Search found 4 matches
- Sat Jun 28, 2025 8:51 pm
- Forum: Gameplay Mods
- Topic: [v1.7.2] Critical Shots - Headshots, Backstabs and Crits!
- Replies: 89
- Views: 56056
Re: [v1.7.2] Critical Shots - Headshots, Backstabs and Crits!
Forgive my ignorance, but which enemies do headshots affect?
- Tue Feb 25, 2025 1:03 am
- Forum: Gameplay Mods
- Topic: [WIP] PyWeaponWheel v0.3 - Universal weapon wheel!
- Replies: 78
- Views: 90164
Re: [WIP] PyWeaponWheel v0.3 - Universal weapon wheel!
Enjay wrote: > [quote="I AM 616DEVIL" post_id=1258637 time=1740212658 > user_id=39801] > It's broken in v4.14.0.[/quote] > The posts directly above yours already say as much. I posted an > explanation and a link to an alternative, similar mod. I would not suggest > going back to an older GZDoom as ...
- Sat Feb 22, 2025 2:24 am
- Forum: Gameplay Mods
- Topic: [WIP] PyWeaponWheel v0.3 - Universal weapon wheel!
- Replies: 78
- Views: 90164
Re: [WIP] PyWeaponWheel v0.3 - Universal weapon wheel!
It's broken in v4.14.0.
I guess I'll go back to an older version of gz doom
I guess I'll go back to an older version of gz doom
- Sat Aug 10, 2024 1:26 am
- Forum: Gameplay Mods
- Topic: Led's Generic Weapon Mod (UPDATED! April 2 2023)
- Replies: 360
- Views: 144664
Re: Led's Generic Weapon Mod (UPDATED! April 2 2023)
I found a bug:
with the "spawn modified items" option
when you take a super armor "blue" and it is below 100 armor you cannot take a normal armor "green"
with the "spawn modified items" option
when you take a super armor "blue" and it is below 100 armor you cannot take a normal armor "green"