by GFD » Wed Oct 03, 2012 5:58 pm
I'd love to be able to use the
PICKUP actor flag to let projectiles grab items on behalf of their target. This could be used for boomerang-like items, or to emulate the ability of the Superball from Super Mario Land, for example.
Spoiler:
Less serious about this feature request, but it'd also be neat if you could define Pickup.* states (for actors that aren't inheriting from the native CustomInventory class) that actors enter when they pick up an item; could be useful for giving actors animations when they pick up something, or special stuff like making a ZombieMan turn into a ShotgunGuy if it picks up a shotgun (using a Pickup.Shotgun state).
I'd love to be able to use the [url=http://zdoom.org/wiki/Actor_flags#PICKUP]PICKUP actor flag[/url] to let projectiles grab items on behalf of their target. This could be used for boomerang-like items, or to emulate the ability of the Superball from Super Mario Land, for example.[spoiler][youtube]_Dy137PbABU[/youtube][/spoiler]
Less serious about this feature request, but it'd also be neat if you could define Pickup.* states (for actors that aren't inheriting from the native CustomInventory class) that actors enter when they pick up an item; could be useful for giving actors animations when they pick up something, or special stuff like making a ZombieMan turn into a ShotgunGuy if it picks up a shotgun (using a Pickup.Shotgun state).