I just updated my SLADE version to 3.2.5. The new update broke the application. This is on a Linux machine, running Manjaro. I receive this error when I right-click on a linedef and select "Properties". Then the application bombs out.
ASSERT INFO:
/usr/src/debug/wxwidgets/wxWidgets-3.2.4/include/wx ...
Search found 15 matches
- Sat Jan 13, 2024 1:32 am
- Forum: Creation, Conversion, and Editing
- Topic: SLADE Discussion - Latest: v3.2.12 (20/Feb/2026)
- Replies: 3130
- Views: 406874
- Sun Sep 03, 2023 6:12 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: BlooM - DooM/Blood crossover
- Replies: 106
- Views: 65093
Re: BlooM - DooM/Blood crossover
This is such a friggin' cool idea. I can't wait to play this.
- Mon Jul 10, 2023 7:30 pm
- Forum: Creation, Conversion, and Editing
- Topic: SLADE Discussion - Latest: v3.2.12 (20/Feb/2026)
- Replies: 3130
- Views: 406874
Re: SLADE Discussion - Latest: v3.2.4 (21/June/2023)
Correction: Manjaro is Linux based.
Nobody uses UNIX anymore (except Intel spyware, aka Intel ME). Also, Manjaro likes to mess with system libraries, giving you older versions, which is fine untill you realize AUR packages expect newer libraries.
-- END RANT
Flag the AUR package as out of date ...
- Mon Jul 10, 2023 2:08 pm
- Forum: Creation, Conversion, and Editing
- Topic: SLADE Discussion - Latest: v3.2.12 (20/Feb/2026)
- Replies: 3130
- Views: 406874
Re: SLADE Discussion - Latest: v3.2.4 (21/June/2023)
The up-to-date versions available there are for Windows and Mac.
For Linux, there's just a link to Flathub where it seems to still be on 3.2.1.
Correct, the Flathub is still 3.2.1, and the AUR version is 3.2.3-1. I am running Manjaro, which is UNIX-based, so I am not sure how to get 3.2.4. I ...
- Wed Jul 05, 2023 10:18 am
- Forum: Creation, Conversion, and Editing
- Topic: SLADE Discussion - Latest: v3.2.12 (20/Feb/2026)
- Replies: 3130
- Views: 406874
Re: SLADE Discussion - Latest: v3.2.4 (21/June/2023)
I'm getting the following error (or a similar error) every single time I try to change a sector's light level:
(stack trace cut)
If I do other things in the editor and then save, the nodebuilder appears to work and the map saves successfully, at least as far as I can tell. Can anyone assist ...
- Mon Jun 26, 2023 3:02 pm
- Forum: Creation, Conversion, and Editing
- Topic: SLADE Discussion - Latest: v3.2.12 (20/Feb/2026)
- Replies: 3130
- Views: 406874
Re: SLADE Discussion - Latest: v3.2.4 (21/June/2023)
I'm getting the following error (or a similar error) every single time I try to change a sector's light level:
Version: 3.2.3
Current action: mapw_item_properties
Operating System: Linux 6.3.5-2-MANJARO x86_64
Graphics Vendor: AMD
Graphics Hardware: AMD Radeon RX 5500 XT (navi14, LLVM 15.0.7, DRM 3 ...
Version: 3.2.3
Current action: mapw_item_properties
Operating System: Linux 6.3.5-2-MANJARO x86_64
Graphics Vendor: AMD
Graphics Hardware: AMD Radeon RX 5500 XT (navi14, LLVM 15.0.7, DRM 3 ...
- Fri Jun 23, 2023 11:25 am
- Forum: Technical Issues
- Topic: I cannot install nor build from source Zmusic in Arch linux.
- Replies: 7
- Views: 2198
Re: I cannot install nor build from source Zmusic in Arch linux.
That was definitely the problem. Thanks for your advice!
Now I'm left wondering how base-devel came to be uninstalled in the first place...
- Fri Jun 23, 2023 8:56 am
- Forum: Technical Issues
- Topic: I cannot install nor build from source Zmusic in Arch linux.
- Replies: 7
- Views: 2198
Re: I cannot install nor build from source Zmusic in Arch linux.
