PolyObj warning that doesn't make sense

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Expand view Topic review: PolyObj warning that doesn't make sense

Re: PolyObj warning that doesn't make sense

by _mental_ » Mon May 18, 2020 8:48 am

Fixed in dd40778.

PolyObj warning that doesn't make sense

by Blue Shadow » Sun May 17, 2020 6:13 am

With the demo file, start a new game with Doom 2 on MAP01. After the map has loaded, check the console to see this warning:

Code: Select all

TranslateToStartSpot: Unable to match polyobj tag: 90
That strangely seems to be caused by assigning a [wiki]Door_Open[/wiki] action special to an actor via a DoomEdNums block in MAPINFO. There might be other specials that trigger the warning, who knows.

Tested with 4.3.3 and 4.4pre-320-g079e7ee4e (latest as of this post).

Demo file: https://www.dropbox.com/s/d0xzme5eq3mgh ... o.pk3?dl=1

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