Spoiler:Less serious about this feature request, but it'd also be neat if you could define Pickup.* states (for actors that aren't inheriting from the native CustomInventory class) that actors enter when they pick up an item; could be useful for giving actors animations when they pick up something, or special stuff like making a ZombieMan turn into a ShotgunGuy if it picks up a shotgun (using a Pickup.Shotgun state).
Allow PICKUP flag to be used with projectiles
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Allow PICKUP flag to be used with projectiles
I'd love to be able to use the PICKUP actor flag to let projectiles grab items on behalf of their target. This could be used for boomerang-like items, or to emulate the ability of the Superball from Super Mario Land, for example.
