Search found 29 matches

by Arvy
Sun Jul 08, 2018 7:42 am
Forum: Levels
Topic: [GZDoom] Diabolus Ex v1.1
Replies: 37
Views: 30325

Re: [GZDoom] Diabolus Ex v1.0

- Which one? The small one in Data Transfer section is moving automatically. And the one that leads to the yard has a button that moves it up or down via a script. Screenshot_Doom_20180708_121855.jpg Also, there is a packaging issue I didn't noticed at first. There are several useless lumps which ...
by Arvy
Sat Jul 07, 2018 8:41 am
Forum: Levels
Topic: [GZDoom] Diabolus Ex v1.1
Replies: 37
Views: 30325

Re: [GZDoom] Diabolus Ex v1.0

Holy moly! This looks incredible! I like gray/blue/orange color theme, and just right level of detailing - lots of small things, but not over the top. Got stuck when going through black-and-white teleporting tunnel the second time (that transfers you to "cyber-space"). Just bumped the white wall ...
by Arvy
Sat Jul 07, 2018 8:15 am
Forum: Levels
Topic: [GZDoom] Diabolus Ex v1.1
Replies: 37
Views: 30325

Re: [GZDoom] Diabolus Ex v1.0

Pretty cool, found the map really entertaining. I have a few suggestions though. Please compression music tracks, preferably store it in Ogg/Vorbis format. Like 99.99% of players won't notice any difference but download size will be reduced significantly. Elevator after blue keycard door cannot be ...
by Arvy
Sat Jul 07, 2018 6:33 am
Forum: Levels
Topic: [GZDoom] Diabolus Ex v1.1
Replies: 37
Views: 30325

[GZDoom] Diabolus Ex v1.1

[imgur]https://i.imgur.com/986nmQV[/imgur] Diabolus EX v1.1 //About DOOM meets Deus Ex. This map is a love letter to cyberpunk genre as a whole and the Deus Ex franchise in particular. Using the whole new set of custom made textures, the project aims to recreate the look and vibe of an unethical ...
by Arvy
Sat Apr 07, 2018 10:59 am
Forum: TCs, Full Games, and Other Projects
Topic: [WIP] Darkest Forces: A Star Wars Inspired Mod
Replies: 70
Views: 23779

Re: [WIP] Darkest Forces: A Star Wars Inspired Mod

Hey there, folks

I've updated the first post with the proper trailer, showing some of the environments in motion.
You can check it here too.
Spoiler: Trailer 1
See you soon!
Cheers
by Arvy
Wed Mar 28, 2018 4:05 am
Forum: TCs, Full Games, and Other Projects
Topic: [WIP] Darkest Forces: A Star Wars Inspired Mod
Replies: 70
Views: 23779

Re: [WIP] Darkest Forces: A Star Wars Inspired Mod

NightFright wrote:How high would you estimate the chances of having a playable version ready at some point this year (even if it's just a demo level)?
Pretty high actually - I have a couple of dates in mind, but it's a bit early to share the concrete deadline. So stay tuned!
by Arvy
Tue Mar 27, 2018 9:28 am
Forum: TCs, Full Games, and Other Projects
Topic: [WIP] Darkest Forces: A Star Wars Inspired Mod
Replies: 70
Views: 23779

Re: [WIP] Darkest Forces: A Star Wars Inspired Mod

Hey there, folks! Long time no see - a lot of IRL stuff and different projects have piled up, so pardon me for this spontaneous hiatus. I suppose a lot of such hobby projects tend to take longer time than expected. But here are some updates nonetheless! - I finally had a chance to watch TLJ and ...
by Arvy
Sat Nov 25, 2017 11:49 am
Forum: TCs, Full Games, and Other Projects
Topic: [WIP] Darkest Forces: A Star Wars Inspired Mod
Replies: 70
Views: 23779

Re: [WIP] Darkest Forces: A Star Wars Inspired Mod

Hi folks! Long time no post, but don't worry - I'm still working on the map. In fact even more thoroughly, since I've switched to UDMF (started as Hexen format), and it gives me great freedom in terms of texture work and terrain. I'm very pleased with the results and the ability to add even more ...
by Arvy
Mon Nov 06, 2017 8:41 am
Forum: TCs, Full Games, and Other Projects
Topic: [WIP] Darkest Forces: A Star Wars Inspired Mod
Replies: 70
Views: 23779

Re: [WIP] Darkest Forces: A Star Wars Inspired Mod

doomjedi wrote:Looks interesting, as you can see from my nick - old StarWars fan.
Good luck...expand the scope though, only 3 levels? In huge StarWars universe?
Since this is my first proper TC - I want to have a more manageable scope :)
by Arvy
Sun Oct 29, 2017 4:22 am
Forum: TCs, Full Games, and Other Projects
Topic: [WIP] Darkest Forces: A Star Wars Inspired Mod
Replies: 70
Views: 23779

Re: [WIP] Darkest Forces: A Star Wars Inspired Mod

Hello, folks Slowly but surely I'm enriching the first map with details, making various layout corrections. For example, there was this one section which felt rather straightforward - you went inside, flipped the switch and went back to the opened door the same way you came in. Now there's a bit of ...
by Arvy
Fri Oct 20, 2017 11:41 am
Forum: TCs, Full Games, and Other Projects
Topic: [WIP] Darkest Forces: A Star Wars Inspired Mod
Replies: 70
Views: 23779

Re: [WIP] Darkest Forces: A Star Wars Inspired Mod

Thank you all folks for the awesome feedback :) From what I can see on these screenshots, I can already tell you one thing: I will want to play more than three levels of this - and I am sure I am not the only one! :P Maybe after release, you can open map slots for the community to help you increase ...
by Arvy
Sun Oct 15, 2017 3:25 am
Forum: TCs, Full Games, and Other Projects
Topic: [WIP] Darkest Forces: A Star Wars Inspired Mod
Replies: 70
Views: 23779

Re: [WIP] Darkest Forces: A Star Wars Inspired Mod

GordonGrand wrote:Hope you add the E-11, A280, A280C, DH-14, DL-44, DLT-19, DLT-20A, EC-17, SE-14, and SE-14C
That's a lotta guns.
by Arvy
Thu Oct 12, 2017 9:59 am
Forum: TCs, Full Games, and Other Projects
Topic: Castlevania: Simon's Destiny [V1.4 OUT!]
Replies: 256
Views: 244033

Re: Castlevania: Simon's Destiny

Two of my favourite franchises combined - brilliant work!
by Arvy
Thu Oct 12, 2017 9:44 am
Forum: TCs, Full Games, and Other Projects
Topic: [WIP] Darkest Forces: A Star Wars Inspired Mod
Replies: 70
Views: 23779

Re: [WIP] Darkest Forces: A Star Wars Inspired Mod

sdk2k9 wrote:This looks really cool and Dark Forces was the first Star Wars game I played but how many levels in this going to have?
Glad you like it!
The plan is to have 3 stages.
Since it's a one-man-army endeavour, I'm trying to scale down the scope.

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