Search found 11 matches
- Fri Dec 10, 2021 9:26 pm
- Forum: ZDoom (and related) News
- Topic: Raze 1.3.0 released
- Replies: 10
- Views: 8714
Re: Raze 1.3.0 released
If you have a save of that occurring, that'd be great to check out and see what's gone wrong there. Here it is! save0000.dsave I wonder if this is actually an original SW bug and not Raze-specific. I'm using the Vulkan renderer and didn't install the CD-ROM music yet; I'm also attaching my INI in ...
- Wed Dec 08, 2021 10:52 pm
- Forum: ZDoom (and related) News
- Topic: Raze 1.3.0 released
- Replies: 10
- Views: 8714
Re: Raze 1.3.0 released
Good fixes! I tested out Shadow Warrior and noticed a bug in the first level of the shareware episode: The invisible ninja's firebomb trails stuck on a door frame near the end of the level (to be precise, the right hallway of the two locked passages to Platform 45 where the train is first found ...
- Mon Nov 08, 2021 3:18 am
- Forum: Mapping
- Topic: Hi, I'm new to mapping, any tips?
- Replies: 3
- Views: 1013
Re: Hi, I'm new to mapping, any tips?
I'm not an expert, but I finally tried some basic mapping in DOOM recently. First, I wanted to answer my own questions: "how important is compatibility to me?" and "how many features am I going to use, and do they make it easier or harder to map?" so that I didn't invest lots of time in things that ...
- Mon Sep 13, 2021 5:59 pm
- Forum: Mapping
- Topic: Questions about polygonal slope precision and setup in UDB
- Replies: 0
- Views: 265
Questions about polygonal slope precision and setup in UDB
I'm trying to learn Ultimate Doom Builder's slope tools (in UDMF) and have made some interesting shapes already. However a simple dome still eludes me - I have managed to make shapes more complicated than domes. I'm not sure how the best way to go about that is - i.e., vertex or sidedef selection ...
- Mon Sep 13, 2021 12:37 pm
- Forum: Creation, Conversion, and Editing
- Topic: Ultimate Doom Builder
- Replies: 1029
- Views: 405196
Re: Ultimate Doom Builder
Update: Rolled back to R3822, bound Ctrl+U to Arch Between Slope Handles and Alt+U to Toggle Visual Sidedef Slope Picking and the feature works as I expect now (at least when I do things the way I'm supposed to; I haven't tried to duplicate my crash bug from earlier) and I successfully built an arch.
- Sun Sep 12, 2021 8:50 pm
- Forum: Creation, Conversion, and Editing
- Topic: Ultimate Doom Builder
- Replies: 1029
- Views: 405196
Re: Ultimate Doom Builder
[Edited a handful of times for readability, sorry...] I have two problems right now on the latest version R3828. The first is a crash bug. The second is that UDB isn't reacting to my Alt+U shortcut to bring up visual slope mode, no matter whether it's bound to vertex or linedef slopes. The bindings ...
- Mon Sep 06, 2021 9:26 am
- Forum: Technical Issues
- Topic: GZDooM Runs at Standstill Pace After Win 10 Update
- Replies: 41
- Views: 4817
Re: GZDooM Runs at Standstill Pace After Win 10 Update
I'm a bit late to this thread, but if you need to stop Windows from automatically installing drivers from Windows Update, "Display Driver Uninstaller" software from Wagnardsoft has a box to tick for that. https://www.wagnardsoft.com/forums/viewforum.php?f=5
- Sun Sep 05, 2021 10:23 am
- Forum: Developer Blog
- Topic: Benchmark Tests - August 2021
- Replies: 43
- Views: 20414
Re: Benchmark Tests - August 2021
Submission 4: "benchmarks-frauds-g2s-8600m-gt" benches an Asus G2S-B2 gaming laptop manufactured November 2007. Its main features are a T7700 Core 2 Duo CPU, 3GB DDR2 RAM, and 256MB nVidia Geforce 8600M GT, a DirectX 10 / OpenGL 3.3 GPU. The GPU is a G80, notorious for hardware failures, but this ...
- Thu Sep 02, 2021 3:18 pm
- Forum: Developer Blog
- Topic: Benchmark Tests - August 2021
- Replies: 43
- Views: 20414
Re: Benchmark Tests - August 2021
I am celebrating the magical appearance of a new graphics card today by benching my old hardware, a Ryzen 7 3700x / GTX 960 2GB. Vulkan seems to struggle a bit on my current GPU in some cases, like Hunter's Moon 3.6, which can slow down the framerate to 40+ fps with its big blood decals on my ...
- Thu Sep 02, 2021 9:14 am
- Forum: Closed Bugs [GZDoom]
- Topic: Crash after closing console whilst benching
- Replies: 2
- Views: 262
Re: Crash after closing console whilst benching
Thank you for the quick response
I did search the forum, but that post did not come up with my keywords.

- Thu Sep 02, 2021 7:14 am
- Forum: Closed Bugs [GZDoom]
- Topic: Crash after closing console whilst benching
- Replies: 2
- Views: 262
Crash after closing console whilst benching
Steps to reproduce: - Extract fresh copy of "gzdoom-4-6-1-Windows-64bit.zip" to its own folder, paste in DOOM.WAD (The Ultimate DOOM 1.9) or some other IWAD, start the program. - Enter console, type BENCH, close console (via tilde~ or ESC keys), and wait a moment. GZDOOM will crash and the crash ...