Search found 9 matches

by Murre
Sun Mar 14, 2010 10:58 am
Forum: TCs, Full Games, and Other Projects
Topic: PlayStation Doom TC
Replies: 308
Views: 147480

Re: PlayStation Doom TC

*whistle*
by Murre
Thu Feb 18, 2010 5:28 am
Forum: Editing (Archive)
Topic: Doom Builder 2 thread
Replies: 1027
Views: 76392

Re: Doom Builder 2 thread

ok thank you Gez, i dont need to use the udmf, i can use the hexen. Fenderc01 made a playstation psx tc, but there is no way to convert eh final doom psx maps so im working on redoing the lights and some sectors on the originals so we get the final doom psx maps to the mod. so thanks again, this ...
by Murre
Thu Feb 18, 2010 4:06 am
Forum: Editing (Archive)
Topic: Doom Builder 2 thread
Replies: 1027
Views: 76392

Re: Doom Builder 2 thread

zwadconv?

using doom in udmf also means loosing all item/enemies on map when copied from doom in doom format. and all door, raising stairs etc functions.. have to redo them all.. hmm
by Murre
Thu Feb 18, 2010 3:58 am
Forum: Editing (Archive)
Topic: Doom Builder 2 thread
Replies: 1027
Views: 76392

Re: Doom Builder 2 thread

is there any other way to do colored lightning without using hexen in doom format ?
by Murre
Thu Feb 18, 2010 3:14 am
Forum: Editing (Archive)
Topic: Doom Builder 2 thread
Replies: 1027
Views: 76392

Re: Doom Builder 2 thread

ok so i managed to add the colorsetter, but can't seem to get any color, its all black.. gez im new to this :blergh:

trying to use a *.acs file to get it right but ... no luck
by Murre
Thu Feb 18, 2010 2:58 am
Forum: Editing (Archive)
Topic: Doom Builder 2 thread
Replies: 1027
Views: 76392

Re: Doom Builder 2 thread

Ok, thank u!

how do i put actor/colorsetter in sector ?
by Murre
Thu Feb 18, 2010 12:09 am
Forum: Editing (Archive)
Topic: Doom Builder 2 thread
Replies: 1027
Views: 76392

Re: Doom Builder 2 thread

yes it compiles, and it wants to save the script as an *.acs file. this is when scripting under zdoom (doom in doom format) when i do the same script under hexen in doom format, it codes the script in the map and the script works. here comes the problem, if i want to add colored lighting to an ...
by Murre
Wed Feb 17, 2010 10:10 am
Forum: Editing (Archive)
Topic: Doom Builder 2 thread
Replies: 1027
Views: 76392

Re: Doom Builder 2 thread

does anyone know how sector_setcolor scripting works with doom builder 2?

cant get colored lighting to a sector..

#include "zcommon.acs"

script 1 open
{
Sector_SetColor (1, 0, 0, 255);
}

example above does not work with gzdoom...
dont know what to do.
by Murre
Mon Feb 15, 2010 1:10 pm
Forum: TCs, Full Games, and Other Projects
Topic: PlayStation Doom TC
Replies: 308
Views: 147480

Re: PlayStation Doom TC

Hey best TC ever! i got a problem though.. my weapon sprites, half is colored in colored areas, the rest ( the top of the weapon: pistol) is bright, like there is no colored light at all. same goes for the minigun, one animation is colored, but just the barrels, next animation of barrels is not ...

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