Search found 10 matches
- Thu Apr 16, 2020 2:22 am
- Forum: Gameplay Mods
- Topic: AEoD 6.66 Alpha 8 (11/20/2018)
- Replies: 166
- Views: 80222
Re: ÆoD 6.66 Alpha 8 (11/20/2018)
Turning on the directors kind of breaks the intended level desing. Yes, it does compensate, but throwing more at me doesn't make it much more interesting, and it'll make me overpowered even sooner, since they also spawn ammo and weapons. Would've been pretty cool if it would've been possible to ...
- Sun Aug 18, 2019 11:23 am
- Forum: Gameplay Mods
- Topic: AEoD 6.66 Alpha 8 (11/20/2018)
- Replies: 166
- Views: 80222
Re: ÆoD 6.66 Alpha 8 (11/20/2018)
Hey I'm real excited to hear your working on an update. I don't know what sprite ripping is (i assume its just cutting images out of another game and making it into an art asset that can be used in aeod6?) but if its more on the busywork side and less on the technical side I would be willing to look ...
- Wed Jan 16, 2019 3:42 am
- Forum: Gameplay Mods
- Topic: AEoD 6.66 Alpha 8 (11/20/2018)
- Replies: 166
- Views: 80222
Re: ÆoD 6.66 Alpha 8 (11/20/2018)
atleast i can (sorta) dodge his attacks though; you know whose a really OP SOB? the cleric master, 1 shot kill even if i'm 500+ health and the projectiles home AND he uses it every time he sees you. he is no fun to fight at all EDIT: and i noticed picking up the fire storm spell makes it impossible ...
- Wed Jan 09, 2019 2:08 pm
- Forum: Gameplay Mods
- Topic: AEoD 6.66 Alpha 8 (11/20/2018)
- Replies: 166
- Views: 80222
Re: ÆoD 6.66 Alpha 8 (11/20/2018)
did you know the xenomorph can fly?....cuz i sure didn't! It seems like it can lunge in such rapid succession that it gains altittude, it only comes up if you are using the flight powerup also don't remove the floor blades, they are a novel enemy with really unique mechanics, they just shouldn't eat ...
- Tue Dec 11, 2018 12:33 pm
- Forum: Gameplay Mods
- Topic: AEoD 6.66 Alpha 8 (11/20/2018)
- Replies: 166
- Views: 80222
Re: ÆoD 6.66 Alpha 8 (11/20/2018)
so i ran into the death bringer and he fires these projectiles that are like metal balls. I don't think they ever despawn, no matter how long i run they follow me perfectly and forever. and those floor blade things that can only be attacked when they rise up. my bunny bombs keep trying to blow up on ...
- Fri Dec 07, 2018 12:35 am
- Forum: Gameplay Mods
- Topic: AEoD 6.66 Alpha 8 (11/20/2018)
- Replies: 166
- Views: 80222
Re: ÆoD 6.66 Alpha 8 (11/20/2018)
I just installed alpha 8 and wanted to give some feedback 1. the photeus (i'm spelling that wrong) dynamo and bio rifle (the green balls that splatter) are misaligned, the weapon should be farther over to the right of the screen because that's where the weapon model stops. this doesn't apply to the ...
- Mon Nov 20, 2017 9:45 pm
- Forum: Gameplay Mods
- Topic: AEoD 6.66 Alpha 8 (11/20/2018)
- Replies: 166
- Views: 80222
Re: ÆoD 6.66 Alpha 4 (11/4/2017)
I found a glitch with the soul reaper weapon. the alt fire which uses the green mana does no damage to anything but also consumes no ammo and have you thought about adding a weakness/strength system? like robots would take more electric damage but less shotgun damage and demons would take less fire ...
- Sat Sep 09, 2017 9:34 pm
- Forum: Gameplay Mods
- Topic: AEoD 6.66 Alpha 8 (11/20/2018)
- Replies: 166
- Views: 80222
Re: ÆoD 6.66 Alpha 3 (9/1/2017)
OK I got it working and I notice a few things 1. when i start a game I spawn with all the starting weapons (uac pistol, gargoyle wand ect) the old version didn't do that. shoudln't I be getting one at random? 2. can we get some customizable monster in fighting options? the fact that they all fight ...
- Sat Sep 09, 2017 6:47 pm
- Forum: Gameplay Mods
- Topic: AEoD 6.66 Alpha 8 (11/20/2018)
- Replies: 166
- Views: 80222
Re: ÆoD 6.66 Alpha 3 (9/1/2017)
oh then I will just install the 6.06.2 again.....which version of gzdoom should I install for that one?
- Sat Sep 09, 2017 5:56 pm
- Forum: Gameplay Mods
- Topic: AEoD 6.66 Alpha 8 (11/20/2018)
- Replies: 166
- Views: 80222
Re: ÆoD 6.66 Alpha 3 (9/1/2017)
I wanted to re install this mod after many years but the new version says it requires gzdoom 3.2? the link on the download page for zdoom only goes up to 3.1.....is this new version not stable or something? and where would I even get it?