Search found 5 matches
- Mon Feb 08, 2016 5:40 pm
- Forum: Abandoned/Dead Projects
- Topic: Kyle873's Doom RPG Mod [0.10.0 Beta]
- Replies: 3306
- Views: 549157
Re: Kyle873's Doom RPG Mod [0.9.14 Beta]
Has the token converter been moved on the master branch? The wiki says it's located next to the difficulty computer, but on the left is a wall mounted injector panel, and the row of computers on the right don't seem to have a function when I use them.
- Sun Mar 29, 2015 7:27 am
- Forum: Abandoned/Dead Projects
- Topic: Kyle873's Doom RPG Mod [0.10.0 Beta]
- Replies: 3306
- Views: 549157
Re: Kyle873's Doom RPG Mod [0.9.13 Beta]
Unfortunately I can't really help you. I don't have an OS X machine and I know the OS X builds of ZDoom are spotty at best, so this literally could be anything causing the issue. I'm an idiot. The ammo count on the default HUD only decreases upon reload. After playing for a bit longer, it seems ...
- Sat Mar 28, 2015 10:04 am
- Forum: Abandoned/Dead Projects
- Topic: Kyle873's Doom RPG Mod [0.10.0 Beta]
- Replies: 3306
- Views: 549157
Re: Kyle873's Doom RPG Mod [0.9.13 Beta]
Is the load order described in the GitHub wiki still accurate? I have a build of GZDoom from HEAD on the `osx` branch, a checkout of DoomRPG from HEAD , the latest DoomRL Arsenal, and the latest DoomRL Monsters (as far as I can tell) The script I use to run everything is: #!/bin/sh ~/Games/Doom ...
- Sat Feb 21, 2015 5:34 pm
- Forum: Gameplay Mods
- Topic: Weasel Presents: NAZIS V2
- Replies: 908
- Views: 189149
Re: Weasel Presents: NAZIS V2
Ahh, that's good to know. Unfortunately, removing the original mod doesn't seem to affect the issue I have.Helion wrote: Nazis CJ flavor is stand alone and doesn't need the original mod to be loaded.
- Sat Feb 21, 2015 1:21 pm
- Forum: Gameplay Mods
- Topic: Weasel Presents: NAZIS V2
- Replies: 908
- Views: 189149
Re: Weasel Presents: NAZIS V2
Master_Moose, your "ww-nazisV2 REDUX patch.pk3" has some texture issues with Epic. Everything seemed fine up to MAP12 (although my second shotgun would often not fire even with full ammo), but this is what I was seeing with it in my load order: Some screenshots without it: http://i.imgur.com/cWpHNx0 ...