Search found 20 matches

by Rick4574
Sun Oct 10, 2021 7:44 pm
Forum: Tutorials
Topic: Advanced 3D Floor Elevator for Doom
Replies: 7
Views: 9273

Re: Advanced 3D Floor Elevator for Doom

Dat's how ya do it!
Let me see it when you're done. Dat elevator be lookin' good!
by Rick4574
Sat Oct 09, 2021 10:38 am
Forum: Tutorials
Topic: Advanced 3D Floor Elevator for Doom
Replies: 7
Views: 9273

Re: Advanced 3D Floor Elevator for Doom

You got it!
by Rick4574
Sat Oct 09, 2021 7:14 am
Forum: Tutorials
Topic: Advanced 3D Floor Elevator for Doom
Replies: 7
Views: 9273

Re: Advanced 3D Floor Elevator for Doom

That's a pretty nice elevator! Can you do a call function on it? For example, put a stairway in the building, where you could go to any floor. Then, you can "call" the elevator to any floor, regardless of where the elevator is currently at. That was a big feature of my advanced elevator design.
by Rick4574
Sun May 02, 2021 3:04 pm
Forum: Assets (and other stuff)
Topic: Sparky2, an MD3 model robot for Doom, made in Blender 2.91
Replies: 0
Views: 1144

Sparky2, an MD3 model robot for Doom, made in Blender 2.91

Hi all you Doom fans, I did a re-creation of my "Sparky" MD3 model robot. The first robot was done using Milkshape 3D. Sparky 2 is is the first 3-D model that I have ever made in Blender. He was made using Blender 2.91. Blender definitely has a lot more tools than Milkshape does, so I made a ton of ...
by Rick4574
Sun Nov 01, 2020 8:25 am
Forum: Resources
Topic: Meet "Sparky", an MD3 model robot for Doom
Replies: 3
Views: 1986

Re: Meet "Sparky", an MD3 model robot for Doom

That would be awesome! Let me know when you release your stuff!
Thanks. :)
by Rick4574
Sat Oct 31, 2020 6:28 pm
Forum: Resources
Topic: Meet "Sparky", an MD3 model robot for Doom
Replies: 3
Views: 1986

Meet "Sparky", an MD3 model robot for Doom

Hello all you Doom fans, I'd like you all to meet "Sparky", a model 3D robot for Doom! Here's some links: You Tube videos: Sparky Test: https://www.youtube.com/watch?v=7UUJuvhk_eI Sparky's Lab: https://www.youtube.com/watch?v=oCHFReRxNpk Game files download links: Sparky MD3 (Robot only): https ...
by Rick4574
Sun Sep 13, 2020 8:57 am
Forum: Tutorials
Topic: Doom 2 3D Model Tutorial
Replies: 0
Views: 2363

Doom 2 3D Model Tutorial

Hello Doom gurus! I made a tutorial, that will show you how to get a simple 3D model into Doom2! It is a video tutorial, that you can watch on YouTube: https://www.youtube.com/watch?v=DmwrZst-2fs&t=0s Also, you can download the example model file, and all other files in the tutorial package here ...
by Rick4574
Mon Aug 03, 2020 4:40 pm
Forum: Tutorials
Topic: Advanced 3D Floor Elevator for Doom
Replies: 7
Views: 9273

Advanced 3D Floor Elevator for Doom

It really is amazing what you can do with old school Doom these days... with Ultimate Doom Builder (Team DRD), and GZDoom! This is a 3D floor elevator demonstration for Doom. It is a UDF format map, for Doom 2, map01. It was built with Ultimate Doom Builder Rev 3539 64 bit, and tested in GZDoom Rev ...
by Rick4574
Mon Jul 27, 2020 8:47 pm
Forum: Tutorials
Topic: 3D Floor Elevator (Basic)
Replies: 0
Views: 1151

3D Floor Elevator (Basic)

Hello all you Doom Gurus! I have here, an example of a 3D Floor elevator for Doom! It has only basic (or minimum) functionality, as I will eventually add another one here with more advanced features. Also, it doesn't use any of that "silent teleporting" garbage... It is an example, for Doom 2 map 01 ...
by Rick4574
Sun Jul 26, 2020 8:59 pm
Forum: Tutorials
Topic: Coded Access Door for Doom
Replies: 0
Views: 1294

Coded Access Door for Doom

Hello all you Doom Gurus! I noticed that the script in the ZDoom Wiki for "GetPlayerInput", (particularly for the access code example) did not work right. In fact, I couldn't get it to work at all... So, I studied it for hours, trying to figure out how to correct it, but eventually realized that it ...
by Rick4574
Thu Jul 23, 2020 3:02 pm
Forum: Tutorials
Topic: The Poly Object Door problem
Replies: 1
Views: 2948

The Poly Object Door problem

This example shows the problem with Poly objects. This example is a Doom 2, map01 level, that requires GZDoom to run. I have a 3D Floor door on the left side, and the poly object door on the right, as seen when first entering the map. Use the switches on the wall next to the doors to activate them ...
by Rick4574
Thu Jul 23, 2020 3:00 pm
Forum: Closed Bugs [GZDoom]
Topic: The Problem with Poly Objects
Replies: 1
Views: 291

The Problem with Poly Objects

This example shows the problem with Poly objects. This example is a Doom 2, map01 level, that requires GZDoom to run. I have a 3D Floor door on the left side, and the poly object door on the right, as seen when first entering the map. Use the switches on the wall next to the doors to activate them ...
by Rick4574
Wed Jul 22, 2020 6:27 pm
Forum: Closed Bugs [GZDoom]
Topic: The Problem with Poly Objects
Replies: 3
Views: 497

The Problem with Poly Objects

Hello all you Doom Gurus! Here, I have an example of a 3D Floor Door vs a Poly Object Door. The example here is for Doom 2, map 01. It was built with Ultimate Doom Builder rev 3530 64 bit, and Tested with GZDoom v 4.5 64 bit I now present to you, the problem with poly object doors (or Poly objects ...
by Rick4574
Tue Jul 21, 2020 8:55 pm
Forum: Closed Bugs [GZDoom]
Topic: The Poly Object Door problem
Replies: 0
Views: 188

The Poly Object Door problem

Hello all you Doom Gurus! Here, I have an example of a 3D Floor Door vs a Poly Object Door. The example here is for Doom 2, map 01. It was built with Ultimate Doom Builder rev 3530 64 bit, and Tested with GZDoom v 4.5 64 bit I now present to you, the problem with poly object doors. The problem is ...
by Rick4574
Mon Jul 20, 2020 8:21 pm
Forum: Tutorials
Topic: A Door on a 3D Floor example
Replies: 0
Views: 1081

A Door on a 3D Floor example

Hello all you Doom Gurus! Plan on making a multi-level building, but having trouble figuring out how to put a door on your 2nd level's 3D floor? Here's a good example of a door, that works on a 3D floor! Minus a door sound, but that can be easily added if you desire... Just press the 3D switch on ...

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