Projects that alter game functions but do not include new maps belong here.
Forum rules The Projects forums are ONLY for YOUR PROJECTS! If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
If I have time, I'll post a video upon release or sooner. For now, above is a massive log of all changes from 6.06.2 to 6.66. Please take note of the bugs section. //******************************************************************************************** Open Source?
Right here on Github. //******************************************************************************************** //********************************************************************************************
I recommend using ZDL Launcher and creating a separate configuration file specifically for AEons of Death. The configuration file will most likely be named zdoom-<name>.ini
Required files, loaded in THIS ORDER. AEoD.pk3 Load first AEoDdat.pk3 Load second
This is the patch that everyone thought that wouldn't happen, but here it is.
//********************************************
WARNING
Becase we had to move from numbered scripts to named scripts, if you had a previous version of AEoD set up, you'll have to set up again the keybindings. This only affects AEoD's in particular, such as the weapon dropping and slot limits.
//********************************************
What changed?
Themes rewritten: You can now select the monsters per game that you want to spawn. Want only doom monsters? No problem. Quake 2 + Hexen? There you go. You choose!
Zombies everywhere: You can now enable directors in any and all modes/themes you select. So, if you want, you can have your lovely bunch of zombies spawning everywhere.
Directors are directing your game: If you're not into zombies, you can select another director to spawn monsters according to the theme(s) and monster selection(s) you're playing.
One new weapon: It might be only one, but if you get it, you can be sure it'll be quite useful for the rest of the game.
One new joke mode enemy: Well, that'll take time to be found.
Brand new power up: Demon Morph.
Spellbooks all around: You never found spells before? well, that has changed now. And their effects have been amplified too.
//********************************************
Download What are you waiting for? Download it now!
***NOTE*** If you're upgrading from 6.02 to 6.06, you don't need to redownload the main package again; all you'll need is the coding package. That will suffice. AEoD main package Download HERE
AEoD coding package (current 6.06.01): Download HERE
And remember. You need both files.
//******************************************** The effect choker If normal AEoD's effects are making your pc explode, use this little thing
I snipped out all older release versions. They're dead, they're gone, and they're not coming back. Sorry, but it was clutter and nothing but history. Plus it allured false pretenses that we actually still had the older versions around. In truth, we don't.
But you can still find their relevant information in DBThanatos' thread.
skyrish10 wrote:Cooke, will you include weapons from Overwatch (i heard that MyNameIs is doing some Overwatch rips) and Doom 2016?
and replace the Thunderbolt and Grenade Launcher sprites with Doom 2016's Lightning Gun and Grenade Launcher respectively
DBThanatos actually took time to re-rip the thunderbolt from quake 4 so I doubt he'd want to replace it.
The grenade launcher, if you provide me some sprites and all, I'll gladly look into it. I never did the ripping on D4D -- in fact, the sprites were made by Neccronixis.
Gorec wrote:doom 4 bfg can fire even if there is no ammo(same for skull saw thing altfire) also there is black blood particles when you shoot somebody
Oh! Another thing I forgot to mention while at it.
Directors now despawn all pickups except for weapons and demon morphs after 2 minutes. Get the goodies before they go! This is for lag prevention but two minutes should be more than enough time.