Search found 9 matches
- Sun Mar 14, 2010 10:58 am
- Forum: TCs, Full Games, and Other Projects
- Topic: PlayStation Doom TC
- Replies: 308
- Views: 147480
Re: PlayStation Doom TC
*whistle*
- Thu Feb 18, 2010 5:28 am
- Forum: Editing (Archive)
- Topic: Doom Builder 2 thread
- Replies: 1027
- Views: 76392
Re: Doom Builder 2 thread
ok thank you Gez, i dont need to use the udmf, i can use the hexen. Fenderc01 made a playstation psx tc, but there is no way to convert eh final doom psx maps so im working on redoing the lights and some sectors on the originals so we get the final doom psx maps to the mod. so thanks again, this ...
- Thu Feb 18, 2010 4:06 am
- Forum: Editing (Archive)
- Topic: Doom Builder 2 thread
- Replies: 1027
- Views: 76392
Re: Doom Builder 2 thread
zwadconv?
using doom in udmf also means loosing all item/enemies on map when copied from doom in doom format. and all door, raising stairs etc functions.. have to redo them all.. hmm
using doom in udmf also means loosing all item/enemies on map when copied from doom in doom format. and all door, raising stairs etc functions.. have to redo them all.. hmm
- Thu Feb 18, 2010 3:58 am
- Forum: Editing (Archive)
- Topic: Doom Builder 2 thread
- Replies: 1027
- Views: 76392
Re: Doom Builder 2 thread
is there any other way to do colored lightning without using hexen in doom format ?
- Thu Feb 18, 2010 3:14 am
- Forum: Editing (Archive)
- Topic: Doom Builder 2 thread
- Replies: 1027
- Views: 76392
Re: Doom Builder 2 thread
ok so i managed to add the colorsetter, but can't seem to get any color, its all black.. gez im new to this 
trying to use a *.acs file to get it right but ... no luck

trying to use a *.acs file to get it right but ... no luck
- Thu Feb 18, 2010 2:58 am
- Forum: Editing (Archive)
- Topic: Doom Builder 2 thread
- Replies: 1027
- Views: 76392
Re: Doom Builder 2 thread
Ok, thank u!
how do i put actor/colorsetter in sector ?
how do i put actor/colorsetter in sector ?
- Thu Feb 18, 2010 12:09 am
- Forum: Editing (Archive)
- Topic: Doom Builder 2 thread
- Replies: 1027
- Views: 76392
Re: Doom Builder 2 thread
yes it compiles, and it wants to save the script as an *.acs file. this is when scripting under zdoom (doom in doom format) when i do the same script under hexen in doom format, it codes the script in the map and the script works. here comes the problem, if i want to add colored lighting to an ...
- Wed Feb 17, 2010 10:10 am
- Forum: Editing (Archive)
- Topic: Doom Builder 2 thread
- Replies: 1027
- Views: 76392
Re: Doom Builder 2 thread
does anyone know how sector_setcolor scripting works with doom builder 2?
cant get colored lighting to a sector..
#include "zcommon.acs"
script 1 open
{
Sector_SetColor (1, 0, 0, 255);
}
example above does not work with gzdoom...
dont know what to do.
cant get colored lighting to a sector..
#include "zcommon.acs"
script 1 open
{
Sector_SetColor (1, 0, 0, 255);
}
example above does not work with gzdoom...
dont know what to do.
- Mon Feb 15, 2010 1:10 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: PlayStation Doom TC
- Replies: 308
- Views: 147480
Re: PlayStation Doom TC
Hey best TC ever! i got a problem though.. my weapon sprites, half is colored in colored areas, the rest ( the top of the weapon: pistol) is bright, like there is no colored light at all. same goes for the minigun, one animation is colored, but just the barrels, next animation of barrels is not ...