Search found 14 matches
- Fri Dec 23, 2016 5:46 am
- Forum: Gameplay Mods
- Topic: [1.9a] Insanity's Requiem Mk.2 | Updated Credits.
- Replies: 592
- Views: 131045
Re: [1.3 Soon] Insanity's Requiem Mk.2
Trying this out I really love how all the weapons feel, but I definitely agree with others saying the ammo is a problem. And it seems like the enemies hardly ever drop their own weapon so theres no ammo source from that, plus any maps that rely on you finding weapons through enemy drops are ...
- Sat Nov 05, 2016 9:39 pm
- Forum: Editing (Archive)
- Topic: The "How do I..." Thread
- Replies: 14568
- Views: 896558
Re: The "How do I..." Thread
I'm sure this is something that should be simple, but I can't seem to figure out how to get the distance from where the player is to where the player is pointing?
- Fri Jun 03, 2016 12:21 am
- Forum: Gameplay Mods
- Topic: [v1.0.0] ARGENT - The Streamlined Doom 4 Mod
- Replies: 315
- Views: 99095
Re: [v0.1.x] ARGENT - Xaser does Doom 4
How you've put in everything so far feels really smooth and I love using most of the weapons because of that, one thing i noticed though is that the rockets hitbox seems to be too large considering if your'e anywhere near a wall when you fire it usually blows up immediately.
- Sat May 28, 2016 2:05 am
- Forum: Abandoned/Dead Projects
- Topic: Dishonored [Full v0.0] [DISCONTINUED]
- Replies: 40
- Views: 13137
Re: [Release] Dishonored v1.0
Any plans to revamp the monsters ai to better fit teleporting around?
- Sat May 21, 2016 11:42 pm
- Forum: Gameplay Mods
- Topic: [WIP] The Trooper - 0.2.4.4 Released! [HITBOXES ARE FIXED]
- Replies: 251
- Views: 38820
Re: [WIP] The Trooper - 0.2.2 Released! [ZOOM ZOOM]
Both of those new sprites look gorgeous, the sharpshooter being especially nice because of the better angle.
- Sat Apr 09, 2016 11:26 pm
- Forum: Resources
- Topic: [WIP] Oblivion-style Tree Kit
- Replies: 4
- Views: 1963
Re: [WIP] Oblivion-style Tree Kit
These definitely look better than the majority of sprite only based trees, they fit along with dooms look pretty well!
- Thu Apr 07, 2016 3:35 am
- Forum: Gameplay Mods
- Topic: [WIP] The Trooper - 0.2.4.4 Released! [HITBOXES ARE FIXED]
- Replies: 251
- Views: 38820
Re: [WIP] The Trooper - 0.x8 Released! [7 April 2016]
Any chance there will be a cvar to lower the quality of the flares in the fuure, for those of us unfortunate to be playing on potatoes? The torments' seems to not affect me at all but the last salvo is almost impossible to play with as it freezes my game for a second or two with each shot, the lost ...
- Wed Apr 06, 2016 3:18 pm
- Forum: Gameplay Mods
- Topic: Re: [WIP]Gunslinger 2.0[1/8/2025]
- Replies: 251
- Views: 69689
Re: [WIP]Gunslinger 2.0[Demo 4/6/2016]
I'm sorry to say this xenoxols but I didn't like the new version that much. It barley feels like a wild west mod and more like a random monsters mod. It would be nice if you added the rest of the cowboys back. I and everyone else kind of want the wild west feel back in the mod rather than the ...
- Sun Apr 03, 2016 3:13 pm
- Forum: Gameplay Mods
- Topic: Re: [WIP]Gunslinger 2.0[1/8/2025]
- Replies: 251
- Views: 69689
Re: [WIP]Gunslinger 2.0[Demo 4/2/2016]
I don't know if you already have this weapon but I was thinking that a dynamite bow would be a nice addition. It would definitely fill the "anti IOS (Icon of sin)" role. I think Chronoteeth is right about the download link. Yeah the file in the link seems to still be an older version considering ...
- Mon Mar 28, 2016 8:28 am
- Forum: Gameplay Mods
- Topic: Re: [WIP]Gunslinger 2.0[1/8/2025]
- Replies: 251
- Views: 69689
Re: [WIP]Gunslinger 2.0[Demo 3/21/2016]
The hud works fine for me too so I wouldn't say it's a problem with the mod.xenoxols wrote:Weird, it works for me. I'll have to tweak the SBARINFO some more then.MJ79 wrote:The HUD has no indicators to show which keys I've collected.
- Mon Mar 21, 2016 3:08 pm
- Forum: Gameplay Mods
- Topic: Re: [WIP]Gunslinger 2.0[1/8/2025]
- Replies: 251
- Views: 69689
Re: [WIP]Gunslinger 2.0[Demo 3/21/2016]
100% disagree i really like the look of the revolvers, with the altfire being toggled instead now they also feel a lot smoother in combat.chronoteeth wrote:100% Honest, the new revolvers suck. they dont look as good as the ones before
- Wed Mar 09, 2016 10:25 pm
- Forum: Gameplay Mods
- Topic: Re: [WIP]Gunslinger 2.0[1/8/2025]
- Replies: 251
- Views: 69689
Re: [WIP][Demo] Gunslinger 2.0
The mod plays really well so far and i'm really enjoying going through scythe with it, one thing i have to say though is that the dynamite feels way too bouncy to me, and another thing is that not being able to shoot the dynamite instantly after throwing it feels like is lowers its viability.
- Tue Feb 16, 2016 5:26 am
- Forum: Resources
- Topic: [Weapon] Searching for Tank cannon for WolfenDoom - anyone?
- Replies: 21
- Views: 2197
Re: [Weapon] Searching for Tank cannon for WolfenDoom - anyo
How about something like this?


- Tue Dec 29, 2015 11:41 am
- Forum: TCs, Full Games, and Other Projects
- Topic: Memoirs of Magic: Full Game is Now Avaliable!
- Replies: 568
- Views: 99744
Re: Memoirs of Magic
This looks really nice, cant wait to see how it turns out!