Search found 26 matches
- Thu Feb 05, 2009 10:13 am
- Forum: Abandoned/Dead Projects
- Topic: [WIP] GZDA - Virus Issues (p. 16)
- Replies: 255
- Views: 30980
Re: [WIP] GZDA | NEW Features! Link on page 1!
You have to right click the file, click Save Target As, add to the end .pk3 and on the drop down box where it says "Compressed (zipped) Folder" you change that to "All Files" and make sure you save it in the folder you have GZDooM or ZDooM or which ever variety of source you play DooM on, finally ...
- Sat Jan 31, 2009 1:12 pm
- Forum: Abandoned/Dead Projects
- Topic: [WIP] GZDA - Virus Issues (p. 16)
- Replies: 255
- Views: 30980
Re: [WIP] GZDA | NEW Features! Link on page 1!
There is intrest, however my I've been pretty tied down to my College work but I have done it now. Also Mikk doesn't get e-mail notifications when there is a reply on this forum and so doesn't post as often as anyone should. I am not sure about the rest but you should know that I am interested in ...
- Wed Jan 28, 2009 5:48 pm
- Forum: Abandoned/Dead Projects
- Topic: [WIP] GZDA - Virus Issues (p. 16)
- Replies: 255
- Views: 30980
Re: [WIP] GZDA | NEW Features! Link on page 1!
Once I've finished my Graphic Design work I'll look some more, if there is anything else that needs to be reported. In the mean time as it is a little off topic, I will share what I've been working on for College. A back cover (I've done 4 of these slightly different, not to metion 4 different front ...
- Wed Jan 28, 2009 11:23 am
- Forum: Abandoned/Dead Projects
- Topic: [WIP] GZDA - Virus Issues (p. 16)
- Replies: 255
- Views: 30980
Re: [WIP] GZDA | NEW Features! Link on page 1!
That's pretty cool, although I didn't play it for very long I found that there was a certain glitch in the last few versions and that is...
... you can't pick up a chainsaw. ):
... you can't pick up a chainsaw. ):
- Thu Jan 22, 2009 2:03 pm
- Forum: Abandoned/Dead Projects
- Topic: [WIP] GZDA - Virus Issues (p. 16)
- Replies: 255
- Views: 30980
Re: [WIP] GZDA | Download Link on Page 1
I briefly played it yesterday - as normal because of my adeptivty of my nature I'm going to have to get used to the toggle fire modes. I didn't get to test it as much as I would have liked to but the Railgun or "Coilgun" still has the glitch. What glitch? With Skulltag? Again, I'm not going for ...
- Thu Jan 22, 2009 1:53 pm
- Forum: Abandoned/Dead Projects
- Topic: [WIP] GZDA - Virus Issues (p. 16)
- Replies: 255
- Views: 30980
Re: [WIP] GZDA | Download Link on Page 1
I briefly played it yesterday - as normal because of my adeptivty of my nature I'm going to have to get used to the toggle fire modes. I didn't get to test it as much as I would have liked to but the Railgun or "Coilgun" still has the glitch; personally it must be something to do with SkullTag. Hey ...
- Mon Jan 19, 2009 4:58 pm
- Forum: Abandoned/Dead Projects
- Topic: [WIP] GZDA - Virus Issues (p. 16)
- Replies: 255
- Views: 30980
Re: [WIP] GZDA | Download Link on Page 1
Like, when you run out of ammo, you can use it's rotatory speed to gib enemies like in the DooM comic?
That'd be worth a try! Ah, he rammed that chaingun into that imps head and it span and then shot...
... fun times.
That'd be worth a try! Ah, he rammed that chaingun into that imps head and it span and then shot...
... fun times.
- Mon Jan 19, 2009 4:01 pm
- Forum: Abandoned/Dead Projects
- Topic: [WIP] GZDA - Virus Issues (p. 16)
- Replies: 255
- Views: 30980
Re: [WIP] GZDA | Download Link on Page 1
But I just downloaded the other one!
... humour intended.
... humour intended.
- Mon Jan 19, 2009 2:56 am
- Forum: Abandoned/Dead Projects
- Topic: [WIP] GZDA - Virus Issues (p. 16)
- Replies: 255
- Views: 30980
Re: [WIP] GZDA | Download Link on Page 1
Unfortunately, I've had no time to get onto DooM because I have been doing coursework since I am so far behind. However, as soon as I get a chance, there will be feedback from me.
- Sun Jan 18, 2009 2:23 pm
- Forum: Abandoned/Dead Projects
- Topic: [WIP] GZDA - Virus Issues (p. 16)
- Replies: 255
- Views: 30980
Re: [WIP] GZDA | Download Link on Page 1
K, that's good. I will check it when I get time.
- Sun Jan 18, 2009 1:34 pm
- Forum: Abandoned/Dead Projects
- Topic: [WIP] GZDA - Virus Issues (p. 16)
- Replies: 255
- Views: 30980
Re: [WIP] GZDA | Download Link on Page 1
That's good to hear, even with the SkullTag things although I get the slightest hint of "annoyed" in there.
- Sun Jan 11, 2009 12:45 pm
- Forum: Abandoned/Dead Projects
- Topic: [WIP] GZDA - Virus Issues (p. 16)
- Replies: 255
- Views: 30980
Re: [WIP] GZDA | Download Link on Page 1
The Hi res railgun pickup has the same image name RAILA0, i think, Sorry, it's not my fault. If you do not use the Hi-res item pack, the bug will not occur. Basically, all I have done is make GZDA, compatible with skulltag, (including the Hi res Items) And plus, I am getting more accustomed to ...
- Sat Jan 10, 2009 5:30 pm
- Forum: Abandoned/Dead Projects
- Topic: [WIP] GZDA - Virus Issues (p. 16)
- Replies: 255
- Views: 30980
Re: [WIP] GZDA | Download Link on Page 1
--Double post-- Sorry But I figured out why the Railgun bug happens It is due to me and VLX using the Hi-res item pack for Skulltag :\ What do you mean because it's the Hi-Res Item Pack? It's because we use SkullTag and the fact that SkullTag overrides the Railgun - that's what you last told me.
- Sat Dec 20, 2008 10:50 am
- Forum: Abandoned/Dead Projects
- Topic: [WIP] GZDA - Virus Issues (p. 16)
- Replies: 255
- Views: 30980
Re: [WIP] GZDA | Download Link on Page 1
To be honest, I like both versions, RC1-B62, and 0.74, I just do not think that the BFG in RC1-B62 doesn't sound powerful enough, And to explain the railgun bug: The railgun bug happens because of the actor names clashing in Skulltag.. For example GZDA railgun is called railgun, yes? So is the ...
- Sun Dec 14, 2008 2:12 pm
- Forum: Abandoned/Dead Projects
- Topic: [WIP] GZDA - Virus Issues (p. 16)
- Replies: 255
- Views: 30980
Re: [WIP] GZDA | Download Link on Page 1
I remember a chainsaw slicing weapon mod - Unrealguns. It was pretty cool, the swinging of the chainsaw was a secondary fire, it gibbed certain monsters when it swung - it also had a nice screenshake effect, the mod allowed extra gore so you could practically gib anything. Also, when you hit them ...