Search found 97 matches

by Proydoha
Sun Apr 19, 2026 7:13 am
Forum: Scripting
Topic: How do I make friendly monsters not have 360 degree FOV?
Replies: 1
Views: 117

Re: How do I make friendly monsters not have 360 degree FOV?

There is an A_LookEx method converted to ZScript, you can use it for your friendly monsters and modify it in any way you like it: viewtopic.php?t=71110
by Proydoha
Wed Apr 01, 2026 6:45 pm
Forum: General
Topic: script that transfers items (actors?) from one map to the next in campaign?
Replies: 2
Views: 153

Re: script that transfers items (actors?) from one map to the next in campaign?

I think there was an addon for Hideous Destructor specifically that worked like Resident Evil boxes so you could put items in and next box would have same items. Don't remember the name of the addon.
by Proydoha
Wed Feb 18, 2026 3:18 am
Forum: Gameplay Mods
Topic: CHIP-8 and SUPER-CHIP Emulator
Replies: 0
Views: 689

CHIP-8 and SUPER-CHIP Emulator

I've made CHIP-8 and SUPER-CHIP emulator in ZScript:

ShJywhlsIGM

Code: GitHub

Chip-8 and Schip-legacy flicker a lot so be aware of that.

Despite all tests passing some roms refuse to run for me. I probably don't know some things :(
Sound doesn't work but single buzzer is not really an ...
by Proydoha
Mon Feb 16, 2026 3:36 pm
Forum: General
Topic: how do i make the status bar show fuel ?
Replies: 1
Views: 162

Re: how do i make the status bar show fuel ?

If you're asking about SBARINFO - you'll have to make a copy of an existing status bar
If you're talking about just drawing whatever on screen you may want to check on Events and Handlers article and handler you're interested in is RenderOverlay.
There is also a recommendation to use StatusBar with ...
by Proydoha
Fri Jan 09, 2026 1:35 pm
Forum: General
Topic: Dealing with motivation block for Doom mapping
Replies: 4
Views: 131

Re: Dealing with motivation block for Doom mapping


This has in fact worked for me, but the real issue with this is that I know I want to create something but I don't know what I exactly want to make, if you get what I'm saying.


Its a trick made by your brain to not do anything. In case of Doom mapping just open the builder and start drawing ...
by Proydoha
Tue Jan 06, 2026 4:48 pm
Forum: General
Topic: Dealing with motivation block for Doom mapping
Replies: 4
Views: 131

Re: Dealing with motivation block for Doom mapping

Doesn't work for everyone but what works for me is to start doing motivation blocked thing. Then for me brain switches into problem solving mode instead of contemplating what to do it has a problem to solve almost immediately.
I've heard that allocating time frame for it works for some people ...
by Proydoha
Tue Nov 11, 2025 11:11 am
Forum: Feature Suggestions [GZDoom]
Topic: The ability to differentiate sectors with the same id
Replies: 3
Views: 258

Re: The ability to differentiate sectors with the same id

Duvo wrote: Tue Nov 11, 2025 2:40 am it would be great if these islands could be listed as subsectors within the sector, or even separated in zscript.
I dream of zscript implementation of jsclipper. It would solve this issue and give a lot of cool ways of working with sector geometry.
by Proydoha
Wed Oct 08, 2025 4:48 pm
Forum: Scripting
Topic: Zscript AOE for Enemy Monster [RESOLVED]
Replies: 3
Views: 250

Re: Zscript AOE for Enemy Monster

The most basic AOE attack imaginable is A_Explode

Does AOE damage, pushes actors away from its center, has configurable radius.


But if you want something more specific you'll need to give more details.
by Proydoha
Sun Sep 28, 2025 1:01 pm
Forum: Closed Feature Suggestions [GZDoom]
Topic: Retroachievement for GZDoom ?
Replies: 4
Views: 422

Re: Retroachievement for GZDoom ?

Rachael wrote: Sun Sep 28, 2025 12:18 am Eventually once ZScript named pipes/sockets are implemented it will be possible for scripts inside GZDoom to communicate with other processes
Knowing that this kind of feature is planned for GZDoom makes me happy. Can't wait to stop using -stdout and logs for that.
by Proydoha
Mon Sep 01, 2025 10:50 am
Forum: Feature Suggestions [GZDoom]
Topic: Canvas Texture with transparency
Replies: 0
Views: 227

Canvas Texture with transparency

As far as I understand canvas textures can't have transparency.
I can draw semi-transparent pixels onto it but they will always be drawn on top of completely opaque background. So I can't for example make a midtexture with holes in it if I'm using canvas texture.

Is this a hard limitation or can it ...
by Proydoha
Sun Aug 31, 2025 7:10 am
Forum: General
Topic: 20 years of GZDoom!
Replies: 11
Views: 1082

Re: 20 years of GZDoom!

I think I've joined the forums at around GZDoom v3.2.5 to ask a question about ACS. Since then interacting with engine and community around it built confidence in me that allowed me to shoot for a job way outside my comfort zone and triple my income. I don't have any big releases to my name but I've ...
by Proydoha
Thu Aug 14, 2025 10:51 pm
Forum: General
Topic: MAKING A MELEE-BASED COMPANION WITH SLADE [RESOLVED]
Replies: 3
Views: 417

Re: MAKING A MELEE-BASED COMPANION WITH SLADE

You can access actor's velocity vector directly and you can modify it which is perfect for dashes in any direction.
To dash towards the target you need vector difference between target position and companion position.
To dash sideways you'll need to get previous vector and rotate it 90 degrees (swap ...
by Proydoha
Sat Jul 05, 2025 6:34 am
Forum: General
Topic: Build gdx on Android
Replies: 1
Views: 276

Re: Build gdx on Android

Search "Zeta Touch" for Raze + EDuke32 on android
by Proydoha
Wed Jun 18, 2025 11:03 am
Forum: TCs, Full Games, and Other Projects
Topic: RELEASE: Wolfenstein 3D TC Version 3.1
Replies: 1551
Views: 360172

Re: RELEASE: Wolfenstein 3D TC Version 3.1


I'm currently working on a mod using this TC. Does anyone know how I would go about porting Second Encounter or any fan map packs?


I have half of a converter: I can read GAMEMAPS into data that can be worked with. I wrote it first in TypeScript then re-wrote it to ZScript: https://forum.zdoom ...
by Proydoha
Tue Jun 10, 2025 2:04 pm
Forum: General
Topic: Looking for a SLADE PK3/ZDoom "example project"
Replies: 2
Views: 459

Re: Looking for a SLADE PK3/ZDoom "example project"

Also try this guide: ZScript Basics: A Guide for Non-Programmers (from a non-programmer)

Or at least add it to bookmarks to check it out later. At the beginning it goes over differences between wad and pk3 and how to work with them.

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