Search found 17 matches

by EinhanderZwei
Mon Sep 08, 2014 11:03 am
Forum: Abandoned/Dead Projects
Topic: Ocean (aka OCEAN, Ocean 2024)
Replies: 15
Views: 3690

Re: Ocean (aka OCEAN, Ocean 2024)

BUMP TIME!

A month ago I have repackaged and released the 'final' demo, now called OCEAN Episode I

Please feel free to download it and share your thoughts! :D

http://www.moddb.com/games/sergei-savenkos-ocean/downloads/ocean-episode-i-no-time

I have addressed the majority of located bugs, did ...
by EinhanderZwei
Fri Aug 29, 2014 7:20 am
Forum: Abandoned/Dead Projects
Topic: [Proof of Concept] Isometric Camera for ZDoom
Replies: 10
Views: 3428

Re: [Proof of Concept] Isometric Camera for ZDoom

Thank you for such a cool little mod! :D I've tested it with my OCEAN wad today; wanted to make a series of isometric screenshots as a tribute to Crusader: No Remorse. Looks pretty sweet if you ask me: http://fc06.deviantart.net/fs71/f/2014/ ... 7x3vi1.png
by EinhanderZwei
Sat Jul 05, 2014 2:10 am
Forum: Abandoned/Dead Projects
Topic: Ocean (aka OCEAN, Ocean 2024)
Replies: 15
Views: 3690

Re: Ocean (aka OCEAN, Ocean 2024)

I just got ahold of v1.1 (I'd been a bit distracted...) to finally give it a try. Right away, I have a pretty serious bug to report. After a while I started noticing bulletpuffs in my face with no injuries, and it dawned on me that I was invulnerable. So I checked the DECORATE and ACS. Apparently ...
by EinhanderZwei
Fri Jun 13, 2014 3:40 am
Forum: Abandoned/Dead Projects
Topic: Ocean (aka OCEAN, Ocean 2024)
Replies: 15
Views: 3690

Re: Ocean (aka OCEAN, Ocean 2024)

Alright folks, first things first...

I have just released the OCEAN Demo 1.1! As I've promised, I have addressed some of the more annoying bugs, as well as optimized a lot of things ;)

The download links can be found here: http://e-u-l-mk2.blogspot.com/2014/06/ocean-demo-11-released.html

For your ...
by EinhanderZwei
Thu Jun 12, 2014 5:42 pm
Forum: Abandoned/Dead Projects
Topic: Ocean (aka OCEAN, Ocean 2024)
Replies: 15
Views: 3690

Re: Ocean (aka OCEAN, Ocean 2024)

Thank you for understanding! :) I'm planning to spend the whole upcoming weekend on optimizations and repackages before improving/resuming the wad itself. Unfortunately, it was all caused by the deadline I've set to myself - June, 8 (World Ocean Day), so I was aware of the majority of issues but had ...
by EinhanderZwei
Thu Jun 12, 2014 5:37 pm
Forum: Abandoned/Dead Projects
Topic: Ocean (aka OCEAN, Ocean 2024)
Replies: 15
Views: 3690

Re: Ocean (aka OCEAN, Ocean 2024)

Woo, thank you for the feedback guys! :D

most textures look like they were photographed than downscale/blurred without any post edition, therefore lots of weird color dots, in best traditions of the first 90-era "realism" attempts. GZDoom can handle true color textures, so use them!

You've got a ...
by EinhanderZwei
Thu Jun 12, 2014 3:57 pm
Forum: Abandoned/Dead Projects
Topic: Ocean (aka OCEAN, Ocean 2024)
Replies: 15
Views: 3690

Re: Ocean (aka OCEAN, Ocean 2024)

Malware?? :shock: How, where? :shock:
by EinhanderZwei
Thu Jun 12, 2014 8:16 am
Forum: Abandoned/Dead Projects
Topic: Ocean (aka OCEAN, Ocean 2024)
Replies: 15
Views: 3690

Ocean (aka OCEAN, Ocean 2024)

Hello folks! :)

My name is Sergei, and 2 years ago I've posted here about a wad I was doing at the time, Project Savior: http://forum.zdoom.org/viewtopic.php?f=19&t=31749
Due to some either uninterested and/or negative feedback (NOT from the Doom community, mind you), I subsequently threw it away ...
by EinhanderZwei
Thu Feb 02, 2012 2:28 pm
Forum: Abandoned/Dead Projects
Topic: Project Savior - FreeDoom/HACX TC
Replies: 18
Views: 2837

Re: Project Savior - FreeDoom/HACX TC

Sounds good, but how can I let DECORATE know that currently, first person mode is enabled? I'm an idiot, inventory can be given via ACS. :idea:
by EinhanderZwei
Wed Feb 01, 2012 7:39 am
Forum: Abandoned/Dead Projects
Topic: Project Savior - FreeDoom/HACX TC
Replies: 18
Views: 2837

Re: Project Savior - FreeDoom/HACX TC

Alrighty them based on the numerous feedback on the broken perspective, I've decided to play with it a bit. So, I've implemented http://zdoom.org/wiki/Cleaned-up_third_person_camera successfully (after upgrading ACS compiler for the Doom Builder) and modified it slightly - scripts 1 and 4 were ...
by EinhanderZwei
Mon Jan 30, 2012 12:30 pm
Forum: Abandoned/Dead Projects
Topic: Project Savior - FreeDoom/HACX TC
Replies: 18
Views: 2837

Re: Project Savior - FreeDoom/HACX TC

I'm aware that the maps look boring as of now, but I'm trying to keep the 'essence first, bells and whistles later' attitude, so of course they will be richly decorated in the future. Concerning the player's movement - I've figured out a way to animate the sprite using DECORATE (use 'standing still ...
by EinhanderZwei
Sun Jan 29, 2012 2:29 am
Forum: Abandoned/Dead Projects
Topic: Project Savior - FreeDoom/HACX TC
Replies: 18
Views: 2837

Re: Project Savior - FreeDoom/HACX TC

Bump!

Public alpha has been released - check it out! http://www.moddb.com/games/project-savi ... blic-alpha
by EinhanderZwei
Mon Jan 16, 2012 7:12 am
Forum: Abandoned/Dead Projects
Topic: Project Savior - FreeDoom/HACX TC
Replies: 18
Views: 2837

Re: Project Savior - FreeDoom/HACX TC

I've tried to emulate the Gears Of War-ish view by weapon sprites.
A little late in development to be telling you this, I know, but ZDoom has chasecams for this kind of thing.
Indeed! I've performed a little research chasecam-wise, and for now decided to concentrate on the weapon sprites, though ...
by EinhanderZwei
Thu Jan 12, 2012 2:24 pm
Forum: Gameplay Mods
Topic: [v1.0.0] NecroDoom - Ye olde mech-suit mod.
Replies: 117
Views: 47945

Re: [BETA] NecroDoom

AWESOME!!! I adore Necrodome, would play this ASAP! :D

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