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Summary 0000565: Pegging option to peg textures to floor instead of ceiling. Description Screwing around with Hexen's chain texture in map-remaking, I notice that in places like the entrance to Darkmere in Shadow Wood, it's used for a floor-elevator type of platform. I can isolate the part of the texture on its own linedef, but there's no way to make it actually move with the floor aside from giving the wall a line ID and running some concurrent ACS. Any interest in adding a UDMF flag for this?