I'm having this exact same issue, and like the OP I noticed that pamac updated from gcc12 to gcc13. This has not only affected GZDoom installation for me, but also SLADE installation. I am posting an output below:
Preparing...
Cloning gzdoom build files...
Generating gzdoom information...
Checking ...
Preparing...
Cloning gzdoom build files...
Generating gzdoom information...
Checking ...
- Thu Jul 14, 2022 10:05 am
- Forum: TCs, Full Games, and Other Projects
- Topic: [Side scroller shooter] Operation Echo (2nd demo released!)
- Replies: 210
- Views: 80838
Re: [Side scroller shooter] Operation Echo (2nd demo release
Wow, this looks incredible! Really impressive work! Do you have a general idea of when this might be finished and released, or is it still too early to say?
- Thu Jul 14, 2022 9:53 am
- Forum: Off-Topic
- Topic: Is This Even Real?
- Replies: 19
- Views: 3700
Re: Is This Even Real?
Agreed - it's totally over the top: unrealistic to the point of total distraction. With any luck it's a proof of concept demo and a "sane" version might be possible.
Yeah, for the purpose of demonstration it can make sense to exaggerate the effects, but for actual gameplay it should be toned down ...
Yeah, for the purpose of demonstration it can make sense to exaggerate the effects, but for actual gameplay it should be toned down ...
- Thu Jul 14, 2022 9:48 am
- Forum: Off-Topic
- Topic: What games do you play other than Doom?
- Replies: 104
- Views: 38603
Re: What games do you play other than Doom?
As of late I've been going back to La-Mulana 1 and 2, as well as the Quake 1 remaster on Steam. Also trying to get all the achievements for Odallus.
- Thu Jul 14, 2022 9:46 am
- Forum: Levels
- Topic: Doom Redux - Attempt #3
- Replies: 18
- Views: 9686
Re: Doom Redux - Attempt #3
I'm loving those textures and flats! If you don't mind my asking, where did you get those assets? The screenshots have a very cool vibe to them. Hopefully in time this project will see a proper release!
- Thu Jun 02, 2022 10:26 pm
- Forum: Levels
- Topic: Irkalla - An 11-map wad for Doom II (complevel-9/Boom)
- Replies: 5
- Views: 2258
Re: Irkalla - An 11-map wad for Doom II (complevel-9/Boom)
Just dropping a quick note to say that Irkalla has been updated on /idgames to reflect the extensive post-release playtesting that was done by Wilou, Vigilante, and others. The /idgames link to the latest version is linked below.
DOWNLOAD
Also, here are some more screenshots!!!
https://imgur ...
DOWNLOAD
Also, here are some more screenshots!!!
https://imgur ...
- Sun May 08, 2022 4:20 pm
- Forum: Levels
- Topic: Irkalla - An 11-map wad for Doom II (complevel-9/Boom)
- Replies: 5
- Views: 2258
Re: Irkalla - An 11-map wad for Doom II (complevel-9/Boom)
I'll give this a whirl when I get home from work - it looks really, really good!
Awesome, thank you! I hope you enjoy it! I'd love to hear your thoughts - good or bad. :D
Neat! Have you considered making a pseudo-reimagining of all Doom 1 episodes, except in the Doom II universe, next?
Haha, I ...
Awesome, thank you! I hope you enjoy it! I'd love to hear your thoughts - good or bad. :D
Neat! Have you considered making a pseudo-reimagining of all Doom 1 episodes, except in the Doom II universe, next?
Haha, I ...
- Sun May 08, 2022 2:28 pm
- Forum: Levels
- Topic: Irkalla - An 11-map wad for Doom II (complevel-9/Boom)
- Replies: 5
- Views: 2258
Irkalla - An 11-map wad for Doom II (complevel-9/Boom)
M_DOOM.png
Irkalla is a pseudo-reimagining of Doom I Episode 3: Inferno, except in the Doom II universe. Expect a lot of surprises and subversions of expectations. It includes map contributions from the incredible level designers Peerdolius , Phobus , and SuperCupcakeTactics . The wad is boom ...
Irkalla is a pseudo-reimagining of Doom I Episode 3: Inferno, except in the Doom II universe. Expect a lot of surprises and subversions of expectations. It includes map contributions from the incredible level designers Peerdolius , Phobus , and SuperCupcakeTactics . The wad is boom ...