Option to have interpolated weapon bobbing?

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Expand view Topic review: Option to have interpolated weapon bobbing?

Re: Option to have interpolated weapon bobbing?

by Xaser » Thu Sep 10, 2015 9:09 am

There's an open thread for that.

Re: Option to have interpolated weapon bobbing?

by Edward-san » Thu Sep 10, 2015 8:42 am

But it's implemented without an option ...

Re: Option to have interpolated weapon bobbing?

by Xaser » Thu Sep 10, 2015 8:16 am

This just got added, so this thread can be closed with a [Duplicate].

Re: Option to have interpolated weapon bobbing?

by NeuralStunner » Sun Jun 19, 2011 8:27 am

Xaser wrote:Don't make me murder you with a building.
You can't! I am faster than a speeding building!

Speaking of speed and bobbing, I notice that ZDoom does frame interpolation onready states. See, Id got lazy and used 4-tic frames for the [wiki=Classes:Chainsaw]Chainsaw[/wiki]. In vanilla it won't bob very smoothly, but in ZDoom it does (though responsiveness still suffers, remember kids to ALWAYS use 1-tic frames). As a side-effect, though, it sometimes takes a few tics to snap out of bobbing once you start firing. I'm wondering if there is any way to avoid this?

Re: Option to have interpolated weapon bobbing?

by Xaser » Sun Jun 19, 2011 1:16 am

Don't make me murder you with a building.



:P

Re: Option to have interpolated weapon bobbing?

by NeuralStunner » Sun Jun 19, 2011 12:31 am

Xaser wrote:Search for any post by me with "post deletion" in it if you care to hear my recycled rants, for I can't bother to link them now. :P
*Gets moderators to find said posts and delete them* :twisted:

Re: Option to have interpolated weapon bobbing?

by Xaser » Sun Jun 19, 2011 12:20 am

Post deletions are baaaad unless absolutely necessary. Search for any post by me with "post deletion" in it if you care to hear my recycled rants, for I can't bother to link them now. :P

Re: Option to have interpolated weapon bobbing?

by NeuralStunner » Sat Jun 18, 2011 10:32 pm

Sodaholic wrote:Why should it be closed and not deleted?
It's a bad habit. Also this topic has actual discussion in it.

Seeing as the other has had no activity, you can most likely delete it yourself if need be.

Re: Option to have interpolated weapon bobbing?

by Sodaholic » Sat Jun 18, 2011 9:20 pm

NeuralStunner wrote:
Sodaholic wrote:But yeah, I suppose this thread could be closed.
Much better. :|
Why should it be closed and not deleted? It's a useless duplicate, from the same person even. (I feel stupid as hell for forgetting that I already posted that :lol:)

Re: Option to have interpolated weapon bobbing?

by NeuralStunner » Sat Jun 18, 2011 12:28 pm

Sodaholic wrote:But yeah, I suppose this thread could be closed.
Much better. :|

Re: Option to have interpolated weapon bobbing?

by Sodaholic » Sat Jun 18, 2011 12:10 pm

Oh, I forgot that I posted that! Try playing PrBoom+, you'll see that it's much smoother.

But yeah, I suppose this thread could be deleted.

Re: Option to have interpolated weapon bobbing?

by bgraybr » Fri Jun 17, 2011 7:24 pm

Hur?

I don't know whether the weapon bobbing is interpolated or not, but I have a feeling that this is going to end up like your old thread. It looks fine to me, I just ran in circles in the outside area of Entryway and couldn't tell the difference.

Option to have interpolated weapon bobbing?

by Sodaholic » Tue Jun 14, 2011 8:26 pm

I noticed in PrBoom+ that the weapon bobbing seems much smoother than in ZDoom, so I can only assume that ZDoom is not interpolating the weapon bobbing. It would be nice to have that in ZDoom.

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