I did that for balance reasons, since you can take down any of the bosses relatively easy with just the Microgun. Boxes of ammo give 250 rounds each. I'll probably have to find a better way to do this. I've done a lot of experimenting lately and came up with the Auto Fire toggle, so I have some ideas on how the Microgun could be used differently.wildweasel wrote:I haven't played this in a while, I remember loving it a lot. I'll have a look at it and tell you if I find anything that needs changing!
[edit] Um, problem: why can't I reload the Microgun? It says I've got 250 rounds for it, but the reload key doesn't work.
[edit edit] I need 500 rounds to reload? No partial reloads?
[WIP] GZDA - Virus Issues (p. 16)
Re: [WIP] GZDA | Download Link on Page 1
Re: [WIP] GZDA | Download Link on Page 1
Like, when you run out of ammo, you can use it's rotatory speed to gib enemies like in the DooM comic?
That'd be worth a try! Ah, he rammed that chaingun into that imps head and it span and then shot...
... fun times.
That'd be worth a try! Ah, he rammed that chaingun into that imps head and it span and then shot...
... fun times.
Re: [WIP] GZDA | Download Link on Page 1
Still no feedback?
Re: [WIP] GZDA | Download Link on Page 1
I briefly played it yesterday - as normal because of my adeptivty of my nature I'm going to have to get used to the toggle fire modes.
I didn't get to test it as much as I would have liked to but the Railgun or "Coilgun" still has the glitch; personally it must be something to do with SkullTag. Hey Mik, didn't you get the sprites to work somehow? I saw it when you used the text file - it must be the name of the sprites contradicting or something. Also, whilst playing SkullTag Online with GZDA if you run-over a weapon, they get picked up and don't respawn.
Geez, SkullTag - you pain in the arse you.
I didn't get to test it as much as I would have liked to but the Railgun or "Coilgun" still has the glitch; personally it must be something to do with SkullTag. Hey Mik, didn't you get the sprites to work somehow? I saw it when you used the text file - it must be the name of the sprites contradicting or something. Also, whilst playing SkullTag Online with GZDA if you run-over a weapon, they get picked up and don't respawn.
Geez, SkullTag - you pain in the arse you.
Last edited by vLX on Thu Jan 22, 2009 1:58 pm, edited 1 time in total.
Re: [WIP] GZDA | Download Link on Page 1
What glitch? With Skulltag?vLX wrote:I briefly played it yesterday - as normal because of my adeptivty of my nature I'm going to have to get used to the toggle fire modes.
I didn't get to test it as much as I would have liked to but the Railgun or "Coilgun" still has the glitch.
Again, I'm not going for full Skulltag compatibility because I never use it.
Re: [WIP] GZDA | Download Link on Page 1
I would use another program but I never managed to find out how to use GZDooM online.eliw00d wrote:What glitch? With Skulltag?vLX wrote:I briefly played it yesterday - as normal because of my adeptivty of my nature I'm going to have to get used to the toggle fire modes.
I didn't get to test it as much as I would have liked to but the Railgun or "Coilgun" still has the glitch.
Again, I'm not going for full Skulltag compatibility because I never use it.
Re: [WIP] GZDA | Download Link on Page 1
I use Unleashed, it's a nice launcher.vLX wrote:I would use another program but I never managed to find out how to use GZDooM online.eliw00d wrote:What glitch? With Skulltag?vLX wrote:I briefly played it yesterday - as normal because of my adeptivty of my nature I'm going to have to get used to the toggle fire modes.
I didn't get to test it as much as I would have liked to but the Railgun or "Coilgun" still has the glitch.
Again, I'm not going for full Skulltag compatibility because I never use it.
Re: [WIP] GZDA | Download Link on Page 1
I've started work on a custom HUD today, so far I'm actually very impressed with what I've done so far. I've been using the wiki as a reference and some ideas I had when I saw weasel's Diaz mod, and it's not as hard as I thought! Unfortunately, I'm not the artistic type, so it will be more functional than anything. Here's a sneak peek at what I've got so far:
http://www.medpackstudios.com/GZDAsneakpeek.jpg
http://www.medpackstudios.com/GZDAsneakpeek.jpg
- Quadruplesword
- Posts: 275
- Joined: Sat Jul 19, 2008 6:26 pm
- Location: Off hunting demons
Re: [WIP] GZDA | Download Link on Page 1
Perhaps when you change firing modes, some graphics on the weapon would change (such as the red light on the machine pistol becoming blue when you switch to auto-fire mode). Or you could have it display a message when you change firing modes.I might find some of way incorporating it again, but in a better way.
EDIT: I also like the new HUD you are working on

Re: [WIP] GZDA | Download Link on Page 1
Have you tried the latest version? When you switch firing modes, text is displayed.Quadruplesword wrote:Perhaps when you change firing modes, some graphics on the weapon would change (such as the red light on the machine pistol becoming blue when you switch to auto-fire mode). Or you could have it display a message when you change firing modes.I might find some of way incorporating it again, but in a better way.
EDIT: I also like the new HUD you are working on
Also, the bullets you see on screen act like they did in WinBack, if you are familiar with that game. I've been experimenting a lot lately with decorate and have come up with some really neat results! I'm not used to SBARINFO at all, so it's a slow process. I'll probably release a new build soon with what I have so far, but first I'd like to get some feedback on what I've released so far to see if I'm on the right track with you guys.
Re: [WIP] GZDA | NEW Features! Link on page 1!
Build 72 has been uploaded.
Re: [WIP] GZDA | NEW Features! Link on page 1!
That's pretty cool, although I didn't play it for very long I found that there was a certain glitch in the last few versions and that is...
... you can't pick up a chainsaw. ):
... you can't pick up a chainsaw. ):
Re: [WIP] GZDA | NEW Features! Link on page 1!
Ah! Thank you for that. I changed the name of the weapon but not in the pickup code.
Keep the bug reports coming in, I'll fix them ASAP.
Keep the bug reports coming in, I'll fix them ASAP.
Re: [WIP] GZDA | NEW Features! Link on page 1!
Once I've finished my Graphic Design work I'll look some more, if there is anything else that needs to be reported.
In the mean time as it is a little off topic, I will share what I've been working on for College.
A back cover (I've done 4 of these slightly different, not to metion 4 different front covers)
I've had to do much more just don't get too caught off topic it's a one off. I, since I have nothing better to do, based it upon a meme...
In the mean time as it is a little off topic, I will share what I've been working on for College.
A back cover (I've done 4 of these slightly different, not to metion 4 different front covers)
I've had to do much more just don't get too caught off topic it's a one off. I, since I have nothing better to do, based it upon a meme...
- Attachments
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- My Graphic Design Work
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Re: [WIP] GZDA | NEW Features! Link on page 1!
Is there still interest in this mod? It seems so dead in here...