Search found 12 matches
- Tue Mar 23, 2021 8:53 am
- Forum: Graphic/Audio Patches
- Topic: Fullscreen Statusbar Mod (UPDATE: v5.2.1)
- Replies: 399
- Views: 182520
Re: Fullscreen Statusbar Mod [v5.1.8]
Ohh my, fixed so fast <3
- Mon Mar 22, 2021 4:40 pm
- Forum: Graphic/Audio Patches
- Topic: Fullscreen Statusbar Mod (UPDATE: v5.2.1)
- Replies: 399
- Views: 182520
Re: Fullscreen Statusbar Mod [v5.1.7]
Found some mismatched transparency around the hp and ac numbers. Trans = 0.5
- Sun Mar 21, 2021 5:13 am
- Forum: General
- Topic: Map oddities
- Replies: 2
- Views: 320
Map oddities
I've been curious about these map artifacts. Did they just keep adding random stuff to stop polyobject bleed?
- Sat Mar 20, 2021 2:48 pm
- Forum: Feature Suggestions [GZDoom]
- Topic: Inventory item binding menu
- Replies: 3
- Views: 950
Re: Inventory item binding menu
Mentioned the porkelator part because I was seeing how hard it would be to edit the zscript menus, and noticed translations would be the hardest part, probably. As for that mod, well I just made my own keyconf, but it lost its bindings once for some unknown reason. So now I just do them by hand ...
- Fri Mar 19, 2021 3:12 pm
- Forum: Feature Suggestions [GZDoom]
- Topic: Inventory item binding menu
- Replies: 3
- Views: 950
Inventory item binding menu
QOL: It would be nice if individual inventory items (like Hexen artifacts) had a binding menu inside the inventory key config menu. Could have a submenu for each game, also. Idk what Porkelator is in Spanish, though 

- Sat Mar 13, 2021 6:01 pm
- Forum: Off-Topic
- Topic: Sensitivity issues with new mouse
- Replies: 9
- Views: 1717
Re: Sensitivity issues with new mouse
Probably just dodgy hardware. Randomly changing sensitivity doesn't sound like an intended feature so probably no way to disable that.
Working fine on the desktop does seem odd though, which is probably why you are asking in the first place...
Working fine on the desktop does seem odd though, which is probably why you are asking in the first place...
- Fri Mar 12, 2021 5:46 pm
- Forum: Closed Bugs [GZDoom]
- Topic: That's alot of switches left!
- Replies: 3
- Views: 510
That's alot of switches left!
Attached is a picture of switch puzzle message bug in Armory (hexdd.wad)
- Wed Mar 10, 2021 4:48 pm
- Forum: Closed Bugs [GZDoom]
- Topic: Hexen FWeaponPiece animation
- Replies: 1
- Views: 343
Hexen FWeaponPiece animation
The animation seems to be broke with Fighter Multipart bobbing:
- Mon Mar 08, 2021 3:30 pm
- Forum: General
- Topic: opengl better than vulkan on my amd?
- Replies: 6
- Views: 885
Re: opengl better than vulkan on my amd?
Update: I think I found what was causing that variance in Vulkan. Freesync. If I disable it, or use the frame limiter (140) instead of vsync, it goes to almost perfect frame times.
- Sun Feb 28, 2021 4:35 am
- Forum: General
- Topic: opengl better than vulkan on my amd?
- Replies: 6
- Views: 885
Re: opengl better than vulkan on my amd?
I tried a more demanding map, with Vulkan taking the crown by double! Neither seemed to have variation, that just must be an oddity of vulkan on baby maps. Map map01: "Verdant Citadel", x = 5200.0000, y = 4056.0000, z = -119.0000, angle = -135.0000, pitch = 0.0000 44 fps Walls: 5072 (0 splits, 143 t ...
- Sat Feb 27, 2021 3:01 pm
- Forum: General
- Topic: opengl better than vulkan on my amd?
- Replies: 6
- Views: 885
Re: opengl better than vulkan on my amd?
Found a good spot, killed all monsters, made save game as testing point. vulkan bench right after load Map MAP27: "Heresiarch's Seminary", x = -373.3851, y = -2487.9414, z = 48.0000, angle = 89.9121, pitch = 4.7461 279 fps Walls: 190 (0 splits, 0 t-splits, 688 vertices) Flats: 97 (97 primitives ...
- Sat Feb 27, 2021 5:32 am
- Forum: General
- Topic: opengl better than vulkan on my amd?
- Replies: 6
- Views: 885
opengl better than vulkan on my amd?
This seems odd, but gzdoom runs better for me (more stable/higher fps) in opengl versus vulkan. On an AMD card! (R9 290) Not complaining really, tons of fps either side 
