
Forum: Levels
Topic: [DOWNLOAD NOW!] DTS-T - a megawad for ZDoom and GZDoom
Replies: 128
Views: 55967

Re: [DOWNLOAD NOW!] DTS-T - a megawad for ZDoom and GZDoom

Just finished it.. crazy :D Overal quality is definitely excellent. Story kept me interested throughout (Reily is really getting creepy near the end xD, that line "What do we have here? A little spider waiting for you?" or something like that.. *shiver* :D) and many of the maps were really awesome ...
by Djiel
Thu Dec 06, 2012 4:06 pm
Forum: Levels
Topic: [DOWNLOAD NOW!] DTS-T - a megawad for ZDoom and GZDoom
Replies: 128
Views: 55967

Re: [DOWNLOAD NOW!] DTS-T - a megawad for ZDoom and GZDoom

@Doomer1, keep playing. The levels get better further on. Especially Chapter 4 is really well done.
by Djiel
Mon Dec 03, 2012 5:42 pm
Forum: Levels
Topic: [DOWNLOAD NOW!] DTS-T - a megawad for ZDoom and GZDoom
Replies: 128
Views: 55967

Re: [DOWNLOAD NOW!] DTS-T - a megawad for ZDoom and GZDoom

Just finished the first 2 chapters, let me give you some feedback. There's a lot of stuff that I like. Plenty of good moments, like Reily's comment about the weather stopping+the music on that level = awesome. Also the dining hall looked impressive. Chapter 1 was great. Good setting and I really ...
by Djiel
Sun Dec 02, 2012 5:17 pm
Forum: Levels
Topic: [DOWNLOAD NOW!] DTS-T - a megawad for ZDoom and GZDoom
Replies: 128
Views: 55967

Re: [DOWNLOAD NOW!] DTS-T - a megawad for ZDoom and GZDoom

Downloading :)
Nice job.
by Djiel
Wed Nov 21, 2012 6:04 pm
Forum: Abandoned/Dead Projects
Topic: Brütal Doom v0.18
Replies: 6768
Views: 809858

Re: Brütal Doom v0.17: Brutal Halloween Edition

The only imbalance this introduces is that you can get the SSG, Plasma, and MP40 earlier in the game than you would have otherwise. However, I think that’s a good tradeoff for the increased difficulty level. You could probably counter that imbalance by making them drop their weapon's ammo type i ...
by Djiel
Wed Nov 14, 2012 10:09 am
Forum: Gameplay Mods
Topic: Call of Dooty (If Doom was done today) [Released]
Replies: 49
Views: 36262

Re: Call of Dooty (If Doom was done today) [Released]

Great stuff, funny and (sadly) very accurate. You missed the 'Press C to crouch' though :P

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