Search found 17 matches
- Sun Aug 20, 2023 4:54 am
- Forum: Scripting
- Topic: Trying to Make A Plasmasgun That Has A Couple Functions
- Replies: 1
- Views: 468
Trying to Make A Plasmasgun That Has A Couple Functions
I'm attempting to create a plasma rifle that both overheats from general use, as well as having a secondry attack that can be charged for extra damage. All of it functions well, except for deselecting the weapon if the player attempts to altfire with no cells available (and the weapon also allows ...
- Mon Jun 26, 2023 12:58 am
- Forum: Scripting
- Topic: Projectile Sound Not Working
- Replies: 1
- Views: 209
Projectile Sound Not Working
Another day, another problem! I decided to take a crack at creating a GoreNest, and it works great. Aside from needing to tweak the timing of some stuff, the only issue I've run into is the explosions I created via decorate aren't generating sound when they spawn in. I have another creature that ...
- Sat Jun 24, 2023 12:07 am
- Forum: Scripting
- Topic: Projectile Just Spins in Place and Never Moves
- Replies: 2
- Views: 373
Re: Projectile Just Spins in Place and Never Moves
Thank you so much! I am very appreciative of the help! I thought that may have had something to do with it, but wasn't entirely sure.
- Fri Jun 23, 2023 8:22 pm
- Forum: Scripting
- Topic: Projectile Just Spins in Place and Never Moves
- Replies: 2
- Views: 373
Projectile Just Spins in Place and Never Moves
I nabbed up the Cacobot sprites and wrote some decorate for it, and for the most part, it works great. However, a custom fireball I created doesn't work correctly. When I originally had the fireball set to home in on the player, it spawned and moved appropriately (though it would spawn randomly out ...
- Mon Jun 12, 2023 3:48 am
- Forum: Scripting
- Topic: Thrown Grenade Not Working Appropriately
- Replies: 0
- Views: 357
Thrown Grenade Not Working Appropriately
So, I wanted to add some grenades to my project as a weapon / quick throw (via dedicated key,) and was lucky to find something pretty reasonable here . It works great as a quick throw, but I cannot, for the life of me, get it to work as a normal weapon as well. Currently, it's set to weapon slot 8 ...
- Sat Apr 22, 2023 7:18 pm
- Forum: Resources
- Topic: [Sprites] Stopsignal's Beastiary
- Replies: 81
- Views: 30123
Re: [Sprites] Stopsignal's Beastiary
Welcome back! Was any further progress made on the mimic, by chance?
- Mon Apr 17, 2023 12:50 pm
- Forum: General
- Topic: [SPRITES] Spriting Carnival!!
- Replies: 38047
- Views: 4671763
Re: [SPRITES] Spriting Carnival!!
Just stitching together some sprites. I'm not entirely sure what I want the arms/hands to be doing, but do plan on doing color variants for the Zombieman and Shotgunner, as well as variants without helmets.
- Sat Apr 15, 2023 12:36 pm
- Forum: Scripting
- Topic: Running into an Issue with Dedicated Quick-kick Functioning
- Replies: 14
- Views: 1342
Re: Running into an Issue with Dedicated Quick-kick Functioning
You're cool! Thank you for the help! 😀 While I am here and thinking of it, would you happen to know offhand how I would go about creating a map select screen kinda like Mega Man X that can then be called via keypress while standing in a certain sector? (I'm imagining a landing zone of sorts in each m ...
- Fri Apr 14, 2023 12:40 pm
- Forum: Scripting
- Topic: Running into an Issue with Dedicated Quick-kick Functioning
- Replies: 14
- Views: 1342
Re: Running into an Issue with Dedicated Quick-kick Functioning
Doing an edit of the KEYCONF managed to complete correct the issue. All it took was changing "use kickweapon" to "pukename kick."
I'm rather curious now why it worked functionally all that time the other way then just stopped altogether.
At any rate, thank you a lot everyone!
I'm rather curious now why it worked functionally all that time the other way then just stopped altogether.
At any rate, thank you a lot everyone!
- Fri Apr 14, 2023 11:05 am
- Forum: Scripting
- Topic: Running into an Issue with Dedicated Quick-kick Functioning
- Replies: 14
- Views: 1342
Re: Running into an Issue with Dedicated Quick-kick Functioning
I believe that was indeed the issue for the persistant binding issue.
As far as the #library declaration, where would I place #library, and what function is it providing?
Compiling the ACS should be simple enough to do now that I've read about it a tiny bit.
As far as the #library declaration, where would I place #library, and what function is it providing?
Compiling the ACS should be simple enough to do now that I've read about it a tiny bit.
- Fri Apr 14, 2023 9:03 am
- Forum: Scripting
- Topic: Running into an Issue with Dedicated Quick-kick Functioning
- Replies: 14
- Views: 1342
Re: Running into an Issue with Dedicated Quick-kick Functioning
I have corrected whatever wonkiness was going on with GZdoom by just loading up another mod. Scripting is weird.
EDIT: quick kick is still completely broken though because i have no idea what I'm doing.
EDIT: quick kick is still completely broken though because i have no idea what I'm doing.
- Fri Apr 14, 2023 8:21 am
- Forum: Scripting
- Topic: Running into an Issue with Dedicated Quick-kick Functioning
- Replies: 14
- Views: 1342
Re: Running into an Issue with Dedicated Quick-kick Functioning
Also, sorry about the multiple responses. I am just panicking a bit, especially now that it seems like I won't even be able to functionally play Doom anymore. :/
- Fri Apr 14, 2023 7:57 am
- Forum: Scripting
- Topic: Running into an Issue with Dedicated Quick-kick Functioning
- Replies: 14
- Views: 1342
Re: Running into an Issue with Dedicated Quick-kick Functioning
Replaced ALL of the gzdoom files, and even replaced my Doom2.wad with a copy I know hasn't come into contact with the modified files, and I'm still able to get an error code hitting the key. I think I may have broken my ability to even play Doom anymore.
- Fri Apr 14, 2023 7:51 am
- Forum: Scripting
- Topic: Running into an Issue with Dedicated Quick-kick Functioning
- Replies: 14
- Views: 1342
Re: Running into an Issue with Dedicated Quick-kick Functioning
I am a complete beginner at all of this, unfortunately, so I'm not entirely sure where exactly I should be typing things, or how to go about compiling. And now a new issue: between the ACS, decorate, and KEYCONFIG, it seems to corrupting all of my gzdoom files. Even if I don't load up the resource ...
- Fri Apr 14, 2023 7:32 am
- Forum: Scripting
- Topic: Running into an Issue with Dedicated Quick-kick Functioning
- Replies: 14
- Views: 1342
Re: Running into an Issue with Dedicated Quick-kick Functioning
Unfortunately, it did not work and just spits out the error "p_startscript unknown script 22," which is a similar error to the one it was already giving me. 