Search found 12 matches

by doomwell
Tue Mar 23, 2021 8:53 am
Forum: Graphic/Audio Patches
Topic: Fullscreen Statusbar Mod (UPDATE: v5.2.1)
Replies: 399
Views: 182520

Re: Fullscreen Statusbar Mod [v5.1.8]

Ohh my, fixed so fast <3
by doomwell
Mon Mar 22, 2021 4:40 pm
Forum: Graphic/Audio Patches
Topic: Fullscreen Statusbar Mod (UPDATE: v5.2.1)
Replies: 399
Views: 182520

Re: Fullscreen Statusbar Mod [v5.1.7]

Found some mismatched transparency around the hp and ac numbers. Trans = 0.5
by doomwell
Sun Mar 21, 2021 5:13 am
Forum: General
Topic: Map oddities
Replies: 2
Views: 320

Map oddities

I've been curious about these map artifacts. Did they just keep adding random stuff to stop polyobject bleed?
by doomwell
Sat Mar 20, 2021 2:48 pm
Forum: Feature Suggestions [GZDoom]
Topic: Inventory item binding menu
Replies: 3
Views: 950

Re: Inventory item binding menu

Mentioned the porkelator part because I was seeing how hard it would be to edit the zscript menus, and noticed translations would be the hardest part, probably. As for that mod, well I just made my own keyconf, but it lost its bindings once for some unknown reason. So now I just do them by hand ...
by doomwell
Fri Mar 19, 2021 3:12 pm
Forum: Feature Suggestions [GZDoom]
Topic: Inventory item binding menu
Replies: 3
Views: 950

Inventory item binding menu

QOL: It would be nice if individual inventory items (like Hexen artifacts) had a binding menu inside the inventory key config menu. Could have a submenu for each game, also. Idk what Porkelator is in Spanish, though :roll:
by doomwell
Sat Mar 13, 2021 6:01 pm
Forum: Off-Topic
Topic: Sensitivity issues with new mouse
Replies: 9
Views: 1717

Re: Sensitivity issues with new mouse

Probably just dodgy hardware. Randomly changing sensitivity doesn't sound like an intended feature so probably no way to disable that.
Working fine on the desktop does seem odd though, which is probably why you are asking in the first place...
by doomwell
Fri Mar 12, 2021 5:46 pm
Forum: Closed Bugs [GZDoom]
Topic: That's alot of switches left!
Replies: 3
Views: 510

That's alot of switches left!

Attached is a picture of switch puzzle message bug in Armory (hexdd.wad)
by doomwell
Wed Mar 10, 2021 4:48 pm
Forum: Closed Bugs [GZDoom]
Topic: Hexen FWeaponPiece animation
Replies: 1
Views: 343

Hexen FWeaponPiece animation

The animation seems to be broke with Fighter Multipart bobbing:

by doomwell
Mon Mar 08, 2021 3:30 pm
Forum: General
Topic: opengl better than vulkan on my amd?
Replies: 6
Views: 885

Re: opengl better than vulkan on my amd?

Update: I think I found what was causing that variance in Vulkan. Freesync. If I disable it, or use the frame limiter (140) instead of vsync, it goes to almost perfect frame times.
by doomwell
Sun Feb 28, 2021 4:35 am
Forum: General
Topic: opengl better than vulkan on my amd?
Replies: 6
Views: 885

Re: opengl better than vulkan on my amd?

I tried a more demanding map, with Vulkan taking the crown by double! Neither seemed to have variation, that just must be an oddity of vulkan on baby maps. Map map01: "Verdant Citadel", x = 5200.0000, y = 4056.0000, z = -119.0000, angle = -135.0000, pitch = 0.0000 44 fps Walls: 5072 (0 splits, 143 t ...
by doomwell
Sat Feb 27, 2021 3:01 pm
Forum: General
Topic: opengl better than vulkan on my amd?
Replies: 6
Views: 885

Re: opengl better than vulkan on my amd?

Found a good spot, killed all monsters, made save game as testing point. vulkan bench right after load Map MAP27: "Heresiarch's Seminary", x = -373.3851, y = -2487.9414, z = 48.0000, angle = 89.9121, pitch = 4.7461 279 fps Walls: 190 (0 splits, 0 t-splits, 688 vertices) Flats: 97 (97 primitives ...
by doomwell
Sat Feb 27, 2021 5:32 am
Forum: General
Topic: opengl better than vulkan on my amd?
Replies: 6
Views: 885

opengl better than vulkan on my amd?

This seems odd, but gzdoom runs better for me (more stable/higher fps) in opengl versus vulkan. On an AMD card! (R9 290) Not complaining really, tons of fps either side :)

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