Search found 16 matches
- Wed Dec 10, 2025 9:32 pm
- Forum: Gameplay Mods
- Topic: Walpurgis 1.0A (For Doom/Heretic/Hexen) [FULL 1.0 Release]
- Replies: 1493
- Views: 350644
Re: Walpurgis 1.0 (For Doom/Heretic/Hexen) [GOLD RELEASE!]
I knew that I hadn't seen a new project in a while, but I didn't realize that. I've always been a fan of SuperCupcakeTactics work. Mindblood Genessis and Auger: Zenith are personal favorites. I've even thought of revisiting A:Z with Walpurgis' Magister as a "Shadowrun" style playthrough. And thank ...
- Sat Jul 12, 2025 4:04 pm
- Forum: Gameplay Mods
- Topic: Walpurgis 1.0A (For Doom/Heretic/Hexen) [FULL 1.0 Release]
- Replies: 1493
- Views: 350644
Re: Walpurgis 1.0 (For Doom/Heretic/Hexen) [GOLD RELEASE!]
Has anyone else ran Walpurgis with Heretic: Of Myth Relinquished by SuperCupcakeTactics et al. It has been a blast so far. The link if anyone else is interested. https://doomuniverse.com/topic/116/heretic-of-myth-relinquished-7-map-demo-episode Also on Doomworld here: https://www.doomworld.com ...
- Thu Jul 10, 2025 1:44 pm
- Forum: Gameplay Mods
- Topic: Walpurgis 1.0A (For Doom/Heretic/Hexen) [FULL 1.0 Release]
- Replies: 1493
- Views: 350644
Re: Walpurgis 1.0 (For Doom/Heretic/Hexen) [GOLD RELEASE!]
Has anyone else ran Walpurgis with Heretic: Of Myth Relinquished by SuperCupcakeTactics et al. It has been a blast so far. The link if anyone else is interested. https://doomuniverse.com/topic/116/here ... mo-episode
- Sun Jul 06, 2025 11:41 am
- Forum: Gameplay Mods
- Topic: Walpurgis 1.0A (For Doom/Heretic/Hexen) [FULL 1.0 Release]
- Replies: 1493
- Views: 350644
Re: Walpurgis 1.0 (For Doom/Heretic/Hexen) [GOLD RELEASE!]
Don't know if you've heard about it or not, but Matt Eldrydge did a mod showcase for Walpurgis on his YouTube channel. Just thought I'd give you a heads up in case you were interested and wanted to leave a comment. Congrats!
- Thu Jul 03, 2025 12:05 pm
- Forum: Gameplay Mods
- Topic: Walpurgis 1.0A (For Doom/Heretic/Hexen) [FULL 1.0 Release]
- Replies: 1493
- Views: 350644
Re: Walpurgis 1.0 (For Doom/Heretic/Hexen) [GOLD RELEASE!]
Hmm, I just tried warping there with "map island03" from a brand new save with the same load order and it worked for me as well. Interesting. I even ran out of the level, into Umber Keep, and then back out and into Azure Canals again with no issues. I'll start over fresh and see if it reappears on a ...
- Wed Jul 02, 2025 6:20 am
- Forum: Gameplay Mods
- Topic: Walpurgis 1.0A (For Doom/Heretic/Hexen) [FULL 1.0 Release]
- Replies: 1493
- Views: 350644
Re: Walpurgis 1.0 (For Doom/Heretic/Hexen) [GOLD RELEASE!]
Haven't had time to load both into Slade and dig around yet, but I did quickly test a few other levels and they all seemed to crash whenever Walpurgis was in the load order, no matter the slot. I also realized I never mentioned Walpurgis as part of the load order in the original post. You were ...
- Mon Jun 30, 2025 7:38 pm
- Forum: Gameplay Mods
- Topic: Walpurgis 1.0A (For Doom/Heretic/Hexen) [FULL 1.0 Release]
- Replies: 1493
- Views: 350644
Re: Walpurgis 1.0 (For Doom/Heretic/Hexen) [GOLD RELEASE!]
My apologies if I'm bringing up a known issue. I searched the topic trying to make sure I didn't post a repeat of an old question. Has anyone ran into an issue with Heretic: Quest fot the Crystal Skulls where GZDoom crashes to desktop when trying to load ISLAND03: Azure Canals? I've ran Quayside ...
- Mon Jun 30, 2025 6:32 pm
- Forum: Gameplay Mods
- Topic: Walpurgis 1.0A (For Doom/Heretic/Hexen) [FULL 1.0 Release]
- Replies: 1493
- Views: 350644
Re: Walpurgis 1.0 (For Doom/Heretic/Hexen) [GOLD RELEASE!]
