Search found 7 matches

by 666shooter
Thu Oct 14, 2021 2:35 pm
Forum: Gameplay Mods
Topic: HXRTC Project Golden Edition Plus R18 (Update 2 May 2025)
Replies: 753
Views: 272732

Re: HXRTC Project Golden Edition Plus R8b (12 Oct 2021) [MR]

I'm having trouble getting the No Renegade Ambush file to work properly? I was having this issue with R7 as well, I remember. The file is checked, but Renegade Marines are still spawning in sometimes?
by 666shooter
Thu Oct 14, 2021 1:05 pm
Forum: Technical Issues
Topic: GZDoom 4.7 Save File Pathing
Replies: 4
Views: 1955

Re: GZDoom 4.7 Save File Pathing

GZDoom does have the option to change the save directory as a console command. I think it's save_dir (try typing that at the console and see what it says). It'll probably say "default". You can change it to a directory of your choice by typing the path that you want to use for your saves. I've ...
by 666shooter
Thu Oct 14, 2021 9:46 am
Forum: Technical Issues
Topic: GZDoom 4.7 Save File Pathing
Replies: 4
Views: 1955

GZDoom 4.7 Save File Pathing

Good morning, I have been using GZDoom in conjunction with the Doom Launcher program since version 4.5.0 of the former, and have been very satisfied with the results. After updating to version 4.7 last night, however, I have experienced a lot of frustration when trying to run Wads using Doom ...
by 666shooter
Sat Feb 27, 2021 2:23 pm
Forum: Gameplay Mods
Topic: Zagemod (v1.7 RELEASED, pg 26)
Replies: 389
Views: 144476

Re: Zagemod (Hotfix Released, pg 22)

I'm not sure how to do it officially with a file, so I will place it in a spoiler: OS: Windows 10 (or higher) (NT 10.0) Build 19042 M_LoadDefaults: Load system defaults. Using program directory for storage W_Init: Init WADfiles. adding C:/Program Files (x86)/Steam/steamapps/common/Doom 2/base/GZDoom ...
by 666shooter
Sat Feb 27, 2021 12:30 pm
Forum: Gameplay Mods
Topic: Zagemod (v1.7 RELEASED, pg 26)
Replies: 389
Views: 144476

Re: Zagemod (Hotfix Released, pg 22)

Hi, I downloaded the latest version of the mod to give it a try, and am experiencing an error when starting it up, "11 errors while parsing Decorate scripts", in GZDoom 4.5.0. I checked the zip folder to ensure there wasn't a file conflict, but I'm not seeing what is causing this error? I am using ...
by 666shooter
Sun Feb 14, 2021 9:39 am
Forum: Gameplay Mods
Topic: NeoCore : Dark Depths (v6.3 Hotfix UPDATE)
Replies: 68
Views: 42843

Re: NeoCore : Dark Depths (v6.3 Hotfix UPDATE)

That's okay, thank you for taking the time to respond and explain your decisions. I will have to try this with BTSX at this point and see how it works. Not every mod works best for every Wad after all, so sometimes it's just a matter of finding the right combination. [Demonfear Map 1 is all imp ...
by 666shooter
Sat Feb 13, 2021 8:51 pm
Forum: Gameplay Mods
Topic: NeoCore : Dark Depths (v6.3 Hotfix UPDATE)
Replies: 68
Views: 42843

Re: NeoCore : Dark Depths (v6.3 Hotfix UPDATE)

I really enjoyed this mod recently at 5.5, playing this with Doom 2 Redux, but downloaded 6.3 and have been having extreme difficulties with finding any Wad that this runs reasonably well with, and am not sure if that is due to rebalancing or a lack of ammo distribution and compatibility. I have ...

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