PolyObj warning that doesn't make sense

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Blue Shadow
Posts: 5040
Joined: Sun Nov 14, 2010 12:59 am

PolyObj warning that doesn't make sense

Post by Blue Shadow »

With the demo file, start a new game with Doom 2 on MAP01. After the map has loaded, check the console to see this warning:

Code: Select all

TranslateToStartSpot: Unable to match polyobj tag: 90
That strangely seems to be caused by assigning a [wiki]Door_Open[/wiki] action special to an actor via a DoomEdNums block in MAPINFO. There might be other specials that trigger the warning, who knows.

Tested with 4.3.3 and 4.4pre-320-g079e7ee4e (latest as of this post).

Demo file: https://www.dropbox.com/s/d0xzme5eq3mgh ... o.pk3?dl=1
_mental_
 
 
Posts: 3820
Joined: Sun Aug 07, 2011 4:32 am

Re: PolyObj warning that doesn't make sense

Post by _mental_ »

Fixed in dd40778.
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