Ocean (aka OCEAN, Ocean 2024)

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EinhanderZwei
Posts: 17
Joined: Tue Jan 10, 2012 2:43 pm
Location: Ukraine

Re: Ocean (aka OCEAN, Ocean 2024)

Post by EinhanderZwei »

BUMP TIME!

A month ago I have repackaged and released the 'final' demo, now called OCEAN Episode I

Please feel free to download it and share your thoughts! :D

http://www.moddb.com/games/sergei-saven ... -i-no-time

I have addressed the majority of located bugs, did some new improvements, added 1 new map and 1 new cutscene and much more!

Full changelog:
- Created a voxel model for Overdose (aka Berserk);
- Created a voxel model for Blueprints Memo (aka Computer Area Map);
- Created a voxel model for Night Vision Goggles (aka Light Amplification Visor);
- Removed the recommendation to disable vertical mouselook from the startup card;
- Added the recommendation to bind the 'Seocndary Fire' key to the startup card;
- Redone the fist punch mechanic Hexen-style;
- Added the quick kick to all weapons;
- Fixed the accidental godmode (hopefully);
- Did a little smoother Slayer (aka assault rifle) animation;
- Altered the textures color scheme to be more Marathon-like;
- New NPC: Marina;
- New monster: Aquamorph;
- MAP02: Re-shaded the starting area, altered the monsters;
- MAP03: Put machete near the switch;
- MAP05: Removed the machete;
- MAP06: Fixed the car textures;
- MAP06: Generator door was open from the start for some reason - fixed;
- MAP03, MAP05, MAP06: Reduced and remixed the number and variety of monsters;
- MAP07: New map;
- Altered the zombie and NBCU sounds;
- Reworked the BAT file;

Known issues:
- Marina can sometimes wander aimlessly and ignore waypoints. To fix, just hang around her for a few seconds and let her come with you.
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