by Rachael » Sun Apr 30, 2017 2:38 pm
Technically, this bug is actually very old, it's just that having a menu on the vid_renderer and an option that forces a video reset right next to it just brought it to light. You could reproduce it in ancient versions of GZDoom simply by changing vid_renderer in the console and then selecting a new video mode.
Enjay wrote:For what it's worth, I've just made myself a build with the fix and changed the options a dozen or more times: no crash for me.
Thank you!

- I suppose if no one else reports any problems with this, you should be clear to do a release, Graf. I'd wait for the CI's to finish building, first, though, just to be sure.
Technically, this bug is actually very old, it's just that having a menu on the vid_renderer and an option that forces a video reset right next to it just brought it to light. You could reproduce it in ancient versions of GZDoom simply by changing vid_renderer in the console and then selecting a new video mode.
[quote="Enjay"]For what it's worth, I've just made myself a build with the fix and changed the options a dozen or more times: no crash for me.[/quote]
Thank you! :) - I suppose if no one else reports any problems with this, you should be clear to do a release, Graf. I'd wait for the CI's to finish building, first, though, just to be sure.