Search found 10 matches

by Ardeshir
Tue Jan 01, 2019 12:51 pm
Forum: Gameplay Mods
Topic: High Noon Drifter v1.2 - Between God, the Devil, and a .500
Replies: 658
Views: 263754

Re: High Noon Drifter v1.2 - Between God, the Devil, and a .

Ah, I found the problem : I was using Doom Launcher as a front-end, but apparently, even if the files menu claim to let you choose the load order, it doesn't seem to change anything in the final command it sends to GZDoom and always loaded the files in the same order no matter what I was doing in ...
by Ardeshir
Tue Jan 01, 2019 11:21 am
Forum: Gameplay Mods
Topic: High Noon Drifter v1.2 - Between God, the Devil, and a .500
Replies: 658
Views: 263754

Re: High Noon Drifter v1.2 - Between God, the Devil, and a .

The last one I think, 3.7. I tried with the 3.6 I still had on my hard drive and got the same problem, maybe an even earlier version could help ?
by Ardeshir
Tue Jan 01, 2019 6:11 am
Forum: Gameplay Mods
Topic: High Noon Drifter v1.2 - Between God, the Devil, and a .500
Replies: 658
Views: 263754

Re: High Noon Drifter v1.2 - Between God, the Devil, and a .

SOLVED Hello ! I have tried to use HND with Pirate Doom + the compatibility patch and I got this error : HighSeasDrifter.wad:ZSCRIPT, line 21: Class UnderBeerBase has unknown base class HealthBeerBase HighSeasDrifter.wad:ZSCRIPT, line 21: UnderBeerBase: Non-actor classes may not have defaults ...
by Ardeshir
Sun Sep 10, 2017 4:18 am
Forum: Gameplay Mods
Topic: Lithium 1.7.0 Beta 2 (Feb. 23, 2025)
Replies: 717
Views: 258906

Re: Lithium [1.5.2 Update][Sep. 4]

I just played Mutiny.wad with Lithium, using the Cybermage class. Great mod. If you ever intend to update it, I have a suggestion : You could try to use a separate key for the spell wheel, and then use the melee key as a "quick spell" button that would send for example two Delear, or one Feuer, or ...
by Ardeshir
Fri Jul 21, 2017 10:23 am
Forum: Gameplay Mods
Topic: High Noon Drifter v1.2 - Between God, the Devil, and a .500
Replies: 658
Views: 263754

Re: High Noon Drifter v1 - Oops, I slipped.

Hello ! Very nice mod ! Is there a way to use only the monsters from Gunslinger with the weapons of your mod ? :D
by Ardeshir
Mon Feb 27, 2017 7:51 pm
Forum: General
Topic: Any Mods with Heretic II Baddies and Items?
Replies: 3
Views: 396

Re: Any Mods with Heretic II Baddies and Items?

Hello. I believe that the Archers from the GMOTA mod comes from Heretic II.
by Ardeshir
Wed Jan 04, 2017 1:28 pm
Forum: General
Topic: ZDoom project ideas you have
Replies: 5365
Views: 691881

Re: ZDoom project ideas you have

Has anyone ever tried to rip Realms of the Haunting asset to make a Doom Wad ? I think it could be used to a very atmospheric Zdoom level, maybe with a survival gameplay (Few ammo and most of it hidden and few monsters but they are all dangerous) and some hexen-like puzzles.
by Ardeshir
Fri Dec 30, 2016 5:53 am
Forum: Gameplay Mods
Topic: D4T (New v2.5 Trailer pg 47)
Replies: 714
Views: 164684

Re: [WIP] D4T: Death Foretold (Doom4 mod for Android!)

Sooo...can we expect a release for the New Year ? :D
by Ardeshir
Mon Jan 26, 2015 12:13 pm
Forum: Gameplay Mods
Topic: Your Name: Lieutenant John Doom. Your Mission:
Replies: 1402
Views: 269977

Re: BrutalDoomJay20 - melee combos ahoy

Thank you xenoxols !
I do not know anything about DooM modding but after a quick google search with the informations you gave and a bit of Notepad.exe I managed to solve my problem.
Thank you again :)
by Ardeshir
Mon Jan 26, 2015 8:22 am
Forum: Gameplay Mods
Topic: Your Name: Lieutenant John Doom. Your Mission:
Replies: 1402
Views: 269977

Re: BrutalDoomJay20 - melee combos ahoy

Greetings ! Is there a way to reduce the number of monsters ? I enjoy this mod, but I feel like I have way more monsters and sometime harder monsters (A cacodemon replaced by a hell knight for example) than I used to have on normal difficulty without the mod. I could reduce the damage to compensate ...

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