by Carnevil » Thu Mar 31, 2005 5:55 pm
Graf Zahl wrote:But the fact that it is still based on 2.0.60 which is 1 year and 3 months old by now is certainly disappointing. It used to be an alternative to using ZDoom but right now it is so outdated that it is more like a separate source port. Most newer ZDoom maps won't work with it anymore.

ZDoom has changed a lot in this time and the next big change is coming right now so it might easily be possible that it has shut itself off from future upgrades forever.
I fully plan to upgrade the ZDoom version. I'd like to be able to play wads with DECORATE monsters, too. I had a major hiccup towards the end of the 96b development process (my computer crashed, and I got the flu), which was when I planned to upgrade the ZDoom version. On top of that, I don't have VS.net (which I need to compile the latest ZDoom), and 96b turned out to have quite a few bugs, which require immediate fixing. The plan was to upgrade with 96b, but thanks to a bit of a bump in the road, it didn't happen then.
When I have the 96 series to a point in which it's quite stable (which should be 96c, unless there's something horribly wrong with it that I don't know about), then I can worry about upgrading/adding more stuff. It doesn't make much sense to add to something that's unstable. While you might fix all the bugs that existed before, you might very well be introducing new bugs, resulting in neither build being stable. That's not something I want.
Anyway, I WILL upgrade the ZDoom version soon. Just not in 96c.
[quote="Graf Zahl"]But the fact that it is still based on 2.0.60 which is 1 year and 3 months old by now is certainly disappointing. It used to be an alternative to using ZDoom but right now it is so outdated that it is more like a separate source port. Most newer ZDoom maps won't work with it anymore. :( ZDoom has changed a lot in this time and the next big change is coming right now so it might easily be possible that it has shut itself off from future upgrades forever.[/quote]I fully plan to upgrade the ZDoom version. I'd like to be able to play wads with DECORATE monsters, too. I had a major hiccup towards the end of the 96b development process (my computer crashed, and I got the flu), which was when I planned to upgrade the ZDoom version. On top of that, I don't have VS.net (which I need to compile the latest ZDoom), and 96b turned out to have quite a few bugs, which require immediate fixing. The plan was to upgrade with 96b, but thanks to a bit of a bump in the road, it didn't happen then.
When I have the 96 series to a point in which it's quite stable (which should be 96c, unless there's something horribly wrong with it that I don't know about), then I can worry about upgrading/adding more stuff. It doesn't make much sense to add to something that's unstable. While you might fix all the bugs that existed before, you might very well be introducing new bugs, resulting in neither build being stable. That's not something I want.
Anyway, I WILL upgrade the ZDoom version soon. Just not in 96c.