[2.9pre-815] Automap blurry in lower resolutions

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Beed28
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[2.9pre-815] Automap blurry in lower resolutions

Post by Beed28 »

In ZDoom, the lines on the automap are very blurry when viewed in lower resolutions. This is in contrast to Chocolate Doom (and by extension, Vanilla Doom itself), where the lines are sharp. This becomes especially apparent if you zoom out in a large map.

Both screenshots below were taken at 320x200 resolution, scaled 3x (click them for their full size). The command line parameter "-4 -width 320 -height 200" was used for ZDoom.

Chocolate Doom:
LowResAutomap_1.png
LowResAutomap_1.png (11.51 KiB) Viewed 345 times
ZDoom:
LowResAutomap_2.png
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Marisa the Magician
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Re: [2.9pre-815] Automap blurry in lower resolutions

Post by Marisa the Magician »

I guess there's no option to disable antialiasing on automap lines?
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randi
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Re: [2.9pre-815] Automap blurry in lower resolutions

Post by randi »

The lines are antialiased. If you don't like it, set vid_hwaalines to false.
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Beed28
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Re: [2.9pre-815] Automap blurry in lower resolutions

Post by Beed28 »

I didn't know about that cvar! It wasn't in the automap settings menu (at least, I don't think). Thank you.
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Re: [2.9pre-815] Automap blurry in lower resolutions

Post by Marisa the Magician »

Unfortunately that cvar doesn't exist on Linux since that's part of the d3d9 renderer.

So... how would I go about doing the same here?
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Graf Zahl
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Re: [2.9pre-815] Automap blurry in lower resolutions

Post by Graf Zahl »

You can't. The software line drawing function has no switch for that.
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