Search found 10 matches

by borogk
Mon Jan 22, 2024 7:07 pm
Forum: TCs, Full Games, and Other Projects
Topic: Cameraman Mod v1.3
Replies: 22
Views: 12081

Re: Cameraman Mod v1.2

Version 1.3 released! See it on GitHub . A little quality of life update. What's new: Editor and player scripts are now named cm-editor.ps1 and cm-player.ps1 respectively, it's done to minimize the risk of name clashing in case Cameraman folder is added to PATH Editor saves exported camera profiles ...
by borogk
Sun Sep 03, 2023 4:24 pm
Forum: TCs, Full Games, and Other Projects
Topic: Cameraman Mod v1.3
Replies: 22
Views: 12081

Re: Cameraman Mod v1.1

Version 1.2 released! See it on GitHub . The second big update. What's new: Angle smoothing for Bezier curves with relative angle mode - no more jittery camera movement Added a new "Point and shoot" drawing mode, which greatly simplifies designing linear camera paths Expanded the editor HUD with ...
by borogk
Wed Feb 01, 2023 3:56 pm
Forum: TCs, Full Games, and Other Projects
Topic: Cameraman Mod v1.3
Replies: 22
Views: 12081

Re: Cameraman Mod v1.1

Version 1.1 released! See it on GitHub . What's new: bash script alternatives to PowerShell (shout out to m0rb ) Added option which automatically warps player to the camera during playback Added option which hides player model/sprite during playback Always hide the cursor during playback Fixed a ...
by borogk
Mon Oct 18, 2021 6:16 pm
Forum: TCs, Full Games, and Other Projects
Topic: Cameraman Mod v1.3
Replies: 22
Views: 12081

Re: Cameraman Mod

Sweet mod! I just made a few functionally equivalent bash scripts (for the *nix doom crowd out there) and sent a pull request on github Feel free to reject if you've got other things planned :) Cheers Whoa, thanks for the contribution! I figured somebody would want bash versions and here we go :) I ...
by borogk
Sat Oct 02, 2021 7:12 am
Forum: TCs, Full Games, and Other Projects
Topic: Cameraman Mod v1.3
Replies: 22
Views: 12081

Re: Cameraman Mod

Doomguy914 wrote:Happy to help. Also your bypass method did the trick. :D
Glad to hear! The docs are updated now too.
by borogk
Fri Oct 01, 2021 5:39 pm
Forum: TCs, Full Games, and Other Projects
Topic: Cameraman Mod v1.3
Replies: 22
Views: 12081

Re: Cameraman Mod

So I'm guessing this is because of a setting I have enabled on my computer preventing it from running. But like I said as a work around, I can just run the editor.psi file without the starting parameters and add them manually once in game. :) This is a rather hacky workaround you have, no wonder it ...
by borogk
Fri Oct 01, 2021 3:49 pm
Forum: TCs, Full Games, and Other Projects
Topic: Cameraman Mod v1.3
Replies: 22
Views: 12081

Re: Cameraman Mod

I suspect user error on my end, but if this helps, here's the command line. https://imgur.com/7xpOkbZ Did you specify -iwad and -warp parameters when running the script? I don't see them in the resulting command line. Without warping directly to a level, pre-activating +noclip2 and +notarget cheats ...
by borogk
Fri Oct 01, 2021 3:14 am
Forum: TCs, Full Games, and Other Projects
Topic: Cameraman Mod v1.3
Replies: 22
Views: 12081

Re: Cameraman Mod

While this is an awesome idea, the current instructions I followed on the github led to Powershell re-opening the file path repeatedly unless killed with task manager. This is odd, I specifically tested the script to be runnable from any directory. Could you please provide example command line ...
by borogk
Thu Sep 30, 2021 12:26 pm
Forum: TCs, Full Games, and Other Projects
Topic: Cameraman Mod v1.3
Replies: 22
Views: 12081

Cameraman Mod v1.3

Cameraman Mod v1.3 https://imgur.com/HJczl6t Download v1.3 here GitHub page Use it to create camera profiles, play them back in-engine and capture as clips for your videos or movies! Possible use cases: make trailers for Doom engine maps and mods create machinima in Doom engine capture Doom ...
by borogk
Mon Jun 07, 2021 4:59 pm
Forum: Gameplay Mods
Topic: Snake Eyes
Replies: 1
Views: 1855

Snake Eyes

Snake Eyes Mod Original idea by Peter Lawrence (aka DTDsphere on this forum). Download here This is a mod for Doom II / Ultimate Doom. The idea is simple: - Monsters always roll the highest possible damage - Player always rolls the lowest possible damage That's it. All other RNG aspects of Doom II ...

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