Option to have interpolated weapon bobbing?

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Sodaholic
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Option to have interpolated weapon bobbing?

Post by Sodaholic »

I noticed in PrBoom+ that the weapon bobbing seems much smoother than in ZDoom, so I can only assume that ZDoom is not interpolating the weapon bobbing. It would be nice to have that in ZDoom.
bgraybr
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Re: Option to have interpolated weapon bobbing?

Post by bgraybr »

Hur?

I don't know whether the weapon bobbing is interpolated or not, but I have a feeling that this is going to end up like your old thread. It looks fine to me, I just ran in circles in the outside area of Entryway and couldn't tell the difference.
Sodaholic
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Re: Option to have interpolated weapon bobbing?

Post by Sodaholic »

Oh, I forgot that I posted that! Try playing PrBoom+, you'll see that it's much smoother.

But yeah, I suppose this thread could be deleted.
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NeuralStunner
 
 
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Re: Option to have interpolated weapon bobbing?

Post by NeuralStunner »

Sodaholic wrote:But yeah, I suppose this thread could be closed.
Much better. :|
Sodaholic
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Re: Option to have interpolated weapon bobbing?

Post by Sodaholic »

NeuralStunner wrote:
Sodaholic wrote:But yeah, I suppose this thread could be closed.
Much better. :|
Why should it be closed and not deleted? It's a useless duplicate, from the same person even. (I feel stupid as hell for forgetting that I already posted that :lol:)
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NeuralStunner
 
 
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Re: Option to have interpolated weapon bobbing?

Post by NeuralStunner »

Sodaholic wrote:Why should it be closed and not deleted?
It's a bad habit. Also this topic has actual discussion in it.

Seeing as the other has had no activity, you can most likely delete it yourself if need be.
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Xaser
 
 
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Re: Option to have interpolated weapon bobbing?

Post by Xaser »

Post deletions are baaaad unless absolutely necessary. Search for any post by me with "post deletion" in it if you care to hear my recycled rants, for I can't bother to link them now. :P
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NeuralStunner
 
 
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Re: Option to have interpolated weapon bobbing?

Post by NeuralStunner »

Xaser wrote:Search for any post by me with "post deletion" in it if you care to hear my recycled rants, for I can't bother to link them now. :P
*Gets moderators to find said posts and delete them* :twisted:
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Xaser
 
 
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Re: Option to have interpolated weapon bobbing?

Post by Xaser »

Don't make me murder you with a building.



:P
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Re: Option to have interpolated weapon bobbing?

Post by NeuralStunner »

Xaser wrote:Don't make me murder you with a building.
You can't! I am faster than a speeding building!

Speaking of speed and bobbing, I notice that ZDoom does frame interpolation onready states. See, Id got lazy and used 4-tic frames for the [wiki=Classes:Chainsaw]Chainsaw[/wiki]. In vanilla it won't bob very smoothly, but in ZDoom it does (though responsiveness still suffers, remember kids to ALWAYS use 1-tic frames). As a side-effect, though, it sometimes takes a few tics to snap out of bobbing once you start firing. I'm wondering if there is any way to avoid this?
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Xaser
 
 
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Re: Option to have interpolated weapon bobbing?

Post by Xaser »

This just got added, so this thread can be closed with a [Duplicate].
Edward-san
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Re: Option to have interpolated weapon bobbing?

Post by Edward-san »

But it's implemented without an option ...
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Xaser
 
 
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Re: Option to have interpolated weapon bobbing?

Post by Xaser »

There's an open thread for that.
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