Search found 238 matches
- Mon Oct 12, 2020 2:16 am
- Forum: Developer Blog
- Topic: Menu Revamp - Need feedback
- Replies: 49
- Views: 41118
Re: Menu Revamp - Need feedback
Every time I wander back to gzdoom after 6 months or a year of not thinking about it I get tripped up trying to remember what the setting to make the hud and crosshair not be tiny at high resolutions is called and what menu it's hiding in.
- Thu Nov 07, 2019 12:50 am
- Forum: Gameplay Mods
- Topic: BorderDoom: Doom + Borderlands gameplay (update 1.2)
- Replies: 158
- Views: 73012
Re: BorderDooM: Doom + Borderlands gameplay (1.0 released!)
Needs a hud with all ammo types visible
- Wed Nov 06, 2019 5:25 pm
- Forum: Gameplay Mods
- Topic: BorderDoom: Doom + Borderlands gameplay (update 1.2)
- Replies: 158
- Views: 73012
Re: BorderDooM: Doom + Borderlands gameplay (1.0 released!)
Neat mod so far but the recoil is absurd.
- Tue Apr 30, 2019 11:02 pm
- Forum: Gameplay Mods
- Topic: DoomRL Arsenal - [1.1.5] [MP-B7.3]
- Replies: 7034
- Views: 1741560
Re: DoomRL Arsenal - [1.1.1] [MP-B7.1]
0 danger level adaptive will spawn a lot more wildcard bosses than standard, so it's not quite the same.
- Sat Mar 30, 2019 6:47 pm
- Forum: Gameplay Mods
- Topic: DoomRL Arsenal - [1.1.5] [MP-B7.3]
- Replies: 7034
- Views: 1741560
Re: DoomRL Arsenal - [1.1.1] [MP-B7.1]
Yholl said they don't want to do speed reductions due to potentially breaking some maps. As for melee, I'm not that concerned, I'm more concerned about the 80%+ DAMAGE REDUCTION! That means you take 1/5 damage you're supposed to take (less from melee and bullet, even). That's hilariously ridiculous ...
- Fri Mar 29, 2019 6:17 pm
- Forum: Gameplay Mods
- Topic: DoomRL Arsenal - [1.1.5] [MP-B7.3]
- Replies: 7034
- Views: 1741560
Re: DoomRL Arsenal - [1.1.1] [MP-B7.1]
Because of the new free shot on ammo pickup thing shotguns no longer use their ammo in the a_firebullets call so copying battle rifle isn't going to get you anywhere. Instead have a look at autoshotgun.Daverin2112 wrote:
Questionable value judgment aside, any clue at all what I am doing wrong?
- Fri Mar 29, 2019 10:32 am
- Forum: Gameplay Mods
- Topic: DoomRL Arsenal - [1.1.5] [MP-B7.3]
- Replies: 7034
- Views: 1741560
Re: DoomRL Arsenal - [1.1.1] [MP-B7.1]
Nanoskin armors are a bigger deal in DRL, where good and especially indestructible armors are a lot harder to come by and tend to have significant penalties.
- Mon Mar 25, 2019 7:22 pm
- Forum: Gameplay Mods
- Topic: DoomRL Arsenal - [1.1.5] [MP-B7.3]
- Replies: 7034
- Views: 1741560
Re: DoomRL Arsenal - [1.1.1] [MP-B7.1]
Even with the set the explosions are invisible.
- Tue Mar 08, 2016 4:08 am
- Forum: Gameplay Mods
- Topic: DoomRL Arsenal - [1.1.5] [MP-B7.3]
- Replies: 7034
- Views: 1741560
Re: DoomRL Arsenal - [1.05] [MP-B6.2]
I once came up against a techvile in something stupid like Map03 when literally all I had were common tier bullet and shell weapons. THAT was fun. In the end I gave up and restarted the mapset. Techviles are no laughing matter. Sunder MAP01 is fucking terrifying on tech and the vile is a good part ...
- Wed Jan 27, 2016 4:18 am
- Forum: Gameplay Mods
- Topic: DoomRL Arsenal - [1.1.5] [MP-B7.3]
- Replies: 7034
- Views: 1741560
Re: DoomRL Arsenal - [1.05] [MP-B6.2]
Just another reason for him to bring his good friend Bob SSAP.
- Sun Jan 17, 2016 1:24 am
- Forum: Gameplay Mods
- Topic: DoomRL Arsenal - [1.1.5] [MP-B7.3]
- Replies: 7034
- Views: 1741560
Re: DoomRL Arsenal - [1.05] [MP-B6.2]
speaking of assemblies, i found that reading the DoomRL wiki, the exotic mod info for the Nanomachic Armanent Generator and the Chameleon Rifle both explains the same effect happening, while it only would happen for the Chameleon Rifle. Quite a few of the unique descriptions are off there and in ...
- Sat Jan 16, 2016 5:41 am
- Forum: Gameplay Mods
- Topic: DoomRL Arsenal - [1.1.5] [MP-B7.3]
- Replies: 7034
- Views: 1741560
Re: DoomRL Arsenal - [1.05] [MP-B6.2]
If the intent is that the player remembers nothing between games then the intent is hilariously out of touch with reality. It's especially funny when you get to the pages of exotic weapon + 2 exotic mods and some other random junk master assemblies you'll make once then forget about. Knowing you can ...
- Sat Jan 16, 2016 3:52 am
- Forum: Gameplay Mods
- Topic: DoomRL Arsenal - [1.1.5] [MP-B7.3]
- Replies: 7034
- Views: 1741560
Re: DoomRL Arsenal - [1.05] [MP-B6.2]
It's purely informational crap you likely already knew the highlights of if you actually played DoomRL. Hell, the screen comes straight from there except the original remembers seen assemblies between games. What it doesn't tell you is that half the assemblies are varying levels of pointless and ...
- Sat Jan 16, 2016 3:02 am
- Forum: Gameplay Mods
- Topic: DoomRL Arsenal - [1.1.5] [MP-B7.3]
- Replies: 7034
- Views: 1741560
Re: DoomRL Arsenal - [1.05] [MP-B6.2]
Or you can just have this open instead of freaking out all over the forums https://github.com/Kyle873/DoomRPG/wiki/DoomRL
- Sat Jan 16, 2016 2:37 am
- Forum: Gameplay Mods
- Topic: DoomRL Arsenal - [1.1.5] [MP-B7.3]
- Replies: 7034
- Views: 1741560
Re: DoomRL Arsenal - [1.05] [MP-B6.2]
Why would anyone buy blueprint computers when it's strictly out of game knowledge?