Search found 7 matches

by raikosen
Tue Aug 28, 2018 5:29 pm
Forum: ZDoom (and related) News
Topic: GZDoom 3.5.1 Released
Replies: 38
Views: 44211

Re: GZDoom 3.5.1 Released

will a 64-bit windows version be released at some point? or just a 32-bit one?
by raikosen
Mon Jun 18, 2018 6:24 pm
Forum: Technical Issues
Topic: another tech issue split
Replies: 1
Views: 423

another tech issue split

hi developers i have an old machina an intel hd graphics 1st gen and i've always been able to run all kind bd mods specially pb which is the one i play the most using the wtfi.exe patch, but since 2.4.x i started to have problems with crosshairs (7 onwards), explosion marks, blood footprints, imp's ...
by raikosen
Thu Nov 30, 2017 2:45 pm
Forum: TCs, Full Games, and Other Projects
Topic: JP's many mini mods
Replies: 26
Views: 15289

Re: JP's many mini mods

hi man, i just found out a bug with health bar, i went over tu hud options to change the size and position of health bar but icouldn't find the options menu in hud options where is supposed to be, so i had to use the quick menu feature by binding a key to it, cause is the only way to acces to health ...
by raikosen
Sun Oct 29, 2017 10:25 am
Forum: TCs, Full Games, and Other Projects
Topic: JP's many mini mods
Replies: 26
Views: 15289

Re: JP's many mini mods

well here is a pic of my load order with zdl, and yes i got current versions of both files and the bug is as i say, if lock-on is not enabled in server options you can't use it no matter if is set to hold or toggle, and works only while you don't kill the target you have in sight because that ...
by raikosen
Sat Oct 28, 2017 9:26 pm
Forum: TCs, Full Games, and Other Projects
Topic: JP's many mini mods
Replies: 26
Views: 15289

Re: JP's many mini mods

hi jpalomo i used to use this back on gzdoom 2.4.0 but my machine got broken and i was out of doom gameplay for quite some time, now i got new machine but i have a weird bug with this and gzdoom 3.2.1, the thing is that lock-on works as intended when using the key binded for it but only until you ...
by raikosen
Mon Oct 16, 2017 9:35 am
Forum: Closed Bugs [GZDoom]
Topic: Crosshair transparency problem in GL2 renderer
Replies: 13
Views: 2398

Re: Crosshair transparency problem in GL2 renderer

so 1, 2 and 3 are game's problem, well i'll talk to developers for that

4) well here is a link to the addon in case you want to try it out, it worked ok for me until 2.4.x on 3.x i started to have these issues
by raikosen
Sun Oct 15, 2017 7:38 pm
Forum: Closed Bugs [GZDoom]
Topic: Crosshair transparency problem in GL2 renderer
Replies: 13
Views: 2398

Re: Crosshair transparency problem in GL2 renderer

hi everyone i'm new here but i have this problem as well and i'm wondering if this is somehow related to these problems as well

1) when using night vision googles torches flames turn into white squares

2) in project brutality and bd v20 bloodsteps are black squares with bloodprints in them

3 ...

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