by NeuralStunner » Sun Jun 19, 2011 8:27 am
Xaser wrote:Don't make me murder you with a building.
You can't! I am faster than a speeding building!
Speaking of speed and bobbing, I notice that ZDoom does frame interpolation onready states. See, Id got lazy and used 4-tic frames for the [wiki=Classes:Chainsaw]Chainsaw[/wiki]. In vanilla it won't bob very smoothly, but in ZDoom it does (though responsiveness still suffers, remember kids to ALWAYS use 1-tic frames). As a side-effect, though, it sometimes takes a few tics to snap out of bobbing once you start firing. I'm wondering if there is any way to avoid this?
[quote="Xaser"]Don't make me murder you with a building.[/quote]You can't! I am faster than a speeding building!
Speaking of speed and bobbing, I notice that ZDoom does frame interpolation onready states. See, Id got lazy and used 4-tic frames for the [wiki=Classes:Chainsaw]Chainsaw[/wiki]. In vanilla it won't bob very smoothly, but in ZDoom it does (though responsiveness still suffers, remember kids to ALWAYS use 1-tic frames). As a side-effect, though, it sometimes takes a few tics to snap out of bobbing once you start firing. I'm wondering if there is any way to avoid this?