Search found 44 matches

by MrBoroda
Tue Sep 22, 2015 7:08 am
Forum: Gameplay Mods
Topic: DoomRL Arsenal - [1.1.5] [MP-B7.3]
Replies: 7027
Views: 1717811

Re: DoomRL Arsenal - [1.0] [MP-B6.0]

You said that you had to cut a lot of stuff for release. Is there a chance that we'll see it in future?
by MrBoroda
Mon Jun 29, 2015 3:40 am
Forum: Gameplay Mods
Topic: DoomRL Arsenal - [1.1.5] [MP-B7.3]
Replies: 7027
Views: 1717811

Re: [WIP] DoomRL Arsenal - [Beta 7.94] [MP-B5.2]

Since there is no work for the secondary fire button, (Except Cancelling Assemblies or something) Has anyone looked forward to planning a secondary fire system for all weapons in the future? Like a laser sight in the scoped rifle, Firing different colored elemental plasma balls from the Plasma ...
by MrBoroda
Sat Jun 27, 2015 2:52 pm
Forum: Gameplay Mods
Topic: DoomRL Arsenal - [1.1.5] [MP-B7.3]
Replies: 7027
Views: 1717811

Re: [WIP] DoomRL Arsenal - [Beta 7.94] [MP-B5.2]

Yholl wrote:
Ranik wrote:what's with the hunting revolver? A new tier of orange weapons?
Oh yes indeed. Two new tiers, actually.
Are these tiers above or below legendary? Because Hunting Revolver doesn't sound like some ultra rare epic firearm :)
by MrBoroda
Sat Jun 20, 2015 1:47 pm
Forum: Gameplay Mods
Topic: DoomRL Arsenal - [1.1.5] [MP-B7.3]
Replies: 7027
Views: 1717811

Re: [WIP] DoomRL Arsenal - [Beta 7.94] [MP-B5.2]

Your Doom wrote:Hey Yholl, any new weapons or items coming in the next uptdate?
A lot of them, check few last pages.
by MrBoroda
Sat Jun 20, 2015 4:52 am
Forum: Abandoned/Dead Projects
Topic: Kyle873's Doom RPG Mod [0.10.0 Beta]
Replies: 3306
Views: 549254

Re: Kyle873's Doom RPG Mod [0.9.14 Beta]

Just came up with an idea of event. Spelunky ghost style, if you are spending too much time on a level, something terrible will spawn and keep teleporting towards you.
by MrBoroda
Wed Jun 17, 2015 1:10 pm
Forum: Off-Topic
Topic: June 14th: Doom 4 Gameplay Reveal (Teaser Inside)
Replies: 534
Views: 27648

Re: June 14th: Doom 4 Gameplay Reveal (Teaser Inside)

Plasmagun really looks underpowered, but this video is such a shameless promotion of his mod, lol.
by MrBoroda
Tue Jun 16, 2015 2:42 pm
Forum: Off-Topic
Topic: June 14th: Doom 4 Gameplay Reveal (Teaser Inside)
Replies: 534
Views: 27648

Re: June 14th: Doom 4 Gameplay Reveal (Teaser Inside)

Depends, what is "Doom", from your point of view ? How would you define it ? :) Colorful, not grotesque game about a maniac-looking hillbilly running at 20 mph, shooting disbalanced weapons, humping walls in search of secrets. Monsters are all unique (except knights and barons) and all of them look ...
by MrBoroda
Tue Jun 16, 2015 1:57 pm
Forum: Off-Topic
Topic: June 14th: Doom 4 Gameplay Reveal (Teaser Inside)
Replies: 534
Views: 27648

Re: June 14th: Doom 4 Gameplay Reveal (Teaser Inside)

You may hate it, you may love it. But let's be honest, it's totally not a DOOM. They should call it Gears of Rage Forever or something like that.

I can't say it's a failure, but it's just not DOOM. Not even close.
by MrBoroda
Fri May 29, 2015 1:22 pm
Forum: TCs, Full Games, and Other Projects
Topic: [Wolfenstein: Blade of Agony] v3.1 released (p204)
Replies: 3217
Views: 706583

Re: [WolfenDoom] Blade of Agony (beta v0.95 released!)

Captain J wrote:
Ozymandias81 wrote:You can download latest revisions on GitHUB until demo link will be fixed/rebooted.

https://github.com/Realm667/WolfenDoom
here you go.
Thanks a lot.
by MrBoroda
Fri May 29, 2015 1:03 pm
Forum: TCs, Full Games, and Other Projects
Topic: [Wolfenstein: Blade of Agony] v3.1 released (p204)
Replies: 3217
Views: 706583

Re: [WolfenDoom] Blade of Agony (episode 2 footage p.37))

Download link is broken for me. Dropbox gives 429 error.
by MrBoroda
Fri May 29, 2015 10:38 am
Forum: Abandoned/Dead Projects
Topic: Kyle873's Doom RPG Mod [0.10.0 Beta]
Replies: 3306
Views: 549254

Re: Kyle873's Doom RPG Mod [0.9.14 Beta]

Damn! Monsters with yellow auras are WAY too overpowered. Just had Hell Event and was cornered by some demons with yellow aura and one with black aura. Got my 25k sucked out in matter of seconds. Returned only few thousands.
by MrBoroda
Mon May 18, 2015 12:41 pm
Forum: Off-Topic
Topic: June 14th: Doom 4 Gameplay Reveal (Teaser Inside)
Replies: 534
Views: 27648

Re: June 14th: Doom 4 Gameplay Reveal (Teaser Inside)

ibm5155 wrote:I hope there'll be fatalities :D (And don't come to me with the generic brutal doom post, even Halo 4 has fatality)
Bad comparison. Halo 4 is terrible.
by MrBoroda
Mon May 18, 2015 10:23 am
Forum: Off-Topic
Topic: June 14th: Doom 4 Gameplay Reveal (Teaser Inside)
Replies: 534
Views: 27648

Re: June 14th: Doom 4 Gameplay Reveal (Teaser Inside)

I honestly think it's going to be mediocre, and everyone will forget about it after 5-6 weeks.
by MrBoroda
Sun Aug 24, 2014 8:45 am
Forum: Abandoned/Dead Projects
Topic: Kyle873's Doom RPG Mod [0.10.0 Beta]
Replies: 3306
Views: 549254

Re: Kyle873's Doom RPG Mod [0.9.11 Beta - Gotta Go Fast Edit

Updated to the newest version and now all skills cost 0 EP points. Bug or have I missed something?
by MrBoroda
Sun Jun 29, 2014 12:29 am
Forum: Abandoned/Dead Projects
Topic: Kyle873's Doom RPG Mod [0.10.0 Beta]
Replies: 3306
Views: 549254

Re: Kyle873's Doom RPG Mod [0.9.9 Beta - Monsters Edition]

Kyle873 wrote: Also, I finally found the issue with Auras and fixed it.
Much appreciate.

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