Yea, I feared that would be the case ... real shame.Caligari_87 wrote:Since there's new sprites in Smooth Doom, the brightmaps aren't properly correlated. You'd need to create entirely new brightmaps for all the new smoothed frames, I believe.
Search found 37 matches
- Sun Dec 07, 2014 8:14 am
- Forum: Gameplay Mods
- Topic: Smooth Doom [WIP 2.0 TEST? WOWIE ZOWIE]
- Replies: 2009
- Views: 673106
Re: Smooth Doom (SEVEN-SIX-TWO MILLIMETER!)
- Thu Dec 04, 2014 12:33 pm
- Forum: Gameplay Mods
- Topic: Smooth Doom [WIP 2.0 TEST? WOWIE ZOWIE]
- Replies: 2009
- Views: 673106
Re: Smooth Doom (SEVEN-SIX-TWO MILLIMETER!)
This is extremely cool, love all the toggles, superb work.
Is there some way to make this work with brightmaps better? I really dig the glowing eyes (I like to play with lower brightness) and they seem not to work with SmoothDoom
Is there some way to make this work with brightmaps better? I really dig the glowing eyes (I like to play with lower brightness) and they seem not to work with SmoothDoom
- Wed Aug 07, 2013 3:41 am
- Forum: Gameplay Mods
- Topic: OPERATION: INHUMAN (BRUTAL20B READY)
- Replies: 210
- Views: 48223
Re: OPERATION: INHUMAN (BRUTAL RGA) NOW W/ SNIPER/LMG DEATHS
Ok, I feel stupid... I didn't realise you also need to load BD with it.. doh xD Besides a few things not working, like the attachments (also couldn't attach knife to pistols), you've got a nice thing going here.. good work :D Got some script errors on grenade throws and one upon level start, but ...
- Tue Aug 06, 2013 5:30 am
- Forum: Gameplay Mods
- Topic: OPERATION: INHUMAN (BRUTAL20B READY)
- Replies: 210
- Views: 48223
Re: OPERATION: INHUMAN (BRUTAL RGA) NEW .03 BETA UP.
I gave it a whirl but all I got was RGA and nothing from BD.. what am I doing wrong? lol
Also, I could not attach rapid fire to the FAL (guessing the same goes for the M16?)
And a small suggestion; shorten the lines in your txt file
Also, I could not attach rapid fire to the FAL (guessing the same goes for the M16?)
And a small suggestion; shorten the lines in your txt file
- Sat Jul 20, 2013 4:47 pm
- Forum: Gameplay Mods
- Topic: OPERATION: INHUMAN (BRUTAL20B READY)
- Replies: 210
- Views: 48223
Re: REAL GUNS FOR BRUTAL DOOMAGE.
i wanted that too! but i couldnt figure out how to bring it in from RGA3 and im working with like a beta of the very first one haha. but i really want taht too...i just like that shit, i dont think it messes with the gameplay...do you have any ideas how to bring that stuff in? Unfortunately I ...
- Thu Jul 18, 2013 7:14 am
- Forum: Gameplay Mods
- Topic: OPERATION: INHUMAN (BRUTAL20B READY)
- Replies: 210
- Views: 48223
Re: REAL GUNS FOR BRUTAL DOOMAGE.
I enjoy RGA quite a lot (along with BD), but not just for the guns. I mostly play it for the leveling up stuff (I'm a sucker for that :p ). Please tell me you'll include this too? Then my BD experience will be complete :) Keep up the nice work, hope we can play it soon. EDIT: Guess I should've read ...
- Sat Jul 06, 2013 12:39 pm
- Forum: Abandoned/Dead Projects
- Topic: [MAPS] City of Doom
- Replies: 10
- Views: 3211
Re: [MAPS] City of Doom
Decent attempt but could be much improved. I recommend you try to work much more with lighting, create more contrast. (the lighting was very 'flat'). Also, don't be afraid to move away from non-rectangular room shapes. Many of the rooms felt very empty and the 5 regular levels were extremely easy ...
- Wed Feb 27, 2013 7:08 pm
- Forum: Abandoned/Dead Projects
- Topic: Brütal Doom v0.18
- Replies: 6768
- Views: 809858
Re: Brütal Doom v0.18
Certain loose bodyparts (baron/knight and cyber heads at the very least) cause damage when you are next to them. I hope this isn't intentional. If it's not; consider this a bug report. If it is; whyyy?!! Also, the knight heads some times keep spinning. This is for 18a ^ Didn't know about 18b until ...
- Tue Jan 08, 2013 11:54 pm
- Forum: Graphic/Audio Patches
- Topic: BlueShadow/DEHUD for Samsara and Brutal Doom v3 (Zdoom/Zan)
- Replies: 31
- Views: 21196
Re: BlueShadow/DEHUD for Samsara and Brutal Doom v2
That looks really great. Contains all info, but clean and not cluttered.. definitely trying this out.
- Thu Dec 06, 2012 7:32 pm
- Forum: Levels
- Topic: [DOWNLOAD NOW!] DTS-T - a megawad for ZDoom and GZDoom
- Replies: 128
- Views: 55967
Re: [DOWNLOAD NOW!] DTS-T - a megawad for ZDoom and GZDoom
Just finished it.. crazy :D Overal quality is definitely excellent. Story kept me interested throughout (Reily is really getting creepy near the end xD, that line "What do we have here? A little spider waiting for you?" or something like that.. *shiver* :D) and many of the maps were really awesome ...
- Thu Dec 06, 2012 4:06 pm
- Forum: Levels
- Topic: [DOWNLOAD NOW!] DTS-T - a megawad for ZDoom and GZDoom
- Replies: 128
- Views: 55967
Re: [DOWNLOAD NOW!] DTS-T - a megawad for ZDoom and GZDoom
@Doomer1, keep playing. The levels get better further on. Especially Chapter 4 is really well done.
- Mon Dec 03, 2012 5:42 pm
- Forum: Levels
- Topic: [DOWNLOAD NOW!] DTS-T - a megawad for ZDoom and GZDoom
- Replies: 128
- Views: 55967
Re: [DOWNLOAD NOW!] DTS-T - a megawad for ZDoom and GZDoom
Just finished the first 2 chapters, let me give you some feedback. There's a lot of stuff that I like. Plenty of good moments, like Reily's comment about the weather stopping+the music on that level = awesome. Also the dining hall looked impressive. Chapter 1 was great. Good setting and I really ...
- Sun Dec 02, 2012 5:17 pm
- Forum: Levels
- Topic: [DOWNLOAD NOW!] DTS-T - a megawad for ZDoom and GZDoom
- Replies: 128
- Views: 55967
Re: [DOWNLOAD NOW!] DTS-T - a megawad for ZDoom and GZDoom
Downloading 
Nice job.
Nice job.
- Wed Nov 21, 2012 6:04 pm
- Forum: Abandoned/Dead Projects
- Topic: Brütal Doom v0.18
- Replies: 6768
- Views: 809858
Re: Brütal Doom v0.17: Brutal Halloween Edition
The only imbalance this introduces is that you can get the SSG, Plasma, and MP40 earlier in the game than you would have otherwise. However, I think that’s a good tradeoff for the increased difficulty level. You could probably counter that imbalance by making them drop their weapon's ammo type i ...
- Wed Nov 14, 2012 10:09 am
- Forum: Gameplay Mods
- Topic: Call of Dooty (If Doom was done today) [Released]
- Replies: 49
- Views: 36262
Re: Call of Dooty (If Doom was done today) [Released]
Great stuff, funny and (sadly) very accurate. You missed the 'Press C to crouch' though 