Search found 26 matches

by ler
Mon Apr 18, 2016 6:53 pm
Forum: Abandoned/Dead Projects
Topic: Kyle873's Doom RPG Mod [0.10.0 Beta]
Replies: 3306
Views: 548197

Re: Kyle873's Doom RPG Mod [0.10.0 Beta]

I think I'm running into a problem with saving characters with lots of items, when I try to load the character it says the save is corrupted. I tried saving a character who ran through just one level and loaded it just fine so it seems to be something to do with the sheer size of the character data ...
by ler
Sat Aug 21, 2010 9:55 pm
Forum: Editing (Archive)
Topic: TEXTURES editing
Replies: 15
Views: 551

Re: TEXTURES editing

I'm not really sure what to say to that. I mean, I've essentially been given all the help I could possibly get at this point in time.

Anyway I don't think there's much more to be said about this.
by ler
Sat Aug 21, 2010 8:55 pm
Forum: Editing (Archive)
Topic: TEXTURES editing
Replies: 15
Views: 551

Re: TEXTURES editing

Who said I wasn't going to use it? I just said it sucks. Sheesh.
by ler
Sat Aug 21, 2010 8:51 pm
Forum: Editing (Archive)
Topic: TEXTURES editing
Replies: 15
Views: 551

Re: TEXTURES editing

Don't be condescending, it's a valid request. Besides, manually copying and pasting values from a different editor is way too ghetto for my tastes, so I'd prefer another solution.

Also I forgot that patches couldn't scaled :P.
by ler
Sat Aug 21, 2010 8:26 pm
Forum: Editing (Archive)
Topic: TEXTURES editing
Replies: 15
Views: 551

Re: TEXTURES editing

Er, not PATCH scaling. Which is what we're talking about. And patch rotation, too.
by ler
Sat Aug 21, 2010 7:11 pm
Forum: Editing (Archive)
Topic: TEXTURES editing
Replies: 15
Views: 551

Re: TEXTURES editing

Ugh. I hope this changes quick, I'm not really a fan of just manually doing junk like that. Plus, you can't visually do anything of the scaling or rotating.
by ler
Sat Aug 21, 2010 7:09 pm
Forum: Editing (Archive)
Topic: Little excercise of an idea
Replies: 0
Views: 122

Little excercise of an idea

I knew this would work fine, but maybe you could consider this a tutorial (and an ask for testing because I can't find anyone to help test it). Basically, the goal is to have a modified map based on how many players are in the game; the map is different depending on whether you have 1, 2, or 3 ...
by ler
Sat Aug 21, 2010 4:23 pm
Forum: Editing (Archive)
Topic: TEXTURES editing
Replies: 15
Views: 551

TEXTURES editing

Are there any existing tools that can edit the TEXTURES lump as something besides text? I'm looking for a visual editor, essentially. Also, silly clarification: since regular patch-made textures work on floors, any crazy rotated patches and such textures should work on floors as well, right? I don't ...
by ler
Tue Aug 10, 2010 9:33 am
Forum: Closed Feature Suggestions [GZDoom]
Topic: [Alt Hud] ALTHUDCF info for Hexen
Replies: 7
Views: 590

Re: [Alt Hud] ALTHUDCF info for Hexen

Dunno if you should do that; take a look at the proposed frame before you do, I think it's a better idea to keep it to graphics from the one game. Mace could use a Cleric frame as well, though I haven't looked yet. Maybe I will at some point today.

Also edited title for clarification :P.
by ler
Mon Jul 19, 2010 10:49 am
Forum: Closed Feature Suggestions [GZDoom]
Topic: [Alt Hud] ALTHUDCF info for Hexen
Replies: 7
Views: 590

Re: [Alt Hud] ALTHUDCF info for Heretic

Yeah I think I just mistyped :P. Either way my suggestion stands.
by ler
Sun Jul 18, 2010 10:36 pm
Forum: Closed Feature Suggestions [GZDoom]
Topic: [Alt Hud] ALTHUDCF info for Hexen
Replies: 7
Views: 590

[Alt Hud] ALTHUDCF info for Hexen

Right now the default behavior for weapons shown in the alternative hud is to display either the spawn state graphic, if it exists, or the select/ready graphic (not sure which but probably ready, usually it's the same anyway). This is usually fine, but it doesn't work that great for the Fighter's ...
by ler
Mon Sep 22, 2008 12:23 am
Forum: Levels
Topic: [CP]Heretic Treasure Chest
Replies: 76
Views: 6777

Re: [CP]Heretic Treasure Chest

Hey, E5M9 is yours.
by ler
Thu Sep 18, 2008 8:56 pm
Forum: Levels
Topic: [CP]Heretic Treasure Chest
Replies: 76
Views: 6777

Re: [CP]Heretic Treasure Chest

Hey dude, chill. I get auto updates to this thread now that I've posted (I probably should have thought of that before, no?) so I can respond immediately.
by ler
Fri Sep 05, 2008 2:49 pm
Forum: Levels
Topic: [CP]Heretic Treasure Chest
Replies: 76
Views: 6777

Re: [CP]Heretic Treasure Chest

Hey, I just remembered this was here. I'm usually checking the Doomworld thread, so sorry for forgetting about you. I've played the map in Heretic+ a couple of times. What I saw was good, but there's a weird error where it will randomly lock up and die without an error message while I'm going around ...
by ler
Wed May 07, 2008 6:14 am
Forum: Abandoned/Dead Projects
Topic: [WIP] D&Doom
Replies: 11
Views: 1703

Re: [WIP] D&Doom

I'm a bit wary of using Hexen stuff, simply because it'd be overused. I know for a crossbow I'll probably end up reusing Heretic's crossbow with some different firing frames unless I can find something different, though, as that's pretty much all I've seen. Sorceror would be uber redundant, as it's ...

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