Search found 5 matches

by horsemans
Mon Feb 08, 2016 5:40 pm
Forum: Abandoned/Dead Projects
Topic: Kyle873's Doom RPG Mod [0.10.0 Beta]
Replies: 3306
Views: 549157

Re: Kyle873's Doom RPG Mod [0.9.14 Beta]

Has the token converter been moved on the master branch? The wiki says it's located next to the difficulty computer, but on the left is a wall mounted injector panel, and the row of computers on the right don't seem to have a function when I use them.
by horsemans
Sun Mar 29, 2015 7:27 am
Forum: Abandoned/Dead Projects
Topic: Kyle873's Doom RPG Mod [0.10.0 Beta]
Replies: 3306
Views: 549157

Re: Kyle873's Doom RPG Mod [0.9.13 Beta]

Unfortunately I can't really help you. I don't have an OS X machine and I know the OS X builds of ZDoom are spotty at best, so this literally could be anything causing the issue. I'm an idiot. The ammo count on the default HUD only decreases upon reload. After playing for a bit longer, it seems ...
by horsemans
Sat Mar 28, 2015 10:04 am
Forum: Abandoned/Dead Projects
Topic: Kyle873's Doom RPG Mod [0.10.0 Beta]
Replies: 3306
Views: 549157

Re: Kyle873's Doom RPG Mod [0.9.13 Beta]

Is the load order described in the GitHub wiki still accurate? I have a build of GZDoom from HEAD on the `osx` branch, a checkout of DoomRPG from HEAD , the latest DoomRL Arsenal, and the latest DoomRL Monsters (as far as I can tell) The script I use to run everything is: #!/bin/sh ~/Games/Doom ...
by horsemans
Sat Feb 21, 2015 5:34 pm
Forum: Gameplay Mods
Topic: Weasel Presents: NAZIS V2
Replies: 908
Views: 189149

Re: Weasel Presents: NAZIS V2

Helion wrote: Nazis CJ flavor is stand alone and doesn't need the original mod to be loaded.
Ahh, that's good to know. Unfortunately, removing the original mod doesn't seem to affect the issue I have.
by horsemans
Sat Feb 21, 2015 1:21 pm
Forum: Gameplay Mods
Topic: Weasel Presents: NAZIS V2
Replies: 908
Views: 189149

Re: Weasel Presents: NAZIS V2

Master_Moose, your "ww-nazisV2 REDUX patch.pk3" has some texture issues with Epic. Everything seemed fine up to MAP12 (although my second shotgun would often not fire even with full ammo), but this is what I was seeing with it in my load order: Some screenshots without it: http://i.imgur.com/cWpHNx0 ...

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