Search found 11 matches

by tacticalcraptical
Sun Oct 13, 2019 12:34 am
Forum: TCs, Full Games, and Other Projects
Topic: Shadow Warrior Total Conversion 12 maps well done!!!!
Replies: 157
Views: 87325

Re: Shadow Warrior Total Conversion 12 maps well done!!!!

You aren't alone; I had the same issue. Took me lots of attempts and was being a bit janky but I eventually got in there. Try holding crouch while jumping on top of the little green bag on the floor which will give you a slight boost. Jumping off the side of the baggage carousel didn't work for me ...
by tacticalcraptical
Sat Oct 12, 2019 5:49 pm
Forum: TCs, Full Games, and Other Projects
Topic: Shadow Warrior Total Conversion 12 maps well done!!!!
Replies: 157
Views: 87325

Re: Shadow Warrior Total Conversion 12 maps well done!!!!

Am I missing something? I am trying to play this and in the first level I cannot get back into the baggage vents. I have watched a video on Youtube of someone playing it and they just jump right into the vent but the only way I can get back in is to use the console to cheat and fly and then crouch ...
by tacticalcraptical
Thu Sep 05, 2019 9:20 pm
Forum: Technical Issues
Topic: Is there a way to get a gameplay mods effects without...
Replies: 5
Views: 744

Re: Is there a way to get a gameplay mods effects without...

I think you are right about that, Weasel. I am trying to figure out exactly what refers to what between the two but I have no idea what I am doing at all but I want to learn.
by tacticalcraptical
Thu Sep 05, 2019 9:32 am
Forum: Technical Issues
Topic: Is there a way to get a gameplay mods effects without...
Replies: 5
Views: 744

Re: Is there a way to get a gameplay mods effects without...

Actually, what do you mean by "Weapon HUD Sprites" is this something different than the weapon sprites themselves? Would just deleting the whole ".\Sprites\Weapons" not achieving what you are getting at?
by tacticalcraptical
Thu Sep 05, 2019 7:13 am
Forum: Technical Issues
Topic: Is there a way to get a gameplay mods effects without...
Replies: 5
Views: 744

Re: Is there a way to get a gameplay mods effects without...

I have tried both of those things and neither seemed to work but that's what I would have assumed too. Loading the models last still results in the sprites loading. Loading up Beautiful Doom with Slade and deleting the sprites just ends up showing no not sprite or model. It is probably something ...
by tacticalcraptical
Thu Sep 05, 2019 7:09 am
Forum: Technical Issues
Topic: Having trouble building GZDoom.
Replies: 10
Views: 1145

Re: Having trouble building GZDoom.

That is interesting,the right stick (which I guess is the maybe the equivalent of your right touch pad) maps fine, I can even use double binds with it, which I use for weapon select. I have not played PayDay 2 VR and I am trying to picture what you mean, maybe I need to play it. One thing I do use ...
by tacticalcraptical
Wed Sep 04, 2019 6:42 pm
Forum: Technical Issues
Topic: Having trouble building GZDoom.
Replies: 10
Views: 1145

Re: Having trouble building GZDoom.

I cannot map the left trigger on my Oculus Quest, is that similar to what you were having trouble with? What did you find about that? I have tried mapping it in the .ini and in game and it does nothing. Lol, yeah the guy who put that issue in has the subtlety of an M1 tank. About the version ...
by tacticalcraptical
Wed Sep 04, 2019 4:34 pm
Forum: Technical Issues
Topic: Is there a way to get a gameplay mods effects without...
Replies: 5
Views: 744

Is there a way to get a gameplay mods effects without...

Is there a way you can use a gameplay mod without using the weapon sprites from it and/or forcing weapon graphics from another mod? Context: I have been playing Fishbiter's OpenVR version of GZ3Doom. It works great for the vanilla weapon set using some 3D models that work as replacement for the ...
by tacticalcraptical
Wed Sep 04, 2019 9:32 am
Forum: Technical Issues
Topic: Having trouble building GZDoom.
Replies: 10
Views: 1145

Re: Having trouble building GZDoom.

So, uh Hyperlynx, you wouldn't happen to be trying to take Fishbiter's OpenVR GZ3Doom fork and updating the version of GZDoom it uses to something newer, would you?
by tacticalcraptical
Thu Aug 15, 2019 9:31 am
Forum: Graphic/Audio Patches
Topic: Fullscreen Statusbar Mod (UPDATE: v5.2.1)
Replies: 399
Views: 183950

Re: Fullscreen Statusbar Mod (formerly Peter's Sexy HUD)

Oh my lord, for all the troubleshooting and I never tried that! That did the trick. Thank you very much.
by tacticalcraptical
Thu Aug 15, 2019 8:58 am
Forum: Graphic/Audio Patches
Topic: Fullscreen Statusbar Mod (UPDATE: v5.2.1)
Replies: 399
Views: 183950

Re: Fullscreen Statusbar Mod (formerly Peter's Sexy HUD)

I am having trouble with this mod I don't really understand. Maybe you can help me understand it? I loaded this mod on my laptop with GZDoom 4.1.3 with Hardware Accelerated mode and it worked great, split bar, transparency, stats. It's a great mod! Then I tried to load it on my desktop that has ...

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