Search found 24 matches

by sonicdoommario
Wed Aug 18, 2010 3:41 pm
Forum: General
Topic: Cannot get .sf2 file to work
Replies: 14
Views: 5404

Re: Cannot get .sf2 file to work

Got it to work - thanks!
by sonicdoommario
Wed Aug 18, 2010 1:42 am
Forum: General
Topic: Cannot get .sf2 file to work
Replies: 14
Views: 5404

Re: Cannot get .sf2 file to work

So would it be something like this:

soundfont"C:\Users\Administrator.TIMMY\Documents\Timmy's Files and Documents\Doom\1mgm.sf2"

Or

soundfont C:\Users\Administrator.TIMMY\Documents\Timmy's Files and Documents\Doom\"1mgm.sf2"

Or would I need to use dir instead of soundfont?
by sonicdoommario
Wed Aug 18, 2010 1:10 am
Forum: General
Topic: Cannot get .sf2 file to work
Replies: 14
Views: 5404

Cannot get .sf2 file to work

Back in the day, I used to play Doom on my grandmother's Windows 95 machine. Her soundcard was an AWE32. Doom sounded a little like this: http://www.youtube.com/watch?v=f2kBgPB0RUU&feature=related I ran into the file 1mgm.sf2, and I followed the instruction on how to use it with ZDoom. Here is the ...
by sonicdoommario
Thu Nov 26, 2009 2:35 am
Forum: General
Topic: Decent WADs you've played this year
Replies: 35
Views: 3291

Re: Decent WADs you've played this year

I'm a little outdated, but this year I've burned through:

Hell Revealed, Hell Revealed 2, Plutonia 2, and Icarus: Alien Vanguard....
by sonicdoommario
Tue Sep 08, 2009 12:53 am
Forum: General
Topic: ZDoom/Keyboard help
Replies: 4
Views: 379

Re: ZDoom/Keyboard help

I installed a driver update from Windows Update onto the thing. I then rolled back the driver so that it would just use the driver that Windows comes with (you know, dated 7/1/2001), but that didn't work. Here's a link to the keyboard I use. http://www.dynexproducts.com/pc-573-10-dynex-multimedia ...
by sonicdoommario
Sun Sep 06, 2009 9:01 pm
Forum: General
Topic: What did you call monsters before you knew their real names?
Replies: 102
Views: 7404

Re: What did you call monsters before you knew their real names?

Pain Elemental: Green Guy Are you colour blind? :? I read the manual before I actually played, so I knew their names already, although I do remember telling my dad not to shoot Pain Elementals because I thought hurting them gave them health. :x I was like 5 at the time..... You know that sound ...
by sonicdoommario
Sun Sep 06, 2009 11:47 am
Forum: General
Topic: What did you call monsters before you knew their real names?
Replies: 102
Views: 7404

Re: What did you call monsters before you knew their real names?

Demon: Dog Pain Elemental: Green Guy Cacodemon: Red Guy Hell Knight/Baron of Hell: Guys with pants on (called their fireballs "bads") Pistol: Handgun Fist: Superpunch (even if unberserked) I thought the BFG had eyes and teeth...if you kind of look at it it does My babysitter called the Skull Keys ...
by sonicdoommario
Sat Sep 05, 2009 11:01 pm
Forum: General
Topic: ZDoom/Keyboard help
Replies: 4
Views: 379

Re: ZDoom/Keyboard help

I tried tweaking the settings on the Registry to what you provided in that topic, but it didn't really help.
by sonicdoommario
Sat Sep 05, 2009 8:46 pm
Forum: General
Topic: ZDoom/Keyboard help
Replies: 4
Views: 379

ZDoom/Keyboard help

I just had to replace my keyboard, and my new keyboard is just a multimedia Dynex. However, some of the keys do not play nice with ZDoom. For example, the ` key didn't open the console for me anymore, even though the ` key was listed as my console key. I re-entered that key under "Customize Controls ...
by sonicdoommario
Thu Jun 11, 2009 10:08 am
Forum: Closed Bugs [GZDoom]
Topic: [2.3.1] psxd_beta.pk3 screws up status bar in latest ZDoom
Replies: 5
Views: 615

Re: [2.3.1] psxd_beta.pk3 screws up status bar in latest ZDoom

Thanks for the link, but the status bar was still screwy as of build 1663.

I have an image up right now.

Image
by sonicdoommario
Wed Jun 10, 2009 11:23 am
Forum: Closed Bugs [GZDoom]
Topic: [2.3.1] psxd_beta.pk3 screws up status bar in latest ZDoom
Replies: 5
Views: 615

[2.3.1] psxd_beta.pk3 screws up status bar in latest ZDoom

I don't know if you've heard of psxd_beta.pk3, but it's a file that is a mod of Playstation Doom, with all of the sounds, music, graphics, and so on. When I try to run it in the latest version of ZDoom, the status bar screws up. The status bar basically alternates through several graphics throughout ...
by sonicdoommario
Mon Mar 02, 2009 6:42 pm
Forum: ZDoom (and related) News
Topic: ZDoom 2.3.0 released
Replies: 115
Views: 42766

Re: ZDoom 2.3.0 released

I did an FPS on both 2.2.0 and 2.3.0, and the results were nearly equal. Could other memory consuming apps running in the background slow down ZDoom?

EDIT: Oops, forgot the FPS. They ranged anywhere from 25-200 FPS, usually averaged between 35-45 FPS. Why does that seem rather low?
by sonicdoommario
Mon Mar 02, 2009 6:04 pm
Forum: ZDoom (and related) News
Topic: ZDoom 2.3.0 released
Replies: 115
Views: 42766

Re: ZDoom 2.3.0 released

3.4 GHZ Pentium IV
ATI RADEON X700 PRO
2.25 GB RAM

I run the game with a 1680x1050 res, and even lowering it didn't do a whole lot.
by sonicdoommario
Mon Mar 02, 2009 5:25 pm
Forum: ZDoom (and related) News
Topic: ZDoom 2.3.0 released
Replies: 115
Views: 42766

Re: ZDoom 2.3.0 released

Great release, but for some reason, my performance suffered a bit after upgrading to 2.3.0. What could be the top cause for this?
by sonicdoommario
Sun Jan 25, 2009 9:24 am
Forum: Closed Bugs [GZDoom]
Topic: Alien Vendetta behavior
Replies: 3
Views: 437

Re: Alien Vendetta behavior

Alright, thanks, I didn't know that there was a compatibility option for this. Yay me.

What is the other option supposed to do?

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