It really is amazing what you can do with old school Doom these days...
with Ultimate Doom Builder (Team DRD), and GZDoom!
This is a 3D floor elevator demonstration for Doom.
It is a UDF format map, for Doom 2, map01.
It was built with Ultimate Doom Builder Rev 3539 64 bit, and tested
in GZDoom Rev 4.5 64 bit.
It has more advanced functionality than the first elevator I made.
The elevator is now also "called" to any floor when the door switch is
pressed, unlike with the first elevator I made.
When entering the elevator, press on the four button panel (to the right
of the floor display panel) to choose a floor to go to.
Also, the red button inside the elevator, is an emergency door open button.
I'd also like to mention that this elevator doesn't use any of that "silent teleporting" garbage...
as it will traverse all floors naturally!!
For all you Doom Gurus out there, you can download the file here:
https://github.com/Rick4574/RS-Doom-Mod ... vanced.zip
Also, check out my YouTube video of the Doom Elevator here:
https://www.youtube.com/watch?v=mnrwmQpc5aI
And thanks for watching!!
Advanced 3D Floor Elevator for Doom
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Please don't start threads here asking for help. This forum is not for requesting guides, only for posting them. If you need help, the Editing forum is for you.
Please don't start threads here asking for help. This forum is not for requesting guides, only for posting them. If you need help, the Editing forum is for you.
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- Posts: 4
- Joined: Sat Nov 04, 2017 12:33 pm
Re: Advanced 3D Floor Elevator for Doom
Like your elevator was working on one myself, with separate doors for each floor and commented script.
file is here if anyone is interested
https://github.com/Drk-Str/zdoom-elevat ... EVATOR.wad
file is here if anyone is interested
https://github.com/Drk-Str/zdoom-elevat ... EVATOR.wad
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- Posts: 19
- Joined: Fri Jul 17, 2020 4:17 pm
Re: Advanced 3D Floor Elevator for Doom
That's a pretty nice elevator!
Can you do a call function on it?
For example, put a stairway in the building, where you could go to any floor.
Then, you can "call" the elevator to any floor, regardless of where the elevator is currently at.
That was a big feature of my advanced elevator design.
Can you do a call function on it?
For example, put a stairway in the building, where you could go to any floor.
Then, you can "call" the elevator to any floor, regardless of where the elevator is currently at.
That was a big feature of my advanced elevator design.
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- Posts: 26539
- Joined: Tue Jul 15, 2003 4:58 pm
- Location: Scotland
Re: Advanced 3D Floor Elevator for Doom
Both are nice and potentially useful.
I believe that one difference (one of many) between the UK and the US is that in the UK the floor numbering system starts at 0 or G for ground and the next floor up is the first floor, or floor 1 whereas in the US ground floor is 1 and the next floor up is 2. Is that correct (the US part I mean)?
I believe that one difference (one of many) between the UK and the US is that in the UK the floor numbering system starts at 0 or G for ground and the next floor up is the first floor, or floor 1 whereas in the US ground floor is 1 and the next floor up is 2. Is that correct (the US part I mean)?
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Re: Advanced 3D Floor Elevator for Doom
You got it!
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- Posts: 4
- Joined: Sat Nov 04, 2017 12:33 pm
Re: Advanced 3D Floor Elevator for Doom
Yes the elevator is callable.
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- Posts: 4
- Joined: Sat Nov 04, 2017 12:33 pm
Re: Advanced 3D Floor Elevator for Doom
I am using player height to decide what floor your on and the switch sends that info to the elevator, then it goes to the called floor.
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- Posts: 19
- Joined: Fri Jul 17, 2020 4:17 pm
Re: Advanced 3D Floor Elevator for Doom
Dat's how ya do it!
Let me see it when you're done. Dat elevator be lookin' good!
Let me see it when you're done. Dat elevator be lookin' good!