Search found 14 matches

by Flyingcomputer
Fri Dec 23, 2016 5:46 am
Forum: Gameplay Mods
Topic: [1.9a] Insanity's Requiem Mk.2 | Updated Credits.
Replies: 592
Views: 131045

Re: [1.3 Soon] Insanity's Requiem Mk.2

Trying this out I really love how all the weapons feel, but I definitely agree with others saying the ammo is a problem. And it seems like the enemies hardly ever drop their own weapon so theres no ammo source from that, plus any maps that rely on you finding weapons through enemy drops are ...
by Flyingcomputer
Sat Nov 05, 2016 9:39 pm
Forum: Editing (Archive)
Topic: The "How do I..." Thread
Replies: 14568
Views: 896558

Re: The "How do I..." Thread

I'm sure this is something that should be simple, but I can't seem to figure out how to get the distance from where the player is to where the player is pointing?
by Flyingcomputer
Fri Jun 03, 2016 12:21 am
Forum: Gameplay Mods
Topic: [v1.0.0] ARGENT - The Streamlined Doom 4 Mod
Replies: 315
Views: 99095

Re: [v0.1.x] ARGENT - Xaser does Doom 4

How you've put in everything so far feels really smooth and I love using most of the weapons because of that, one thing i noticed though is that the rockets hitbox seems to be too large considering if your'e anywhere near a wall when you fire it usually blows up immediately.
by Flyingcomputer
Sat May 28, 2016 2:05 am
Forum: Abandoned/Dead Projects
Topic: Dishonored [Full v0.0] [DISCONTINUED]
Replies: 40
Views: 13137

Re: [Release] Dishonored v1.0

Any plans to revamp the monsters ai to better fit teleporting around?
by Flyingcomputer
Sat May 21, 2016 11:42 pm
Forum: Gameplay Mods
Topic: [WIP] The Trooper - 0.2.4.4 Released! [HITBOXES ARE FIXED]
Replies: 251
Views: 38820

Re: [WIP] The Trooper - 0.2.2 Released! [ZOOM ZOOM]

Both of those new sprites look gorgeous, the sharpshooter being especially nice because of the better angle.
by Flyingcomputer
Sat Apr 09, 2016 11:26 pm
Forum: Resources
Topic: [WIP] Oblivion-style Tree Kit
Replies: 4
Views: 1963

Re: [WIP] Oblivion-style Tree Kit

These definitely look better than the majority of sprite only based trees, they fit along with dooms look pretty well!
by Flyingcomputer
Thu Apr 07, 2016 3:35 am
Forum: Gameplay Mods
Topic: [WIP] The Trooper - 0.2.4.4 Released! [HITBOXES ARE FIXED]
Replies: 251
Views: 38820

Re: [WIP] The Trooper - 0.x8 Released! [7 April 2016]

Any chance there will be a cvar to lower the quality of the flares in the fuure, for those of us unfortunate to be playing on potatoes? The torments' seems to not affect me at all but the last salvo is almost impossible to play with as it freezes my game for a second or two with each shot, the lost ...
by Flyingcomputer
Wed Apr 06, 2016 3:18 pm
Forum: Gameplay Mods
Topic: Re: [WIP]Gunslinger 2.0[1/8/2025]
Replies: 251
Views: 69689

Re: [WIP]Gunslinger 2.0[Demo 4/6/2016]

I'm sorry to say this xenoxols but I didn't like the new version that much. It barley feels like a wild west mod and more like a random monsters mod. It would be nice if you added the rest of the cowboys back. I and everyone else kind of want the wild west feel back in the mod rather than the ...
by Flyingcomputer
Sun Apr 03, 2016 3:13 pm
Forum: Gameplay Mods
Topic: Re: [WIP]Gunslinger 2.0[1/8/2025]
Replies: 251
Views: 69689

Re: [WIP]Gunslinger 2.0[Demo 4/2/2016]

I don't know if you already have this weapon but I was thinking that a dynamite bow would be a nice addition. It would definitely fill the "anti IOS (Icon of sin)" role. I think Chronoteeth is right about the download link. Yeah the file in the link seems to still be an older version considering ...
by Flyingcomputer
Mon Mar 28, 2016 8:28 am
Forum: Gameplay Mods
Topic: Re: [WIP]Gunslinger 2.0[1/8/2025]
Replies: 251
Views: 69689

Re: [WIP]Gunslinger 2.0[Demo 3/21/2016]

xenoxols wrote:
MJ79 wrote:The HUD has no indicators to show which keys I've collected.
Weird, it works for me. I'll have to tweak the SBARINFO some more then.
The hud works fine for me too so I wouldn't say it's a problem with the mod.
by Flyingcomputer
Mon Mar 21, 2016 3:08 pm
Forum: Gameplay Mods
Topic: Re: [WIP]Gunslinger 2.0[1/8/2025]
Replies: 251
Views: 69689

Re: [WIP]Gunslinger 2.0[Demo 3/21/2016]

chronoteeth wrote:100% Honest, the new revolvers suck. they dont look as good as the ones before
100% disagree i really like the look of the revolvers, with the altfire being toggled instead now they also feel a lot smoother in combat.
by Flyingcomputer
Wed Mar 09, 2016 10:25 pm
Forum: Gameplay Mods
Topic: Re: [WIP]Gunslinger 2.0[1/8/2025]
Replies: 251
Views: 69689

Re: [WIP][Demo] Gunslinger 2.0

The mod plays really well so far and i'm really enjoying going through scythe with it, one thing i have to say though is that the dynamite feels way too bouncy to me, and another thing is that not being able to shoot the dynamite instantly after throwing it feels like is lowers its viability.
by Flyingcomputer
Tue Dec 29, 2015 11:41 am
Forum: TCs, Full Games, and Other Projects
Topic: Memoirs of Magic: Full Game is Now Avaliable!
Replies: 568
Views: 99744

Re: Memoirs of Magic

This looks really nice, cant wait to see how it turns out!

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