Search found 52 matches
- Fri May 13, 2016 9:33 pm
- Forum: Closed Bugs [GZDoom]
- Topic: [GZDoom] "ID out of range" problem.
- Replies: 2
- Views: 618
Re: [GZDoom] "ID out of range" problem.
Nevermind, I googled it and found the solution to the problem in this post (it's related to the midi device).
- Fri May 13, 2016 9:29 pm
- Forum: Closed Bugs [GZDoom]
- Topic: [GZDoom] "ID out of range" problem.
- Replies: 2
- Views: 618
[GZDoom] "ID out of range" problem.
Okay, it's been a long time when I want to start using Doom again, so it comes to a surprise when I saw on the site that ZDoom (and of course GZDoom) has been updated. I want to try and use it again, but ... http://i.imgur.com/5cKzZLO.png and that's just on Nash's GPL fork, this is from the most ...
- Fri May 13, 2016 9:19 pm
- Forum: Abandoned/Dead Projects
- Topic: [REL/FINAL] GZDoom-GPL 2.4 - now with software renderer
- Replies: 213
- Views: 42448
Re: [src+bin] GZDoom-GPL - GPL'ed GZDoom for indies
Sorry, but I edited this post as this is not only an issue for this fork, but in GZDoom altogether.
I posted a separate thread here.
I posted a separate thread here.
- Wed Sep 30, 2015 6:06 am
- Forum: Editing (Archive)
- Topic: The "How do I..." Thread
- Replies: 14568
- Views: 897055
Re: The "How do I..." Thread
Two ways, if you just want a simple font, you can use Spidey's font generator included in Doomcrap , there are instructions to use that in the site as well as searching the forums, which i recommend. Second way is to use [wiki]ImageTool[/wiki]. I think there's a image included in the download that ...
- Wed Sep 30, 2015 4:57 am
- Forum: Editing (Archive)
- Topic: The "How do I..." Thread
- Replies: 14568
- Views: 897055
Re: The "How do I..." Thread
... So I dloaded the example and I saw the script it uses for imagetool and it says: The source image must be a 256 color paletted image. It does not need to use the Doom palette. So I could use PS, make my image into a indexed palette and then make the fon2? And I could use the color CL_GRAY for ...
- Wed Sep 30, 2015 4:38 am
- Forum: Editing (Archive)
- Topic: The "How do I..." Thread
- Replies: 14568
- Views: 897055
Re: The "How do I..." Thread
If I use a paletted image, does it work? Making use of the TEXTCOLO or something?edward850 wrote:...
- Wed Sep 30, 2015 4:34 am
- Forum: Editing (Archive)
- Topic: The "How do I..." Thread
- Replies: 14568
- Views: 897055
Re: The "How do I..." Thread
I don't know if someone understood the question I gave, I'll just refactor that, let's say I got some image in true color that i want to display in HudMessage and I want to translate it to black and white with only just script. Is that even possible to do currently on Zdoom?
- Tue Sep 29, 2015 7:41 pm
- Forum: Creation, Conversion, and Editing
- Topic: [BETA] Danimator - Beta2 is L I V E (p. 4)
- Replies: 74
- Views: 30459
Re: [BETA] Danimator -- "A friggin' animation program!"
I think this might not be huge of a problem too. After all, they put the specs for [wiki]grAb[/wiki] in the wiki anyway. Also, source is available for the grabpng tool by bagheadspidey (another version of [wiki]SetPNG[/wiki]) which you could check out.
- Tue Sep 29, 2015 7:35 am
- Forum: Creation, Conversion, and Editing
- Topic: [BETA] Danimator - Beta2 is L I V E (p. 4)
- Replies: 74
- Views: 30459
Re: [BETA] Danimator -- "A friggin' animation program!"
... Your weapons have an offset set in SLADE? Shooter did address that the program does not use offsets from the image, rather, it uses the [wiki]Offset[/wiki] action function. @shooter, does your image library have the ability to read custom stuff like the offsets in png or you have to code it ...
- Sat Sep 26, 2015 10:12 pm
- Forum: Editing (Archive)
- Topic: The "How do I..." Thread
- Replies: 14568
- Views: 897055
Re: The "How do I..." Thread
Bump ... If it's possible though.
- Thu Sep 24, 2015 1:13 am
- Forum: Editing (Archive)
- Topic: The "How do I..." Thread
- Replies: 14568
- Views: 897055
Re: The "How do I..." Thread
Is there a way to make a hudmessage image into monochrome using translation or TEXTCOLO? Do I necessarily have to convert the image to my palette that I have in order to work?
- Sun Sep 13, 2015 8:15 am
- Forum: Editing (Archive)
- Topic: The "How do I..." Thread
- Replies: 14568
- Views: 897055
Re: The "How do I..." Thread
I think it's the decorate you need to check out not the ACS.
- Sun Sep 13, 2015 8:12 am
- Forum: Editing (Archive)
- Topic: HELP
- Replies: 3
- Views: 292
Re: HELP
Don't be man, did the same thing as you did before, just posted a question that only took one post to answer before myself.Wilcocliw wrote:...
- Sun Sep 13, 2015 12:00 am
- Forum: Editing (Archive)
- Topic: HELP
- Replies: 3
- Views: 292
Re: HELP
This is actually better suited on the "HOW-TO" Thread though, since the answer for this one is just to read on [wiki=Classes:PlayerPawn]PlayerPawn[/wiki], inheriting from it. An example of a PlayerPawn is the [wiki=Classes:DoomPlayer]DoomPlayer[/wiki]. Slots are defined in [wiki=Actor_properties ...
- Sat Sep 12, 2015 5:46 am
- Forum: Creation, Conversion, and Editing
- Topic: [BETA] Danimator - Beta2 is L I V E (p. 4)
- Replies: 74
- Views: 30459
Re: [BETA] Danimator -- "A friggin' animation program!"
Duuude, your program greatly improved my workflow for the in game animations.
I hope that in the coming days you're working with this.
This actually reminded me of Fighter Factory for MUGEN where there is a WYSIWYG editor for animation.
I hope that in the coming days you're working with this.
This actually reminded me of Fighter Factory for MUGEN where there is a WYSIWYG editor for animation.