Search found 11 matches

by lea0342
Mon Jul 23, 2018 8:18 am
Forum: Off-Topic
Topic: How to manage your map collection
Replies: 15
Views: 1698

Re: How to manage your map collection

Thank you for all the replies! so interesting for me that no one yet seems to have a personal record of the already played maps, i didnt expect that really jaja what happens to me is that i start some megawads and i did not complete them, so with that record of the megawads played and the map number ...
by lea0342
Mon Jul 23, 2018 5:27 am
Forum: Off-Topic
Topic: How to manage your map collection
Replies: 15
Views: 1698

How to manage your map collection

Hi! i was thinking how the people to downloaded thousands of megawads, etc, manage their collections, mostly regardling to how you keep the record of what did you already played and your progress on that particular megawad. Right now what i did from the beginning, (without thinking a lot about how ...
by lea0342
Mon Jul 23, 2018 5:10 am
Forum: General
Topic: ZDoom project ideas you have
Replies: 5365
Views: 692425

Re: ZDoom project ideas you have

Hello everyone i have this idea for a while now but i have zero knowledge in doom modding, i think it could not be that difficult to do but i couldnt find any already done mod that do randomization of vanilla monsters with other vanilla monsters, i could only find mods that replaces vanilla monsters ...
by lea0342
Thu May 24, 2018 6:56 am
Forum: Technical Issues
Topic: OpenBSD support?
Replies: 28
Views: 2970

Re: OpenBSD support?

haha i understand, i dont play with it myself even, i used to play with prboom and chocolate hexen for many many time, but now i like a little newer experience and i am using ketchup mod only for replaying some maps, i only tested it because that i know that a lot of people love it, thats why i was ...
by lea0342
Thu May 24, 2018 2:41 am
Forum: Technical Issues
Topic: OpenBSD support?
Replies: 28
Views: 2970

Re: OpenBSD support?

Alright. I'm going to do a test compile of master, myself, really quick, and if there are any changes needed I'll push them. EDIT: My compile was successful and so far I haven't had any problems in my tests. Thank you! but thats unexpected for me, dont you face the same problems i am facing? with ...
by lea0342
Wed May 23, 2018 6:59 pm
Forum: Technical Issues
Topic: OpenBSD support?
Replies: 28
Views: 2970

Re: OpenBSD support?

Well I won't argue with you, I know you have your reasons, and the choice is always your's. :) That being said, the demand thing Graf was talking about is still pretty important. The biggest justification for supporting OpenBSD other than shits and giggles, which to be quite frank that's all it's ...
by lea0342
Wed May 23, 2018 6:47 pm
Forum: Technical Issues
Topic: OpenBSD support?
Replies: 28
Views: 2970

Re: OpenBSD support?

I can now, from version 6.3 of OpenBSD, compile both GZDoom and QZDoom and play a lot of maps/mods normally. When testing the BSD's, OpenBSD is the first one I always test because it has the most compatibility issues, historically, with GZDoom. I know FreeBSD has had its share of political issues ...
by lea0342
Wed May 23, 2018 6:39 pm
Forum: Technical Issues
Topic: OpenBSD support?
Replies: 28
Views: 2970

Re: OpenBSD support?

What _mental_ said: that brutalv20c_up.pk3 is mine and requires brutalv20b.pk3 (it's a patch). Get the latest version from moddb: http://www.moddb.com/mods/brutal-doom/downloads/brutal-doom-v20-legacy-edition Weird, i tried with both files and im getting other "modified chunk-pointer" error: GZDoom ...
by lea0342
Wed May 23, 2018 5:25 pm
Forum: Technical Issues
Topic: OpenBSD support?
Replies: 28
Views: 2970

Re: OpenBSD support?

_mental_ wrote:Regarding missing sounds, do you have libsndfile installed along with its dependencies?
Yes i have it installed, its very weird behaviour indeed.

Code: Select all

$ doas pkg_info -Q libsnd             
libsndfile-1.0.27 (installed)
by lea0342
Wed May 23, 2018 6:53 am
Forum: Technical Issues
Topic: OpenBSD support?
Replies: 28
Views: 2970

Re: OpenBSD support?

brutalv20c_up.pk3 contains fixes for bugs in brutalv20b.pk3 , so you need to load both files like ./gzdoom -iwad doom2 -file brutalv20b.pk3 brutalv20c_up.pk3 What's the version of Hexen IWAD? If you don't know, post its MD5 or SHA1. You can build debug version and run it with gdb or lldb to help us ...
by lea0342
Wed May 23, 2018 3:45 am
Forum: Technical Issues
Topic: OpenBSD support?
Replies: 28
Views: 2970

OpenBSD support?

Hello everyone, first i like to thank everyone who makes gzdoom and qzdoom, them are a source of endless fun to lots of people. With the shaking in linux world, because of latest technical desicions (systemd) a lot of people were moving to the BSDs, and OpenBSD is one of the most used due to the ...

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