Search found 4 matches
- Sun Mar 28, 2021 10:48 pm
- Forum: Off-Topic
- Topic: About Doomguy's name...
- Replies: 59
- Views: 8721
Re: About Doomguy's name...
Hi there. A question that came up during a conversation with a group of modders: if a mod is set at the time of Final Doom, and the 'screenwriter' decides to use a name for the protagonist, which of these options would be better? * William Blazkowicz III * Stan Blazkowicz * Flynn Taggart * DoomGuy ...
- Sun Mar 28, 2021 10:46 pm
- Forum: Off-Topic
- Topic: New Member Introductions
- Replies: 796
- Views: 204007
Re: New Member Introductions
Hello ZDoom! 
Doom is a cool game, cool people play it. I'm sure I'll fit right in here on this forum: :3
Doom is a cool game, cool people play it. I'm sure I'll fit right in here on this forum: :3
- Sun Mar 28, 2021 10:44 pm
- Forum: Graphic/Audio Patches
- Topic: Doom HD sprites (Not upscaled) Update 26.9.2023
- Replies: 194
- Views: 74851
Re: Doom HD sprites (Not upscaled) Update 26.3. 2021
Hi All, I am working on sprites in HD for doom, Doom 2 and later maybe Doom 64. my goal is to turn most objects and things into high resolution. It's my private project and I'm working on it in my free time. I will inform you about the current status. CBBRA0.png 19.4 2020 version 1 available for ...
- Sun Mar 28, 2021 10:42 pm
- Forum: Gameplay Mods
- Topic: [RELEASE] DN3DooM - update v.1.08c
- Replies: 350
- Views: 98282
Re: [RELEASE] DN3DooM - update v.1.06d
Thanks for the kind words. Would it be possible you for you to implement the weapons and ammo types from kickass duke into this mod as a seperate weapon set? It's possible, but a lot of hard work. It'd be like recreating the kickass mod into mine. I was trying both mods and this one plays better in ...