Search found 25 matches

by kingcaco
Thu Mar 16, 2006 3:59 pm
Forum: Editing (Archive)
Topic: my last decorate problem
Replies: 6
Views: 410

ok, but plz don't laugh, i just copied a whole bunch of other decorate code and bended it to my will.(this is my first decorate) here it is. actor cmon : redtorch 20000 { height 128 radius 8 +SOLID +NOGRAVITY +SHOOTABLE +NOBLOOD states { Spawn: tnt1 A 10 loop } } I was reading on the wiki that tnt1 ...
by kingcaco
Wed Mar 15, 2006 5:27 pm
Forum: Editing (Archive)
Topic: my last decorate problem
Replies: 6
Views: 410

my last decorate problem

This will probably be the last decorate related problem(and last ANYTHING problem before i am finished with my wad). After i finally figured out how to use decorate CORRECTLY,(i had the parent and Actor class switched around) i made my first decorate thing named CMON acting as a shootable bridge. I ...
by kingcaco
Tue Mar 07, 2006 3:11 pm
Forum: Editing (Archive)
Topic: A noobie question
Replies: 7
Views: 318

Naa, just one that is shootable so it can block bullets so you can't shoot or jump through it.
by kingcaco
Mon Mar 06, 2006 3:15 pm
Forum: Editing (Archive)
Topic: A noobie question
Replies: 7
Views: 318

A noobie question

Srry for asking such a noobie question but i was having trouble with this decorate stuff. First i looked on the wiki for all of the essentials on decorate. But due to it's examples, it doesn't really give me an idea on whether or not you can add those one "+shootable" or "+whatever" flags when ...
by kingcaco
Fri Mar 03, 2006 2:11 pm
Forum: Editing (Archive)
Topic: Bad frame characters?
Replies: 3
Views: 635

Sounds good to me, thanks. I'll drag and drop it into GZDOOM. I'll see which problem the entry is finally.
EDIT: Ahh, there is something up with the sound effect "IMPSIT", but it isn't in the sprite markers, I'll go fix this later. No more help needed.
by kingcaco
Thu Mar 02, 2006 5:17 pm
Forum: Editing (Archive)
Topic: Bad frame characters?
Replies: 3
Views: 635

Bad frame characters?

I was recently making a Monster skins wad for Doom(but for some strange reason it works on heretic too)where you look like monsters from DOOM 1 and 2. and it was going just fine. Then i was putting in the Heretic Gargoyle and i was almost done. I fixed the missing frames in my wad, and right after ...
by kingcaco
Thu Feb 23, 2006 7:43 pm
Forum: Editing (Archive)
Topic: where did you start?
Replies: 38
Views: 1737

My first map was a heretic map that was very simple and had NO linedef actions except for the exit portal which doesn't need a tag. (i didn't know how to use sector tags when i first started). But i had this weird bug back then and couldn't test my maps. I never got to play it untill i finished it ...
by kingcaco
Mon Feb 06, 2006 5:06 pm
Forum: Closed Bugs [GZDoom]
Topic: [What?] re:heretic
Replies: 9
Views: 437

not really, it stretches normally. But however AFTER i changed the fov it didn't seem to stretch as much at some angles. i know that the look up/down thing is probably not a bug, but the hanging corpse thing and the "take away all of your inventory at the start of each level" are most likely. edit ...
by kingcaco
Tue Jan 31, 2006 4:54 pm
Forum: Editing (Archive)
Topic: My alternatives
Replies: 37
Views: 1535

Re: My alternatives

sure scripting easy for me #include "blah blah blah" set_linetexture (1, loopy1) however the heck you delay set_linetexture (1, loopy2) delay again set_linetexture (1, loop3) however the heck you make a script repeat Right :roll: but my dad's computer is an old 786 or something like that. Uh? A ...
by kingcaco
Mon Jan 30, 2006 7:00 pm
Forum: Editing (Archive)
Topic: My alternatives
Replies: 37
Views: 1535

sure scripting easy for me, and for almost everybody else, but my dad's computer is an old 786 or something like that. For some reason, whenever i try to compile a script (or when doombuilder tries to decompile it) on that computer it just hangs there, completely frozen until i close up the script ...
by kingcaco
Mon Jan 30, 2006 6:41 pm
Forum: Closed Bugs [GZDoom]
Topic: [2.0.96] Slopes in helmsdeep are messed up?
Replies: 6
Views: 785

speaking of slopes, does anybody know how not to make slopes flats stretch like that? i've seen it done in other wads.
by kingcaco
Mon Jan 30, 2006 6:40 pm
Forum: Closed Bugs [GZDoom]
Topic: [What?] re:heretic
Replies: 9
Views: 437

re:heretic

y not? even the original heretic could do that! i mean, can't they just cut and paste code?or possibly change it a little bit. i noticed when i was playing around with the fov setting (man that was fun and funny at the same time) i noticed that one of the settings made it not stretch too much while ...
by kingcaco
Mon Jan 30, 2006 6:34 pm
Forum: Closed Bugs [GZDoom]
Topic: [.98] Multiple DeHackEd is whacked.
Replies: 8
Views: 551

why the heck don't you just take a wad editor, and combine them or stuff like that? that would take you a lot less time.
by kingcaco
Sun Jan 29, 2006 7:18 pm
Forum: Editing (Archive)
Topic: Texture alignment issue
Replies: 1
Views: 232

i only have this texture alignment issue when on doom2.exe and doom95. the texture keeps repeating but it is all on one linedef. i called the bug the premature repetition glitch. ever since i got zdoom it has worked fine though. maybe these two problems are related?
by kingcaco
Sun Jan 29, 2006 7:00 pm
Forum: Closed Bugs [GZDoom]
Topic: [Not bugs] heretic things not right.
Replies: 5
Views: 458

heretic things not right.

okay, i just noticed this after a while of playing the zdoom version of heretic. the hanging corpses count as a unknown thing type for some reason or another. also, i've played the original heretic before. all of episode 5 is supposed to have episode 2's musics, not episode 1's. also, have you ever ...

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