Search found 17 matches

by AlpacaNox
Mon Jan 07, 2019 1:53 pm
Forum: TCs, Full Games, and Other Projects
Topic: [WIP] Might & Magic VII in DOOM
Replies: 50
Views: 32304

Re: [WIP] Might & Magic VII in DOOM

Added a simple quest where you need to kill the knight on that castle level (you need to collect his corpse, otherwise it won't count) and report to the tavern dude. Just a simple thing to test relationship between the levels and have some sort of progression for fun. I think I finally managed to ...
by AlpacaNox
Sun Jan 06, 2019 2:08 pm
Forum: TCs, Full Games, and Other Projects
Topic: [WIP] Might & Magic VII in DOOM
Replies: 50
Views: 32304

Re: [WIP] Might & Magic VII in DOOM


+A little showcase of monsters with updated scale values and sprite shadows
by AlpacaNox
Sun Jan 06, 2019 7:22 am
Forum: TCs, Full Games, and Other Projects
Topic: [WIP] Might & Magic VII in DOOM
Replies: 50
Views: 32304

Re: [WIP] Might & Magic VII in DOOM

Yes the log font (the one that appears at the top-left). What tools can read MM7 game files? Would love to have a go at extracting some other stuff myself. Oh and - amazing work here. Keep it up! Added an entry regarding resource extraction in the end of the main post (OP). If you'd need more info ...
by AlpacaNox
Sat Jan 05, 2019 7:22 pm
Forum: TCs, Full Games, and Other Projects
Topic: [WIP] Might & Magic VII in DOOM
Replies: 50
Views: 32304

Re: [WIP] Might & Magic VII in DOOM

One of the fonts from the game. "Smallnum". (if you meant the one that log uses). There are no third party fonts, everything is from M&M 7.
by AlpacaNox
Sat Jan 05, 2019 5:44 pm
Forum: TCs, Full Games, and Other Projects
Topic: [WIP] Might & Magic VII in DOOM
Replies: 50
Views: 32304

Re: [WIP] Might & Magic VII in DOOM

Still polishing the indoors UI. The rest system almost works as intended and for now I decided to keep it for taverns only.
Spoiler:
by AlpacaNox
Thu Jan 03, 2019 5:49 am
Forum: TCs, Full Games, and Other Projects
Topic: [WIP] Might & Magic VII in DOOM
Replies: 50
Views: 32304

Re: [WIP] Might & Magic VII in DOOM

Speedrun https://clips.twitch.tv/ShyCooperativeCheesecakeSquadGoals Haha good to see you here. Sadly the castle map probably won't make it in the later stages. The reason is that while everything in that castle looked more or less okay scale-wise it was completely wrong for the most of the outdoor ...
by AlpacaNox
Fri Dec 28, 2018 1:54 pm
Forum: TCs, Full Games, and Other Projects
Topic: [WIP] Might & Magic VII in DOOM
Replies: 50
Views: 32304

Re: [WIP] Might & Magic VII in DOOM

z9wwk2r94pc (the inn dialogue is a test for passing scripts along the conversation lines, that one levels up the character at the end of the conversation and then switches state to the next scenario(which is empty)) Little update: +instanced interiors +ACS based ui +context-based actions (interior ...
by AlpacaNox
Fri Dec 21, 2018 11:27 am
Forum: TCs, Full Games, and Other Projects
Topic: [WIP] Might & Magic VII in DOOM
Replies: 50
Views: 32304

Re: [WIP] Might & Magic VII in DOOM


Testing FMVs, added basic experience system.

by AlpacaNox
Thu Dec 20, 2018 2:24 pm
Forum: TCs, Full Games, and Other Projects
Topic: [WIP] Might & Magic VII in DOOM
Replies: 50
Views: 32304

Re: [WIP] Might & Magic VII in DOOM

vseuFlclogg Little update. Imported several original fonts, polished the menu, a bit better widescreen support. Now the corpses are pick-up-able, planning on to make a little hub in future to allow player to buy/upgrade things but since learning ACS on the go don't know how much time that will ...
by AlpacaNox
Sat Dec 15, 2018 4:32 pm
Forum: TCs, Full Games, and Other Projects
Topic: [WIP] Might & Magic VII in DOOM
Replies: 50
Views: 32304

Re: [WIP] Might & Magic VII in DOOM

That looks really cool, though some Doom graphics feel a bit jarring like the keycards. Did Witchaven have any shield sprites? I think a shielding mechanics could fit right in. The second game introduced shields and the ability to dual wield things, athough I haven't looked through the content of ...
by AlpacaNox
Sat Dec 15, 2018 2:12 pm
Forum: TCs, Full Games, and Other Projects
Topic: [WIP] Might & Magic VII in DOOM
Replies: 50
Views: 32304

Re: [WIP] Might & Magic VII in DOOM

Hello everyone! Since quite a few people pointed out the need of new weapons / pickups I decided to merge that with the resources from Witchaven Not everything will be taken from that game, not at all, I am using it as sort of a base for future things. Here are some videos of progress and what's ...
by AlpacaNox
Tue Aug 07, 2018 1:19 pm
Forum: TCs, Full Games, and Other Projects
Topic: [WIP] Might & Magic VII in DOOM
Replies: 50
Views: 32304

Re: [WIP] Might & Magic VII in DOOM

Thank you! Somehow forgot to playtest the latest build. Everything should be working now. MM7_49_1.PK3 Amuscaria, Nash, ramon.dexter, Dynamo, Cherno, MaxRideWizardLord, Benito, Tormentor667, Hipnotic Rogue, Zan, felipesaldes Thank you so much for your feedback, really appreciate it. Makes me want to ...
by AlpacaNox
Thu Jul 12, 2018 2:53 am
Forum: Resources
Topic: [SKYBOXES] Anachronox
Replies: 4
Views: 1810

[SKYBOXES] Anachronox

17 Quake-like ready to use skyboxes with entries in GLDEFS, extracted from Anachronox https://imgur.com/eQ6BxGr https://imgur.com/vHBLDDf https://imgur.com/0mlGtay https://imgur.com/V9WAjg5 https://imgur.com/MapKNgn https://imgur.com/rFJ11V4 https://imgur.com/wPNVtyI https://imgur.com/CY03Vh8 https ...

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