My apologies if I'm bringing up a known issue. I searched the topic trying to make sure I didn't post a repeat of an old question. Has anyone ran into an issue with Heretic: Quest fot the Crystal Skulls where GZDoom crashes to desktop when trying to load ISLAND03: Azure Canals? I've ran Quayside ...
- Mon Oct 17, 2022 6:29 pm
- Forum: Gameplay Mods
- Topic: Walpurgis 1.0A (For Doom/Heretic/Hexen) [FULL 1.0 Release]
- Replies: 1493
- Views: 350644
Re: Walpurgis 0.96A (For Doom/Heretic/Hexen) [More 0.97 Mutation Previews]
The new additions are looking amazing. Thank you for all the hard work!
- Sat Aug 06, 2022 7:21 pm
- Forum: Gameplay Mods
- Topic: Walpurgis 1.0A (For Doom/Heretic/Hexen) [FULL 1.0 Release]
- Replies: 1493
- Views: 350644
Re: Walpurgis 0.96A (For Doom/Heretic/Hexen) [GZDoom 4.8.0 F
SXF_NOCHECKPOSITION was a perfect fix for me. In the original Walp0.96a\actors\monstersmain.txt I added it to the A_SpawnItemEX() calls just before SXF_TRANSFERPOINTERS for SpawnerGreens and SpawnerBrowns and now the level works perfectly for me, no chasm or anything. After I should have already ...
- Fri Aug 05, 2022 9:02 pm
- Forum: Gameplay Mods
- Topic: Walpurgis 1.0A (For Doom/Heretic/Hexen) [FULL 1.0 Release]
- Replies: 1493
- Views: 350644
Re: Walpurgis 0.96A (For Doom/Heretic/Hexen) [GZDoom 4.8.0 F
Awesome! I thought that it may have something to do with Chaos Serpent alterations for the mod and the level's scripts. Just to see if I could learn anything and possibly contribute a little I took a peek under the hood at the level's ACS using listacs.exe to decompile the map43\behavior file, and ...
- Tue Aug 02, 2022 1:50 pm
- Forum: Gameplay Mods
- Topic: Walpurgis 1.0A (For Doom/Heretic/Hexen) [FULL 1.0 Release]
- Replies: 1493
- Views: 350644
Re: Walpurgis 0.96A (For Doom/Heretic/Hexen) [GZDoom 4.8.0 F
Let me begin with thank you so much for making this and continuing to improve it. My favorite Hexen mod ever. I also wanted to report a possible bug I found while playing Hub 1: Sump in the Deathkings expansion. The northern chamber has a series of walls that open as you kill the Chaos Serpents ...
- Thu Jul 14, 2022 4:39 pm
- Forum: General
- Topic: ZDoom Community Top Works of All Time
- Replies: 413
- Views: 175251
Re: ZDoom Community Top Works of All Time
Thank you for the amazing mod! It's my favorite way to play Hexen now.eharper256 wrote:Sharazar256 wrote:2 Hexen: WalpurgisThanks for the Walp support!Nimlouth wrote:2-Hexen: Walpurgis
- Tue Jul 12, 2022 9:42 pm
- Forum: General
- Topic: ZDoom Community Top Works of All Time
- Replies: 413
- Views: 175251
Re: ZDoom Community Top Works of All Time
Thank you for doing this! It has led me to a lot of amazing mods.
2 Brutal Doom
2 NeoCore: Dark Depths
2 Hexen: Walpurgis
2 Bitter Heretic
2 Wrath of Cronos RPG
1 Ashes 2063 TC
1 Quake Champions: Doom Edition
1 Death Foretold
1 Guncaster
1 The Trailblazer
2 Brutal Doom
2 NeoCore: Dark Depths
2 Hexen: Walpurgis
2 Bitter Heretic
2 Wrath of Cronos RPG
1 Ashes 2063 TC
1 Quake Champions: Doom Edition
1 Death Foretold
1 Guncaster
1 The Trailblazer
- Thu Dec 30, 2021 11:29 am
- Forum: Gameplay Mods
- Topic: NeoCore : Dark Depths (v6.3 Hotfix UPDATE)
- Replies: 68
- Views: 45316
Re: NeoCore : Dark Depths (v6.3 Hotfix UPDATE)
I actually recommended using this with A:Z on it's ModDB page. Between NeoCore+Auger:Zenith and Ashes 2063/Afterglow I have been playing Doom for weeks and haven't seen a vanilla weapon, enemy, or level. LoL And I'm a terrible person to make comments about the scrap cannon or bright cannon. They ...