Search found 14 matches
- Tue Jan 11, 2011 2:30 pm
- Forum: Editing (Archive)
- Topic: The "How do I..." Thread
- Replies: 14568
- Views: 895396
Re: The "How do I..." Thread
How do you make a skybox viewpoint move?
- Tue Dec 21, 2010 7:47 am
- Forum: TCs, Full Games, and Other Projects
- Topic: [Hexen] Serpent: Resurrection [New version 09/2017]
- Replies: 566
- Views: 115056
Re: [Hexen] Serpent: Resurrection [Released]
there are too many spoilers NICE! I would pay to play this it's that good. I don't think this mod is for everyone, but it is a masterpiece in every aspect. While this mod is fantastic, with a mod there's a flaw. when you fight d'sparil/korax they're easily killed by the poison vial, perhaps if you ...
- Mon Jul 19, 2010 9:41 am
- Forum: Abandoned/Dead Projects
- Topic: The Beast 2010
- Replies: 127
- Views: 12087
Re: The Beast 2010
k, my submission dunno how good this is but... Info: Name: Arch-Spawner Difficulty: Hard Connection: none Summon: ArchSpawner, FriendArchSpawner Melee: No Distance: Projectile, Spawn Type: Demon, Alien Credits: Submitted: Duck(aka DarkDemon) Decorate: Duck(aka DarkDemon) GLDEFs: None Sounds: Id ...
- Fri Jun 04, 2010 1:59 am
- Forum: General
- Topic: [SPRITES] Spriting Carnival!!
- Replies: 38039
- Views: 4650435
Re: [SPRITES] Spriting Carnival!!
heh, imp rider's still WIP
- Thu Jun 03, 2010 3:03 pm
- Forum: General
- Topic: [SPRITES] Spriting Carnival!!
- Replies: 38039
- Views: 4650435
- Wed Aug 05, 2009 7:03 pm
- Forum: General
- Topic: ZDoom project ideas you have
- Replies: 5360
- Views: 690804
Re: ZDoom project ideas you have
yea sure thing! the top of the pause menu will say: DOOM2.5 duck:idea N.S. (whatever its called): song: dont cry when you die someguy: programing oh neutral stunner, do you have any skill with script codes in doom? cause it would be very useful for this project. anyway it seems you love the idea ...
- Wed Aug 05, 2009 6:52 pm
- Forum: General
- Topic: ZDoom project ideas you have
- Replies: 5360
- Views: 690804
Re: ZDoom project ideas you have
yea sure thing! the top of the pause menu will say: DOOM2.5 duck:idea N.S. (whatever its called): song: dont cry when you die someguy: programing oh neutral stunner, do you have any skill with script codes in doom? cause it would be very useful for this project. anyway it seems you love the idea ...
- Wed Aug 05, 2009 6:25 pm
- Forum: General
- Topic: ZDoom project ideas you have
- Replies: 5360
- Views: 690804
Re: ZDoom project ideas you have
Ah, I see. I was thinking of a normal -NoMonsters DM. Seeing as you'll have player-controlled beasties, you may want to actually (GASP) shift the balance in the marine's favor. Critters with guns should probably be required to collect ammo, but their attacks would need to be as good as the marine's ...
- Wed Aug 05, 2009 4:41 pm
- Forum: General
- Topic: ZDoom project ideas you have
- Replies: 5360
- Views: 690804
Re: ZDoom project ideas you have
There are a lot of factors that go into balancing these monsters as player classes, so that a marine and, say, an imp could duke it out 1-on-1 and the outcome would be a 50-50 chance (depending on the players' skill). HP and damage factors should probably be tweaked. Also you would want to consider ...
- Wed Aug 05, 2009 1:19 pm
- Forum: General
- Topic: ZDoom project ideas you have
- Replies: 5360
- Views: 690804
Re: ZDoom project ideas you have
Write up a text file and map out the strengths/weaknesses of each character. Anybody who takes to your idea enough will probably offer to help. sorry for VERY long text I did, look at this: I think to have the most fun on this the monsters should rp as the monsters (eg. if a monster accidently (or ...
- Tue Aug 04, 2009 10:11 am
- Forum: General
- Topic: ZDoom project ideas you have
- Replies: 5360
- Views: 690804
Re: ZDoom project ideas you have
I don't have the skill to do my thing and also read the begining of the forums plus this is gonna be based on the original doom/doom2/etc but then how do u start a thread? If you aren't going to do it, don't ask for help. Ever. And Oh, lawd. when did i say i wasn't? plus I linked here becuse it ...
- Tue Aug 04, 2009 8:26 am
- Forum: General
- Topic: ZDoom project ideas you have
- Replies: 5360
- Views: 690804
Re: ZDoom project ideas you have
The "ZDoom Project Ideas" thread is NOT a recruiting center. If you're recruiting, start a thread, and make sure you've got that "something to show" handy as well or else nobody's going to join you. I don't have the skill to do my thing and also read the begining of the forums plus this is gonna be ...
- Sun Aug 02, 2009 7:58 pm
- Forum: General
- Topic: ZDoom project ideas you have
- Replies: 5360
- Views: 690804
Re: ZDoom project ideas you have
also i think you should restrict monster players in what they can do so they can't run they always stay the same speed also i think they shouldn't be able to strafe plus when they shoot a wepon they have to w8 for a few moments before they can shoot again also when a monster player dies they go into ...
- Sun Aug 02, 2009 5:14 pm
- Forum: General
- Topic: ZDoom project ideas you have
- Replies: 5360
- Views: 690804
Re: ZDoom project ideas you have
I thought that a coop/deathmatch would be good what i mean is 1 team is the players going through the all the original levels (gets rid of the hastle of map making) the other team are the monsters each monster class for the monster players will depend on the level so you can't choose to be a ...