Inventory item binding menu

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doomwell
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Graphics Processor: ATI/AMD with Vulkan/Metal Support

Inventory item binding menu

Post by doomwell »

QOL: It would be nice if individual inventory items (like Hexen artifacts) had a binding menu inside the inventory key config menu. Could have a submenu for each game, also. Idk what Porkelator is in Spanish, though :roll:
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Rachael
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Re: Inventory item binding menu

Post by Rachael »

doomwell wrote:Idk what Porkelator is in Spanish, though :roll:
Since Porkelator is an arbitrarily made up word (and is a portmanteau of multiple words such as "pork" and "ator") a new word must be made up in its place. Basically the "ator" part of "alator" turns "pork" into a verb, implying what it does: turns a target into pork. (Or a pig to be more specific)

Language is not the rules that defines it - unlike many things in life, when it comes to language, rules are defined by its widespread use. And thus this is the case that must apply here as well. That means you have to make up a new word for it. You can either use the English word directly, or create a new Spanish portmanteau that represents it.
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m8f
 
 
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Re: Inventory item binding menu

Post by m8f »

There is a mod for that: Hotkeys Galore! by Tesculpture.
doomwell
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Re: Inventory item binding menu

Post by doomwell »

Mentioned the porkelator part because I was seeing how hard it would be to edit the zscript menus, and noticed translations would be the hardest part, probably.

As for that mod, well I just made my own keyconf, but it lost its bindings once for some unknown reason. So now I just do them by hand right in the base game bindings :/

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