[2.9pre-815] Automap blurry in lower resolutions

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Expand view Topic review: [2.9pre-815] Automap blurry in lower resolutions

Re: [2.9pre-815] Automap blurry in lower resolutions

by Graf Zahl » Sat Apr 23, 2016 6:27 am

You can't. The software line drawing function has no switch for that.

Re: [2.9pre-815] Automap blurry in lower resolutions

by Marisa the Magician » Sat Apr 23, 2016 6:12 am

Unfortunately that cvar doesn't exist on Linux since that's part of the d3d9 renderer.

So... how would I go about doing the same here?

Re: [2.9pre-815] Automap blurry in lower resolutions

by Beed28 » Thu Apr 21, 2016 8:00 pm

I didn't know about that cvar! It wasn't in the automap settings menu (at least, I don't think). Thank you.

Re: [2.9pre-815] Automap blurry in lower resolutions

by randi » Thu Apr 21, 2016 7:49 pm

The lines are antialiased. If you don't like it, set vid_hwaalines to false.

Re: [2.9pre-815] Automap blurry in lower resolutions

by Marisa the Magician » Thu Apr 21, 2016 5:43 pm

I guess there's no option to disable antialiasing on automap lines?

[2.9pre-815] Automap blurry in lower resolutions

by Beed28 » Thu Apr 21, 2016 5:38 pm

In ZDoom, the lines on the automap are very blurry when viewed in lower resolutions. This is in contrast to Chocolate Doom (and by extension, Vanilla Doom itself), where the lines are sharp. This becomes especially apparent if you zoom out in a large map.

Both screenshots below were taken at 320x200 resolution, scaled 3x (click them for their full size). The command line parameter "-4 -width 320 -height 200" was used for ZDoom.

Chocolate Doom:
LowResAutomap_1.png
LowResAutomap_1.png (11.51 KiB) Viewed 346 times
ZDoom:
LowResAutomap_2.png

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