Search found 19 matches

by <propro> username
Thu Apr 21, 2011 10:10 am
Forum: Gameplay Mods
Topic: Lizard Squad: A cartoony ZDoom mod - Version 5.2b release!
Replies: 900
Views: 99125

Re: Lizard Squad: A cartoony ZDoom mod - Beta 1 release

Script error, "lizardsquad.WAD:MAPINFO" line 2:
Intermission: Unknown top level keyword
by <propro> username
Fri Mar 25, 2011 6:09 am
Forum: Closed Bugs [GZDoom]
Topic: Gzdoom doesn't use opengl.
Replies: 2
Views: 783

Re: Gzdoom doesn't use opengl.

Blue Shadow wrote:Start GZDoom and type in the console: vid_renderer 1. Then restart.
Oh yeah, i totally forgot that.
Thanks! :3:
by <propro> username
Fri Mar 25, 2011 5:31 am
Forum: Closed Bugs [GZDoom]
Topic: Gzdoom doesn't use opengl.
Replies: 2
Views: 783

Gzdoom doesn't use opengl.

My GZdoom started accidently look like Zdoom.
I updated my version to 1.5.6 but nothing happened to the graphics.
Skulltag still runs Opengl, so i don't think this problem is about drivers.
:violin: :nope:
by <propro> username
Mon Nov 29, 2010 10:28 am
Forum: Levels
Topic: Dawn of Reality - new version release
Replies: 244
Views: 31784

Re: Dawn of Reality - new version release

...And my computer doesn't even play this wad with worst quality and etc.'
But it's strange doom3 doesn't lag while this lags like it's crysis 7
by <propro> username
Mon Nov 29, 2010 7:09 am
Forum: Abandoned/Dead Projects
Topic: ÆoD (6.06.02 (03-14-16))
Replies: 3696
Views: 471626

Re: ÆoD (hotfix v5.29.1: 11/13/2010)

Aww hell, after i downloaded version 29.1 my aeod-keys lost, so i can't configure the "toggle slot-limiting on/off" key now... :|
EE:Still not, i checked everywhere but couldn't find any of the aeod-keys...
by <propro> username
Wed Oct 06, 2010 8:04 am
Forum: Abandoned/Dead Projects
Topic: ÆoD (6.06.02 (03-14-16))
Replies: 3696
Views: 471626

Re: ÆoD (new patch v5.25; 09/06/2010)

Oh my god, fix the "give everything" thing. i just want to test the weapons...
:evil:
I know, i know. but that pink color and barbie girl song makes me mad, because i hate pink color and that song.
by <propro> username
Mon Oct 04, 2010 11:08 am
Forum: Abandoned/Dead Projects
Topic: ÆoD (6.06.02 (03-14-16))
Replies: 3696
Views: 471626

Re: ÆoD (new patch v5.25; 09/06/2010)

Ok. First let's get rid of the obvious: Are this two packs (aeod.pk3 & aeoddat.pk3) in this folder from where you're running zdoom? Also, please post the filesize of both of them. Then, when you start the mod, while it's loading, a console appears with info. If you can, please copy paste all that ...
by <propro> username
Mon Oct 04, 2010 10:21 am
Forum: Abandoned/Dead Projects
Topic: ÆoD (6.06.02 (03-14-16))
Replies: 3696
Views: 471626

Re: ÆoD (new patch v5.25; 09/06/2010)

I'll show you the gameplay with this glitchiness...
Edit:now, zdoom and skulltag isn't working. i get this: DirectDraw returned no display modes.

If you started ZDoom from a fullscreen DOS box, run it from a DOS window instead. If that does not work, you may need to reboot
by <propro> username
Mon Oct 04, 2010 5:48 am
Forum: Abandoned/Dead Projects
Topic: ÆoD (6.06.02 (03-14-16))
Replies: 3696
Views: 471626

Re: ÆoD (new patch v5.25; 09/06/2010)

The commandtargetedyhshsawhatever is "C:\Documents and Settings\propro\Työpöytä\gzdoom\zdoom.exe" -file AEoD.pk3 AEoDdat.pk3
And yes, i have finnish computer.
by <propro> username
Fri Oct 01, 2010 8:00 am
Forum: Abandoned/Dead Projects
Topic: ÆoD (6.06.02 (03-14-16))
Replies: 3696
Views: 471626

Re: ÆoD (new patch v5.25; 09/06/2010)

When i drag the aeod files on zdoom, or i use the command target hsdnsbdnwhatever, the game runs, though, some of the guys are invisible and some guns doesn't have sound and some of them are invisible. Gaaah, :| help me. %Unless you give more information, we cant even guess what the problem is ...
by <propro> username
Fri Oct 01, 2010 6:08 am
Forum: Abandoned/Dead Projects
Topic: ÆoD (6.06.02 (03-14-16))
Replies: 3696
Views: 471626

Re: ÆoD (new patch v5.25; 09/06/2010)

When i drag the aeod files on zdoom, or i use the command target hsdnsbdnwhatever, the game runs, though, some of the guys are invisible and some guns doesn't have sound and some of them are invisible.
Gaaah, :| help me.
by <propro> username
Wed Sep 29, 2010 8:01 am
Forum: Abandoned/Dead Projects
Topic: ÆoD (6.06.02 (03-14-16))
Replies: 3696
Views: 471626

Re: ÆoD (new patch v5.25; 09/06/2010)

What's target line`? I might not be ProPro on nerding, but if i would be you, i wouldn't say "But ProPro sucks on doom, too trololoo" Caligari_87 » Wed Sep 29, 2010 4:42 pm Have you seen your own post history? It doesn't inspire much confidence. 8-) I know, but i would think, nobody would see my ...
by <propro> username
Tue Sep 28, 2010 11:44 am
Forum: Abandoned/Dead Projects
Topic: ÆoD (6.06.02 (03-14-16))
Replies: 3696
Views: 471626

Re: ÆoD (new patch v5.25; 09/06/2010)

Oh, thanks for help, caligari. i try that
(hope aeod will be working after that)
by <propro> username
Tue Sep 28, 2010 10:17 am
Forum: Abandoned/Dead Projects
Topic: ÆoD (6.06.02 (03-14-16))
Replies: 3696
Views: 471626

Re: ÆoD (new patch v5.25; 09/06/2010)

What the **** is command line? never heard of it D:
by <propro> username
Tue Dec 29, 2009 10:31 am
Forum: Abandoned/Dead Projects
Topic: Invasion Deathmatch V1.5 is here!
Replies: 14
Views: 2010

Re: Invasion Deathmatch V1.5 is here!

In this day, i tried to play anylevelinvasion wih Ghv maps, and then you make this! JOO ÄÄR AAWSOOM :wub:
Ehm, when i try it in the first skulltag deathmatch map, the invasion map begins, and "WAVE COMPLETE"

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