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Search found 19 matches
- Thu Apr 21, 2011 10:10 am
- Forum: Gameplay Mods
- Topic: Lizard Squad: A cartoony ZDoom mod - Version 5.2b release!
- Replies: 900
- Views: 99125
- Fri Mar 25, 2011 6:09 am
- Forum: Closed Bugs [GZDoom]
- Topic: Gzdoom doesn't use opengl.
- Replies: 2
- Views: 783
Re: Gzdoom doesn't use opengl.
Oh yeah, i totally forgot that.Blue Shadow wrote:Start GZDoom and type in the console: vid_renderer 1. Then restart.
Thanks!

- Fri Mar 25, 2011 5:31 am
- Forum: Closed Bugs [GZDoom]
- Topic: Gzdoom doesn't use opengl.
- Replies: 2
- Views: 783
Gzdoom doesn't use opengl.
My GZdoom started accidently look like Zdoom.
I updated my version to 1.5.6 but nothing happened to the graphics.
Skulltag still runs Opengl, so i don't think this problem is about drivers.

I updated my version to 1.5.6 but nothing happened to the graphics.
Skulltag still runs Opengl, so i don't think this problem is about drivers.


- Mon Nov 29, 2010 10:28 am
- Forum: Levels
- Topic: Dawn of Reality - new version release
- Replies: 244
- Views: 31784
Re: Dawn of Reality - new version release
...And my computer doesn't even play this wad with worst quality and etc.'
But it's strange doom3 doesn't lag while this lags like it's crysis 7
But it's strange doom3 doesn't lag while this lags like it's crysis 7
- Mon Nov 29, 2010 7:09 am
- Forum: Abandoned/Dead Projects
- Topic: ÆoD (6.06.02 (03-14-16))
- Replies: 3696
- Views: 471626
Re: ÆoD (hotfix v5.29.1: 11/13/2010)
Aww hell, after i downloaded version 29.1 my aeod-keys lost, so i can't configure the "toggle slot-limiting on/off" key now... 
EE:Still not, i checked everywhere but couldn't find any of the aeod-keys...

EE:Still not, i checked everywhere but couldn't find any of the aeod-keys...
- Wed Oct 06, 2010 8:04 am
- Forum: Abandoned/Dead Projects
- Topic: ÆoD (6.06.02 (03-14-16))
- Replies: 3696
- Views: 471626
Re: ÆoD (new patch v5.25; 09/06/2010)
Oh my god, fix the "give everything" thing. i just want to test the weapons...

I know, i know. but that pink color and barbie girl song makes me mad, because i hate pink color and that song.

I know, i know. but that pink color and barbie girl song makes me mad, because i hate pink color and that song.
- Mon Oct 04, 2010 11:08 am
- Forum: Abandoned/Dead Projects
- Topic: ÆoD (6.06.02 (03-14-16))
- Replies: 3696
- Views: 471626
Re: ÆoD (new patch v5.25; 09/06/2010)
Ok. First let's get rid of the obvious: Are this two packs (aeod.pk3 & aeoddat.pk3) in this folder from where you're running zdoom? Also, please post the filesize of both of them. Then, when you start the mod, while it's loading, a console appears with info. If you can, please copy paste all that ...
- Mon Oct 04, 2010 10:21 am
- Forum: Abandoned/Dead Projects
- Topic: ÆoD (6.06.02 (03-14-16))
- Replies: 3696
- Views: 471626
Re: ÆoD (new patch v5.25; 09/06/2010)
I'll show you the gameplay with this glitchiness...
Edit:now, zdoom and skulltag isn't working. i get this: DirectDraw returned no display modes.
If you started ZDoom from a fullscreen DOS box, run it from a DOS window instead. If that does not work, you may need to reboot
Edit:now, zdoom and skulltag isn't working. i get this: DirectDraw returned no display modes.
If you started ZDoom from a fullscreen DOS box, run it from a DOS window instead. If that does not work, you may need to reboot
- Mon Oct 04, 2010 5:48 am
- Forum: Abandoned/Dead Projects
- Topic: ÆoD (6.06.02 (03-14-16))
- Replies: 3696
- Views: 471626
Re: ÆoD (new patch v5.25; 09/06/2010)
The commandtargetedyhshsawhatever is "C:\Documents and Settings\propro\Työpöytä\gzdoom\zdoom.exe" -file AEoD.pk3 AEoDdat.pk3
And yes, i have finnish computer.
And yes, i have finnish computer.
- Fri Oct 01, 2010 8:00 am
- Forum: Abandoned/Dead Projects
- Topic: ÆoD (6.06.02 (03-14-16))
- Replies: 3696
- Views: 471626
Re: ÆoD (new patch v5.25; 09/06/2010)
When i drag the aeod files on zdoom, or i use the command target hsdnsbdnwhatever, the game runs, though, some of the guys are invisible and some guns doesn't have sound and some of them are invisible. Gaaah, :| help me. %Unless you give more information, we cant even guess what the problem is ...
- Fri Oct 01, 2010 6:08 am
- Forum: Abandoned/Dead Projects
- Topic: ÆoD (6.06.02 (03-14-16))
- Replies: 3696
- Views: 471626
Re: ÆoD (new patch v5.25; 09/06/2010)
When i drag the aeod files on zdoom, or i use the command target hsdnsbdnwhatever, the game runs, though, some of the guys are invisible and some guns doesn't have sound and some of them are invisible.
Gaaah,
help me.
Gaaah,

- Wed Sep 29, 2010 8:01 am
- Forum: Abandoned/Dead Projects
- Topic: ÆoD (6.06.02 (03-14-16))
- Replies: 3696
- Views: 471626
Re: ÆoD (new patch v5.25; 09/06/2010)
What's target line`? I might not be ProPro on nerding, but if i would be you, i wouldn't say "But ProPro sucks on doom, too trololoo" Caligari_87 » Wed Sep 29, 2010 4:42 pm Have you seen your own post history? It doesn't inspire much confidence. 8-) I know, but i would think, nobody would see my ...
- Tue Sep 28, 2010 11:44 am
- Forum: Abandoned/Dead Projects
- Topic: ÆoD (6.06.02 (03-14-16))
- Replies: 3696
- Views: 471626
Re: ÆoD (new patch v5.25; 09/06/2010)
Oh, thanks for help, caligari. i try that
(hope aeod will be working after that)
(hope aeod will be working after that)
- Tue Sep 28, 2010 10:17 am
- Forum: Abandoned/Dead Projects
- Topic: ÆoD (6.06.02 (03-14-16))
- Replies: 3696
- Views: 471626
Re: ÆoD (new patch v5.25; 09/06/2010)
What the **** is command line? never heard of it D:
- Tue Dec 29, 2009 10:31 am
- Forum: Abandoned/Dead Projects
- Topic: Invasion Deathmatch V1.5 is here!
- Replies: 14
- Views: 2010
Re: Invasion Deathmatch V1.5 is here!
In this day, i tried to play anylevelinvasion wih Ghv maps, and then you make this! JOO ÄÄR AAWSOOM
Ehm, when i try it in the first skulltag deathmatch map, the invasion map begins, and "WAVE COMPLETE"

Ehm, when i try it in the first skulltag deathmatch map, the invasion map begins, and "WAVE COMPLETE"