Search found 17 matches
- Mon Jan 07, 2019 1:53 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: [WIP] Might & Magic VII in DOOM
- Replies: 50
- Views: 32304
Re: [WIP] Might & Magic VII in DOOM
Added a simple quest where you need to kill the knight on that castle level (you need to collect his corpse, otherwise it won't count) and report to the tavern dude. Just a simple thing to test relationship between the levels and have some sort of progression for fun. I think I finally managed to ...
- Sun Jan 06, 2019 2:08 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: [WIP] Might & Magic VII in DOOM
- Replies: 50
- Views: 32304
Re: [WIP] Might & Magic VII in DOOM
+A little showcase of monsters with updated scale values and sprite shadows
- Sun Jan 06, 2019 7:22 am
- Forum: TCs, Full Games, and Other Projects
- Topic: [WIP] Might & Magic VII in DOOM
- Replies: 50
- Views: 32304
Re: [WIP] Might & Magic VII in DOOM
Yes the log font (the one that appears at the top-left). What tools can read MM7 game files? Would love to have a go at extracting some other stuff myself. Oh and - amazing work here. Keep it up! Added an entry regarding resource extraction in the end of the main post (OP). If you'd need more info ...
- Sat Jan 05, 2019 7:22 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: [WIP] Might & Magic VII in DOOM
- Replies: 50
- Views: 32304
Re: [WIP] Might & Magic VII in DOOM
One of the fonts from the game. "Smallnum". (if you meant the one that log uses). There are no third party fonts, everything is from M&M 7.
- Sat Jan 05, 2019 5:44 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: [WIP] Might & Magic VII in DOOM
- Replies: 50
- Views: 32304
Re: [WIP] Might & Magic VII in DOOM
Still polishing the indoors UI. The rest system almost works as intended and for now I decided to keep it for taverns only.
Spoiler:
- Thu Jan 03, 2019 5:49 am
- Forum: TCs, Full Games, and Other Projects
- Topic: [WIP] Might & Magic VII in DOOM
- Replies: 50
- Views: 32304
Re: [WIP] Might & Magic VII in DOOM
Speedrun https://clips.twitch.tv/ShyCooperativeCheesecakeSquadGoals Haha good to see you here. Sadly the castle map probably won't make it in the later stages. The reason is that while everything in that castle looked more or less okay scale-wise it was completely wrong for the most of the outdoor ...
- Tue Jan 01, 2019 1:32 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: [WIP] Might & Magic VII in DOOM
- Replies: 50
- Views: 32304
- Fri Dec 28, 2018 1:54 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: [WIP] Might & Magic VII in DOOM
- Replies: 50
- Views: 32304
Re: [WIP] Might & Magic VII in DOOM
z9wwk2r94pc (the inn dialogue is a test for passing scripts along the conversation lines, that one levels up the character at the end of the conversation and then switches state to the next scenario(which is empty)) Little update: +instanced interiors +ACS based ui +context-based actions (interior ...
- Sat Dec 22, 2018 6:31 am
- Forum: TCs, Full Games, and Other Projects
- Topic: [WIP] Might & Magic VII in DOOM
- Replies: 50
- Views: 32304
- Fri Dec 21, 2018 11:27 am
- Forum: TCs, Full Games, and Other Projects
- Topic: [WIP] Might & Magic VII in DOOM
- Replies: 50
- Views: 32304
- Thu Dec 20, 2018 2:24 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: [WIP] Might & Magic VII in DOOM
- Replies: 50
- Views: 32304
Re: [WIP] Might & Magic VII in DOOM
vseuFlclogg Little update. Imported several original fonts, polished the menu, a bit better widescreen support. Now the corpses are pick-up-able, planning on to make a little hub in future to allow player to buy/upgrade things but since learning ACS on the go don't know how much time that will ...
- Sat Dec 15, 2018 4:32 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: [WIP] Might & Magic VII in DOOM
- Replies: 50
- Views: 32304
Re: [WIP] Might & Magic VII in DOOM
That looks really cool, though some Doom graphics feel a bit jarring like the keycards. Did Witchaven have any shield sprites? I think a shielding mechanics could fit right in. The second game introduced shields and the ability to dual wield things, athough I haven't looked through the content of ...
- Sat Dec 15, 2018 2:12 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: [WIP] Might & Magic VII in DOOM
- Replies: 50
- Views: 32304
Re: [WIP] Might & Magic VII in DOOM
Hello everyone! Since quite a few people pointed out the need of new weapons / pickups I decided to merge that with the resources from Witchaven Not everything will be taken from that game, not at all, I am using it as sort of a base for future things. Here are some videos of progress and what's ...
- Tue Aug 07, 2018 1:19 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: [WIP] Might & Magic VII in DOOM
- Replies: 50
- Views: 32304
Re: [WIP] Might & Magic VII in DOOM
Thank you! Somehow forgot to playtest the latest build. Everything should be working now. MM7_49_1.PK3 Amuscaria, Nash, ramon.dexter, Dynamo, Cherno, MaxRideWizardLord, Benito, Tormentor667, Hipnotic Rogue, Zan, felipesaldes Thank you so much for your feedback, really appreciate it. Makes me want to ...
- Thu Jul 12, 2018 2:53 am
- Forum: Resources
- Topic: [SKYBOXES] Anachronox
- Replies: 4
- Views: 1810
[SKYBOXES] Anachronox
17 Quake-like ready to use skyboxes with entries in GLDEFS, extracted from Anachronox https://imgur.com/eQ6BxGr https://imgur.com/vHBLDDf https://imgur.com/0mlGtay https://imgur.com/V9WAjg5 https://imgur.com/MapKNgn https://imgur.com/rFJ11V4 https://imgur.com/wPNVtyI https://imgur.com/CY03Vh8 https ...