Search found 25 matches
- Thu Mar 16, 2006 3:59 pm
- Forum: Editing (Archive)
- Topic: my last decorate problem
- Replies: 6
- Views: 410
ok, but plz don't laugh, i just copied a whole bunch of other decorate code and bended it to my will.(this is my first decorate) here it is. actor cmon : redtorch 20000 { height 128 radius 8 +SOLID +NOGRAVITY +SHOOTABLE +NOBLOOD states { Spawn: tnt1 A 10 loop } } I was reading on the wiki that tnt1 ...
- Wed Mar 15, 2006 5:27 pm
- Forum: Editing (Archive)
- Topic: my last decorate problem
- Replies: 6
- Views: 410
my last decorate problem
This will probably be the last decorate related problem(and last ANYTHING problem before i am finished with my wad). After i finally figured out how to use decorate CORRECTLY,(i had the parent and Actor class switched around) i made my first decorate thing named CMON acting as a shootable bridge. I ...
- Tue Mar 07, 2006 3:11 pm
- Forum: Editing (Archive)
- Topic: A noobie question
- Replies: 7
- Views: 318
- Mon Mar 06, 2006 3:15 pm
- Forum: Editing (Archive)
- Topic: A noobie question
- Replies: 7
- Views: 318
A noobie question
Srry for asking such a noobie question but i was having trouble with this decorate stuff. First i looked on the wiki for all of the essentials on decorate. But due to it's examples, it doesn't really give me an idea on whether or not you can add those one "+shootable" or "+whatever" flags when ...
- Fri Mar 03, 2006 2:11 pm
- Forum: Editing (Archive)
- Topic: Bad frame characters?
- Replies: 3
- Views: 635
- Thu Mar 02, 2006 5:17 pm
- Forum: Editing (Archive)
- Topic: Bad frame characters?
- Replies: 3
- Views: 635
Bad frame characters?
I was recently making a Monster skins wad for Doom(but for some strange reason it works on heretic too)where you look like monsters from DOOM 1 and 2. and it was going just fine. Then i was putting in the Heretic Gargoyle and i was almost done. I fixed the missing frames in my wad, and right after ...
- Thu Feb 23, 2006 7:43 pm
- Forum: Editing (Archive)
- Topic: where did you start?
- Replies: 38
- Views: 1737
My first map was a heretic map that was very simple and had NO linedef actions except for the exit portal which doesn't need a tag. (i didn't know how to use sector tags when i first started). But i had this weird bug back then and couldn't test my maps. I never got to play it untill i finished it ...
- Mon Feb 06, 2006 5:06 pm
- Forum: Closed Bugs [GZDoom]
- Topic: [What?] re:heretic
- Replies: 9
- Views: 437
not really, it stretches normally. But however AFTER i changed the fov it didn't seem to stretch as much at some angles. i know that the look up/down thing is probably not a bug, but the hanging corpse thing and the "take away all of your inventory at the start of each level" are most likely. edit ...
- Tue Jan 31, 2006 4:54 pm
- Forum: Editing (Archive)
- Topic: My alternatives
- Replies: 37
- Views: 1535
Re: My alternatives
sure scripting easy for me #include "blah blah blah" set_linetexture (1, loopy1) however the heck you delay set_linetexture (1, loopy2) delay again set_linetexture (1, loop3) however the heck you make a script repeat Right :roll: but my dad's computer is an old 786 or something like that. Uh? A ...
- Mon Jan 30, 2006 7:00 pm
- Forum: Editing (Archive)
- Topic: My alternatives
- Replies: 37
- Views: 1535
sure scripting easy for me, and for almost everybody else, but my dad's computer is an old 786 or something like that. For some reason, whenever i try to compile a script (or when doombuilder tries to decompile it) on that computer it just hangs there, completely frozen until i close up the script ...
- Mon Jan 30, 2006 6:41 pm
- Forum: Closed Bugs [GZDoom]
- Topic: [2.0.96] Slopes in helmsdeep are messed up?
- Replies: 6
- Views: 785
- Mon Jan 30, 2006 6:40 pm
- Forum: Closed Bugs [GZDoom]
- Topic: [What?] re:heretic
- Replies: 9
- Views: 437
re:heretic
y not? even the original heretic could do that! i mean, can't they just cut and paste code?or possibly change it a little bit. i noticed when i was playing around with the fov setting (man that was fun and funny at the same time) i noticed that one of the settings made it not stretch too much while ...
- Mon Jan 30, 2006 6:34 pm
- Forum: Closed Bugs [GZDoom]
- Topic: [.98] Multiple DeHackEd is whacked.
- Replies: 8
- Views: 551
- Sun Jan 29, 2006 7:18 pm
- Forum: Editing (Archive)
- Topic: Texture alignment issue
- Replies: 1
- Views: 232
- Sun Jan 29, 2006 7:00 pm
- Forum: Closed Bugs [GZDoom]
- Topic: [Not bugs] heretic things not right.
- Replies: 5
- Views: 458
heretic things not right.
okay, i just noticed this after a while of playing the zdoom version of heretic. the hanging corpses count as a unknown thing type for some reason or another. also, i've played the original heretic before. all of episode 5 is supposed to have episode 2's musics, not episode 1's. also, have you ever ...