Search found 44 matches
- Tue Sep 22, 2015 7:08 am
- Forum: Gameplay Mods
- Topic: DoomRL Arsenal - [1.1.5] [MP-B7.3]
- Replies: 7027
- Views: 1717811
Re: DoomRL Arsenal - [1.0] [MP-B6.0]
You said that you had to cut a lot of stuff for release. Is there a chance that we'll see it in future?
- Mon Jun 29, 2015 3:40 am
- Forum: Gameplay Mods
- Topic: DoomRL Arsenal - [1.1.5] [MP-B7.3]
- Replies: 7027
- Views: 1717811
Re: [WIP] DoomRL Arsenal - [Beta 7.94] [MP-B5.2]
Since there is no work for the secondary fire button, (Except Cancelling Assemblies or something) Has anyone looked forward to planning a secondary fire system for all weapons in the future? Like a laser sight in the scoped rifle, Firing different colored elemental plasma balls from the Plasma ...
- Sat Jun 27, 2015 2:52 pm
- Forum: Gameplay Mods
- Topic: DoomRL Arsenal - [1.1.5] [MP-B7.3]
- Replies: 7027
- Views: 1717811
Re: [WIP] DoomRL Arsenal - [Beta 7.94] [MP-B5.2]
Are these tiers above or below legendary? Because Hunting Revolver doesn't sound like some ultra rare epic firearmYholl wrote:Oh yes indeed. Two new tiers, actually.Ranik wrote:what's with the hunting revolver? A new tier of orange weapons?

- Sat Jun 20, 2015 1:47 pm
- Forum: Gameplay Mods
- Topic: DoomRL Arsenal - [1.1.5] [MP-B7.3]
- Replies: 7027
- Views: 1717811
Re: [WIP] DoomRL Arsenal - [Beta 7.94] [MP-B5.2]
A lot of them, check few last pages.Your Doom wrote:Hey Yholl, any new weapons or items coming in the next uptdate?
- Sat Jun 20, 2015 4:52 am
- Forum: Abandoned/Dead Projects
- Topic: Kyle873's Doom RPG Mod [0.10.0 Beta]
- Replies: 3306
- Views: 549254
Re: Kyle873's Doom RPG Mod [0.9.14 Beta]
Just came up with an idea of event. Spelunky ghost style, if you are spending too much time on a level, something terrible will spawn and keep teleporting towards you.
- Wed Jun 17, 2015 1:10 pm
- Forum: Off-Topic
- Topic: June 14th: Doom 4 Gameplay Reveal (Teaser Inside)
- Replies: 534
- Views: 27648
Re: June 14th: Doom 4 Gameplay Reveal (Teaser Inside)
Plasmagun really looks underpowered, but this video is such a shameless promotion of his mod, lol.
- Tue Jun 16, 2015 2:42 pm
- Forum: Off-Topic
- Topic: June 14th: Doom 4 Gameplay Reveal (Teaser Inside)
- Replies: 534
- Views: 27648
Re: June 14th: Doom 4 Gameplay Reveal (Teaser Inside)
Depends, what is "Doom", from your point of view ? How would you define it ? :) Colorful, not grotesque game about a maniac-looking hillbilly running at 20 mph, shooting disbalanced weapons, humping walls in search of secrets. Monsters are all unique (except knights and barons) and all of them look ...
- Tue Jun 16, 2015 1:57 pm
- Forum: Off-Topic
- Topic: June 14th: Doom 4 Gameplay Reveal (Teaser Inside)
- Replies: 534
- Views: 27648
Re: June 14th: Doom 4 Gameplay Reveal (Teaser Inside)
You may hate it, you may love it. But let's be honest, it's totally not a DOOM. They should call it Gears of Rage Forever or something like that.
I can't say it's a failure, but it's just not DOOM. Not even close.
I can't say it's a failure, but it's just not DOOM. Not even close.
- Fri May 29, 2015 1:22 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: [Wolfenstein: Blade of Agony] v3.1 released (p204)
- Replies: 3217
- Views: 706583
Re: [WolfenDoom] Blade of Agony (beta v0.95 released!)
Thanks a lot.Captain J wrote:here you go.Ozymandias81 wrote:You can download latest revisions on GitHUB until demo link will be fixed/rebooted.
https://github.com/Realm667/WolfenDoom
- Fri May 29, 2015 1:03 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: [Wolfenstein: Blade of Agony] v3.1 released (p204)
- Replies: 3217
- Views: 706583
Re: [WolfenDoom] Blade of Agony (episode 2 footage p.37))
Download link is broken for me. Dropbox gives 429 error.
- Fri May 29, 2015 10:38 am
- Forum: Abandoned/Dead Projects
- Topic: Kyle873's Doom RPG Mod [0.10.0 Beta]
- Replies: 3306
- Views: 549254
Re: Kyle873's Doom RPG Mod [0.9.14 Beta]
Damn! Monsters with yellow auras are WAY too overpowered. Just had Hell Event and was cornered by some demons with yellow aura and one with black aura. Got my 25k sucked out in matter of seconds. Returned only few thousands.
- Mon May 18, 2015 12:41 pm
- Forum: Off-Topic
- Topic: June 14th: Doom 4 Gameplay Reveal (Teaser Inside)
- Replies: 534
- Views: 27648
Re: June 14th: Doom 4 Gameplay Reveal (Teaser Inside)
Bad comparison. Halo 4 is terrible.ibm5155 wrote:I hope there'll be fatalities(And don't come to me with the generic brutal doom post, even Halo 4 has fatality)
- Mon May 18, 2015 10:23 am
- Forum: Off-Topic
- Topic: June 14th: Doom 4 Gameplay Reveal (Teaser Inside)
- Replies: 534
- Views: 27648
Re: June 14th: Doom 4 Gameplay Reveal (Teaser Inside)
I honestly think it's going to be mediocre, and everyone will forget about it after 5-6 weeks.
- Sun Aug 24, 2014 8:45 am
- Forum: Abandoned/Dead Projects
- Topic: Kyle873's Doom RPG Mod [0.10.0 Beta]
- Replies: 3306
- Views: 549254
Re: Kyle873's Doom RPG Mod [0.9.11 Beta - Gotta Go Fast Edit
Updated to the newest version and now all skills cost 0 EP points. Bug or have I missed something?
- Sun Jun 29, 2014 12:29 am
- Forum: Abandoned/Dead Projects
- Topic: Kyle873's Doom RPG Mod [0.10.0 Beta]
- Replies: 3306
- Views: 549254
Re: Kyle873's Doom RPG Mod [0.9.9 Beta - Monsters Edition]
Much appreciate.Kyle873 wrote: Also, I finally found the issue with Auras and fixed it.