Problems running mods with Git build on x64 Linux

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Re: Problems running mods with Git build on x64 Linux

by Graf Zahl » Sat Jul 30, 2016 5:20 am

Without any feedback I cannot do anything here. It's all too generic and looks like something went wrong while building that version. Also, see _mental_*s question.

Re: Problems running mods with Git build on x64 Linux

by _mental_ » Sat Jul 23, 2016 12:51 am

First of all, try with the latest code. If the problem is still there, post as much info as possible in the corresponding forum.

Problems running mods with Git build on x64 Linux

by PooshhMao » Sat Jul 23, 2016 12:40 am

Hi,

A couple of days ago, I cloned GzDoom's source from Git and built a fresh new copy (g2.2pre-1846-gbce9929), in order to run some of the newer mods such as the latest version of The Trooper, and D4D (which I'm positively enjoying the shit out of :)

However this build is causing me some problems with mods in general. Whenever I run one, GzDoom crashes on exit and declines to save key bindings. Many older mods such as RealGunsHardcore or even Brutal Doom v20b (yes, I know) won't even run due to ACS errors.

I know this isn't an officially released build and as such I'm not even sure it's supposed to work properly.

So is filing a bug worth the trouble here?

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