by RockstarRaccoon » Sun Apr 30, 2017 5:44 pm
I... think you're misunderstanding me: I want to peg the texture to the floor in front of the wall, which is not supported. The example in Shadow Wood, near the entrance to Darkmere, is a set of platforms along the wall which raise up when you throw a switch. The texture of the wall next to those platforms has a track with a chain in it. I added vertices to put the chains on their own linedef, so that I could move it independently of the rest of the texture. (something which I believe was intended, based on the way the texture is drawn, and how Hexen's maps use it in the door tracks) I'd like to be able to have it align to the floor in front of the wall, so that it looks like the chain is pulling up the platform when it rises. I think this may have actually been a feature that was intended but never added to Hexen.
If you still don't get what I mean, I can isolate the concept and throw you a WAD...
I... think you're misunderstanding me: I want to peg the texture to the floor in front of the wall, which is not supported. The example in Shadow Wood, near the entrance to Darkmere, is a set of platforms along the wall which raise up when you throw a switch. The texture of the wall next to those platforms has a track with a chain in it. I added vertices to put the chains on their own linedef, so that I could move it independently of the rest of the texture. (something which I believe was intended, based on the way the texture is drawn, and how Hexen's maps use it in the door tracks) I'd like to be able to have it align to the floor [b]in front of[/b] the wall, so that it looks like the chain is pulling up the platform when it rises. I think this may have actually been a feature that was intended but never added to Hexen.
If you still don't get what I mean, I can isolate the concept and throw you a WAD...