[Fixed] PolyObj warning that doesn't make sense

Bugs that have been investigated and resolved somehow.

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PolyObj warning that doesn't make sense

Postby Blue Shadow » Sun May 17, 2020 6:13 am

With the demo file, start a new game with Doom 2 on MAP01. After the map has loaded, check the console to see this warning:

Code: Select allExpand view
TranslateToStartSpot: Unable to match polyobj tag: 90

That strangely seems to be caused by assigning a Door_Open action special to an actor via a DoomEdNums block in MAPINFO. There might be other specials that trigger the warning, who knows.

Tested with 4.3.3 and 4.4pre-320-g079e7ee4e (latest as of this post).

Demo file: https://www.dropbox.com/s/d0xzme5eq3mgh ... o.pk3?dl=1
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Blue Shadow
 
 
 
Joined: 14 Nov 2010
Operating System: Windows 10/8.1/8/201x 64-bit
OS Test Version: No (Using Stable Public Version)
Graphics Processor: ATI/AMD (Modern GZDoom)

Re: PolyObj warning that doesn't make sense

Postby _mental_ » Mon May 18, 2020 8:48 am

Fixed in dd40778.
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Joined: 07 Aug 2011


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